local E, _, V, P, G = unpack(ElvUI)
local C, L = unpack(E.Config)
local UF = E:GetModule('UnitFrames')
local ACD = E.Libs.AceConfigDialog
local ACH = E.Libs.ACH

local _G = _G
local wipe, next, pairs, ipairs, gsub = wipe, next, pairs, ipairs, gsub
local format, strmatch, strsplit, ceil = format, strmatch, strsplit, ceil
local strfind, tinsert, tonumber, tostring = strfind, tinsert, tonumber, tostring

local IsShiftKeyDown = IsShiftKeyDown
local IsControlKeyDown = IsControlKeyDown
local GetSpellTexture = C_Spell.GetSpellTexture
local CopyTable = CopyTable

local TEXT_FORMAT_WIDTH = 330

local petTypes = {
	pet = true,
	raidpet = true
}

local orientationValues = {
	LEFT = L["Left"],
	MIDDLE = L["Middle"],
	RIGHT = L["Right"],
}

local threatValues = {
	GLOW = L["Glow"],
	BORDERS = L["Borders"],
	HEALTHBORDER = L["Health Border"],
	INFOPANELBORDER = L["InfoPanel Border"],
	ICONTOPLEFT = L["Icon: TOPLEFT"],
	ICONTOPRIGHT = L["Icon: TOPRIGHT"],
	ICONBOTTOMLEFT = L["Icon: BOTTOMLEFT"],
	ICONBOTTOMRIGHT = L["Icon: BOTTOMRIGHT"],
	ICONLEFT = L["Icon: LEFT"],
	ICONRIGHT = L["Icon: RIGHT"],
	ICONTOP = L["Icon: TOP"],
	ICONBOTTOM = L["Icon: BOTTOM"],
	NONE = L["None"],
}

local attachToValues = {
	Health = L["Health"],
	Power = L["Power"],
	ClassPower = L["Class Power"],
	InfoPanel = L["Information Panel"],
	Frame = L["Frame"],
}

local colorOverrideValues = {
	USE_DEFAULT = L["Use Default"],
	FORCE_ON = L["Force On"],
	FORCE_OFF = L["Force Off"],
	ALWAYS = L["Always"],
}

local blendModeValues = {
	DISABLE = L["Disable"],
	BLEND = L["Blend"],
	ADD = L["Additive Blend"],
	ALPHAKEY = L["Alpha Key"],
}

local CUSTOMTEXT_CONFIGS, filters = {}, {}
local carryFilterFrom, carryFilterTo

local roles = { TANK = L["Tank"] , HEALER = L["Healer"], DAMAGER = L["DPS"] }
local offsetShort = { softMin = -100, min = -1000, softMax = 100, max = 1000, step = 1 }
local offsetLong = { softMin = -300, min = -1000, softMax = 300, max = 1000, step = 1 }
local spacingNormal = { min = -5, softMax = 50, max = 100, step = 1 }
local spacingLong = { min = -5, softMax = 100, max = 500, step = 1 }

-----------------------------------------------------------------------
-- OPTIONS TABLES
-----------------------------------------------------------------------
local function GetOptionsTable_PrivateAuras(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Private Auras"], nil, 5, nil, function(info) return E.db.unitframe.units[groupName].privateAuras[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].privateAuras[info[#info]] = value updateFunc(UF, groupName, numUnits) end, nil, not E.Retail)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.countdownFrame = ACH:Toggle(L["Cooldown Spiral"], nil, 3)
	config.args.countdownNumbers = ACH:Toggle(L["Cooldown Numbers"], nil, 4)
	config.args.borderScale = ACH:Range(L["Border Scale"], nil, 5, { min = -5, max = 10, step = 0.01 })

	config.args.icon = ACH:Group(L["Icon"], nil, 10, nil, function(info) return E.db.unitframe.units[groupName].privateAuras.icon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].privateAuras.icon[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.icon.args.point = ACH:Select(L["Direction"], nil, 1, C.Values.EdgePositions)
	config.args.icon.args.offset = ACH:Range(L["Offset"], nil, 2, { min = -4, max = 64, step = 1 })
	config.args.icon.args.amount = ACH:Range(L["Amount"], nil, 3, { min = 1, max = 5, step = 1 })
	config.args.icon.args.size = ACH:Range(L["Size"], nil, 4, { min = 6, max = 80, step = 1 })
	config.args.icon.inline = true

	config.args.duration = ACH:Group(L["Duration"], nil, 20, nil, function(info) return E.db.unitframe.units[groupName].privateAuras.duration[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].privateAuras.duration[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.duration.args.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, 100)
	config.args.duration.args.point = ACH:Select(L["Point"], nil, 5, C.Values.AllPoints)
	config.args.duration.args.offsetX = ACH:Range(L["X-Offset"], nil, 6, offsetShort)
	config.args.duration.args.offsetY = ACH:Range(L["Y-Offset"], nil, 7, offsetShort)
	config.args.duration.inline = true

	config.args.parent = ACH:Group(L["Holder"], nil, 20, nil, function(info) return E.db.unitframe.units[groupName].privateAuras.parent[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].privateAuras.parent[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.parent.args.point = ACH:Select(L["Point"], nil, 5, C.Values.AllPoints)
	config.args.parent.args.offsetX = ACH:Range(L["X-Offset"], nil, 6, offsetShort)
	config.args.parent.args.offsetY = ACH:Range(L["Y-Offset"], nil, 7, offsetShort)
	config.args.parent.inline = true

	return config
end

local function GetOptionsTable_StrataAndFrameLevel(updateFunc, groupName, numUnits, subGroup)
	local config = ACH:Group(L["Strata and Level"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].strataAndLevel[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].strataAndLevel[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.useCustomStrata = ACH:Toggle(L["Use Custom Strata"], nil, 1)
	config.args.frameStrata = ACH:Select(L["Frame Strata"], nil, 2, C.Values.Strata)
	config.args.spacer = ACH:Spacer(3)
	config.args.useCustomLevel = ACH:Toggle(L["Use Custom Level"], nil, 4)
	config.args.frameLevel = ACH:Range(L["Frame Level"], nil, 5, { min = 2, max = 128, step = 1 })

	if subGroup then
		config.inline = true
		config.get = function(info) return E.db.unitframe.units[groupName][subGroup].strataAndLevel[info[#info]] end
		config.set = function(info, value) E.db.unitframe.units[groupName][subGroup].strataAndLevel[info[#info]] = value updateFunc(UF, groupName, numUnits) end
	end

	return config
end

local function GetOptionsTable_AuraBars(updateFunc, groupName)
	local config = ACH:Group(L["Aura Bars"], nil, 4, nil, function(info) return E.db.unitframe.units[groupName].aurabar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].aurabar[info[#info]] = value updateFunc(UF, groupName) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)

	config.args.tooltip = ACH:Group(L["Tooltip"], nil, 5)
	config.args.tooltip.args.tooltipAnchorType = ACH:Select(L["Anchor Type"], nil, 1, C.Values.TooltipAnchors)
	config.args.tooltip.args.tooltipAnchorX = ACH:Range(L["Anchor Offset X"], nil, 2, { min = -300, max = 300, step = 1 })
	config.args.tooltip.args.tooltipAnchorY = ACH:Range(L["Anchor Offset Y"], nil, 3, { min = -300, max = 300, step = 1 })

	config.args.generalGroup = ACH:Group(L["General"], nil, 10)
	config.args.generalGroup.args.reverseFill = ACH:Toggle(L["Reverse Fill"], nil, 1)
	config.args.generalGroup.args.abbrevName = ACH:Toggle(L["Abbreviate Name"], nil, 2)
	config.args.generalGroup.args.clickThrough = ACH:Toggle(L["Click Through"], L["Ignore mouse events."], 3)
	config.args.generalGroup.args.configureButton1 = ACH:Execute(L["Coloring"], L["This opens the UnitFrames Color settings. These settings affect all unitframes."], 4, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup') end)
	config.args.generalGroup.args.configureButton2 = ACH:Execute(L["Coloring (Specific)"], L["This opens the AuraBar Colors filter. These settings affect specific spells."], 5, function() C:SetToFilterConfig('AuraBar Colors') end, nil, nil, nil, nil, nil, nil, E.Retail)
	config.args.generalGroup.args.anchorPoint = ACH:Select(L["Anchor Point"], L["What point to anchor to the frame you set to attach to."], 6, { ABOVE = L["Above"], BELOW = L["Below"] })
	config.args.generalGroup.args.attachTo = ACH:Select(L["Attach To"], L["The object you want to attach to."], 7, { FRAME = L["Frame"], DEBUFFS = L["Debuffs"], BUFFS = L["Buffs"], DETACHED = L["Detach From Frame"] })
	config.args.generalGroup.args.height = ACH:Range(L["Height"], nil, 8, { min = 5, max = 40, step = 1 })
	config.args.generalGroup.args.detachedWidth = ACH:Range(L["Detached Width"], nil, 9, { min = 30, max = 1000, step = 1 }, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].aurabar.attachTo ~= 'DETACHED' end)
	config.args.generalGroup.args.maxBars = ACH:Range(L["Max Bars"], nil, 10, { min = 1, max = 40, step = 1 })
	config.args.generalGroup.args.sortMethod = ACH:Select(L["Sort By"], L["Method to sort by."], 11, { TIME_REMAINING = L["Time Remaining"], DURATION = L["Duration"], NAME = L["Name"], INDEX = L["Index"], PLAYER = L["Player"] })
	config.args.generalGroup.args.sortDirection = ACH:Select(L["Sort Direction"], L["Ascending or Descending order."], 12, { ASCENDING = L["Ascending"], DESCENDING = L["Descending"] })
	config.args.generalGroup.args.friendlyAuraType = ACH:Select(L["Friendly Aura Type"], L["Set the type of auras to show when a unit is friendly."], 13, { HARMFUL = L["Debuffs"], HELPFUL = L["Buffs"] })
	config.args.generalGroup.args.enemyAuraType = ACH:Select(L["Enemy Aura Type"], L["Set the type of auras to show when a unit is a foe."], 14, { HARMFUL = L["Debuffs"], HELPFUL = L["Buffs"] }, nil, nil, nil, nil, nil, groupName == 'player')
	config.args.generalGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 15, { min = 0, max = 100, step = 1 }, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].aurabar.attachTo == 'DETACHED' end)
	config.args.generalGroup.args.spacing = ACH:Range(L["Spacing"], nil, 16, spacingNormal)
	config.args.generalGroup.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 17)

	config.args.filtersGroup = ACH:Group(L["Filters"], nil, 20)

	if E.Retail then
		config.args.filtersGroup.args.isAuraPlayer = ACH:Toggle(L["Player Auras"], nil, 1)
		config.args.filtersGroup.args.isAuraRaid = ACH:Toggle(L["Raid Auras"], nil, 2)
		config.args.filtersGroup.args.isAuraNameplate = ACH:Toggle(L["Nameplate Auras"], nil, 3, nil, nil, nil, nil, nil, nil, true)
		config.args.filtersGroup.args.isAuraDefensive = ACH:Toggle(L["Defensive Auras"], nil, 4)
	else
		config.args.filtersGroup.args.minDuration = ACH:Range(L["Minimum Duration"], L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."], 1, { min = 0, max = 10800, step = 1 })
		config.args.filtersGroup.args.maxDuration = ACH:Range(L["Maximum Duration"], L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."], 2, { min = 0, max = 10800, step = 1 })
		config.args.filtersGroup.args.jumpToFilter = ACH:Execute(L["Filters Page"], L["Shortcut to global filters."], 3, function() ACD:SelectGroup('ElvUI', 'filters') end)
		config.args.filtersGroup.args.specialFilters = ACH:Select(L["Add Special Filter"], L["These filters don't use a list of spells like the regular filters. Instead, they use the WoW API and some code logic to determine if an aura should be allowed or blocked."], 4, function() wipe(filters) local list = E.global.unitframe.specialFilters if not (list and next(list)) then return filters end for filter in pairs(list) do filters[filter] = L[filter] end return filters end, nil, nil, nil, function(_, value) C.SetFilterPriority(E.db.unitframe.units, groupName, 'aurabar', value) updateFunc(UF, groupName) end, nil, nil, true)
		config.args.filtersGroup.args.filter = ACH:Select(L["Add Regular Filter"], L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the Filters section of the config."], 5, function() wipe(filters) local list = E.global.unitframe.aurafilters if not (list and next(list)) then return filters end for filter in pairs(list) do filters[filter] = L[filter] end return filters end, nil, nil, nil, function(_, value) C.SetFilterPriority(E.db.unitframe.units, groupName, 'aurabar', value) updateFunc(UF, groupName) end)
		config.args.filtersGroup.args.resetPriority = ACH:Execute(L["Reset Priority"], L["Reset filter priority to the default state."], 7, function() E.db.unitframe.units[groupName].aurabar.priority = P.unitframe.units[groupName].aurabar.priority updateFunc(UF, groupName) end)

		config.args.filtersGroup.args.filterPriority = ACH:MultiSelect(L["Filter Priority"], nil, 8, function() local str = E.db.unitframe.units[groupName].aurabar.priority if str == '' then return {} end return {strsplit(',', str)} end, nil, nil, function(_, value) local str = E.db.unitframe.units[groupName].aurabar.priority if str == '' then return end local tbl = {strsplit(',', str)} return tbl[value] end, function() updateFunc(UF, groupName) end)
		config.args.filtersGroup.args.filterPriority.dragdrop = true
		config.args.filtersGroup.args.filterPriority.dragGetTitle = C.DragGetTitle
		config.args.filtersGroup.args.filterPriority.dragGetDesc = C.DragGetDesc
		config.args.filtersGroup.args.filterPriority.dragOnLeave = E.noop -- keep it here
		config.args.filtersGroup.args.filterPriority.dragOnEnter = function(info) carryFilterTo = info.obj.value end
		config.args.filtersGroup.args.filterPriority.dragOnMouseDown = function(info) carryFilterFrom, carryFilterTo = info.obj.value, nil end
		config.args.filtersGroup.args.filterPriority.dragOnMouseUp = function() C.SetFilterPriority(E.db.unitframe.units, groupName, 'aurabar', carryFilterTo, nil, carryFilterFrom) carryFilterFrom, carryFilterTo = nil, nil end
		config.args.filtersGroup.args.filterPriority.dragOnClick = function(_, button) C.SetFilterPriority(E.db.unitframe.units, groupName, 'aurabar', carryFilterFrom, button == 'RightButton', nil, button == 'LeftButton' and IsShiftKeyDown(), button == 'LeftButton' and IsControlKeyDown()) end
		config.args.filtersGroup.args.spacer1 = ACH:Description(L["FILTER_PRIORITY_DESC"], 9)
	end

	if groupName == 'target' then
		config.args.generalGroup.args.attachTo.values.PLAYER_AURABARS = L["Player Frame Aura Bars"]
	end

	return config
end

local function AddFilters(info)
	wipe(filters)

	local isFilter = info[#info] == 'filter'

	local list = E.global.unitframe[isFilter and 'aurafilters' or 'specialFilters']
	if not (list and next(list)) then
		return filters
	end

	for filter in pairs(list) do
		filters[filter] = L[filter]
	end

	return filters
end

local auraKeys = {
	buffs = { name = L["Buffs"], order = 1 },
	debuffs = { name = L["Debuffs"], order = 2 },
	auras = { name = L["Custom"], order = 3 },
}

local function GetOptionsTable_Auras(auraType, updateFunc, groupName, numUnits)
	local key = auraKeys[auraType]
	local config = ACH:Group(key.name, nil, key.order, nil, function(info) return E.db.unitframe.units[groupName][auraType][info[#info]] end, function(info, value) E.db.unitframe.units[groupName][auraType][info[#info]] = value updateFunc(UF, groupName, numUnits) end)

	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.stackAuras = ACH:Toggle(L["Stack Auras"], L["This will join auras together which are normally separated. Example: Bolstering and Force of Nature."], 2)
	config.args.keepSizeRatio = ACH:Toggle(L["Keep Size Ratio"], nil, 3)
	config.args.useMidnight = ACH:Toggle(L["Use Midnight Filters"], nil, 4, nil, nil, nil, nil, nil, nil, E.Retail)

	config.args.generalGroup = ACH:Group(L["General"], nil, 10)
	config.args.generalGroup.args.sizeOverride = ACH:Range(function() return E.db.unitframe.units[groupName][auraType].keepSizeRatio and L["Size Override"] or L["Icon Width"] end, L["If not set to 0 then override the size of the aura icon to this."], 4, { min = 0, max = 80, step = 1 })
	config.args.generalGroup.args.height = ACH:Range(L["Icon Height"], nil, 5, { min = 6, max = 80, step = 1 }, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName][auraType].keepSizeRatio end)
	config.args.generalGroup.args.perrow = ACH:Range(L["Per Row"], nil, 6, { min = 1, max = 40, step = 1 })
	config.args.generalGroup.args.numrows = ACH:Range(L["Num Rows"], nil, 7, { min = 1, max = 10, step = 1 })
	config.args.generalGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 8, offsetShort)
	config.args.generalGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 9, offsetShort)
	config.args.generalGroup.args.spacing = ACH:Range(L["Spacing"], nil, 10, spacingNormal)
	config.args.generalGroup.args.attachTo = ACH:Select(L["Attach To"], L["What to attach the anchor frame to."], 11, { FRAME = L["Frame"], AURAS = auraType ~= 'auras' and L["Auras"] or nil, BUFFS = auraType ~= 'buffs' and L["Buffs"] or nil, DEBUFFS = auraType ~= 'debuffs' and L["Debuffs"] or nil, HEALTH = L["Health"], POWER = L["Power"] }, nil, nil, nil, nil, function() if auraType ~= 'auras' then local position = E.db.unitframe.units[groupName].smartAuraPosition return position == 'BUFFS_ON_DEBUFFS' or position == 'FLUID_BUFFS_ON_DEBUFFS' end end)

	config.args.generalGroup.args.anchorPoint = ACH:Select(L["Anchor Point"], L["What point to anchor to the frame you set to attach to."], 12, C.Values.Anchors)
	config.args.generalGroup.args.growthX = ACH:Select(L["Growth X-Direction"], nil, 13, { LEFT = L["Left"], RIGHT = L["Right"] }, nil, nil, nil, nil, function() local point = E.db.unitframe.units[groupName][auraType].anchorPoint return point == 'LEFT' or point == 'RIGHT' end)
	config.args.generalGroup.args.growthY = ACH:Select(L["Growth Y-Direction"], nil, 14, { UP = L["Up"], DOWN = L["Down"] }, nil, nil, nil, nil, function() local point = E.db.unitframe.units[groupName][auraType].anchorPoint return point == 'TOP' or point == 'BOTTOM' end)
	config.args.generalGroup.args.sortDirection = ACH:Select(L["Sort Direction"], L["Ascending or Descending order."], 15, { ASCENDING = L["Ascending"], DESCENDING = L["Descending"] })
	config.args.generalGroup.args.sortMethod = ACH:Select(L["Sort By"], L["Method to sort by."], 16, { TIME_REMAINING = L["Time Remaining"], DURATION = L["Duration"], NAME = L["Name"], INDEX = L["Index"], PLAYER = L["Player"] })
	config.args.generalGroup.args.filter = ACH:Select(L["Aura Filter"], nil, 17, { RAID = L["Raid"], HELPFUL = L["Buffs"], HARMFUL = L["Debuffs"], ["HELPFUL|HARMFUL"] = L["Buffs and Debuffs"] }, nil, nil, nil, nil, nil, auraType ~= 'auras')
	config.args.generalGroup.args.clickThrough = ACH:Toggle(L["Click Through"], L["Ignore mouse events."], 18)

	config.args.tooltip = ACH:Group(L["Tooltip"], nil, 20)
	config.args.tooltip.args.tooltipAnchorType = ACH:Select(L["Anchor Type"], nil, 1, C.Values.TooltipAnchors)
	config.args.tooltip.args.tooltipAnchorX = ACH:Range(L["Anchor Offset X"], nil, 2, { min = -300, max = 300, step = 1 })
	config.args.tooltip.args.tooltipAnchorY = ACH:Range(L["Anchor Offset Y"], nil, 3, { min = -300, max = 300, step = 1 })

	config.args.textGroup = ACH:Group(L["Text"], nil, 30)
	config.args.textGroup.args.stacks = ACH:Group(L["Stack Counter"], nil, 1, nil, function(info) return E.db.unitframe.units[groupName][auraType][info[#info]] end, function(info, value) E.db.unitframe.units[groupName][auraType][info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.textGroup.args.stacks.args.countFont = ACH:SharedMediaFont(L["Font"], nil, 1)
	config.args.textGroup.args.stacks.args.countFontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	config.args.textGroup.args.stacks.args.countFontOutline = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 3)
	config.args.textGroup.args.stacks.args.countXOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -60, max = 60, step = 1 })
	config.args.textGroup.args.stacks.args.countYOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -60, max = 60, step = 1 })
	config.args.textGroup.args.stacks.args.countPosition = ACH:Select(L["Position"], nil, 6, C.Values.AllPoints)
	config.args.textGroup.args.stacks.inline = true

	config.args.textGroup.args.duration = ACH:Group(L["Duration"], nil, 2, nil, function(info) return E.db.unitframe.units[groupName][auraType][info[#info]] end, function(info, value) E.db.unitframe.units[groupName][auraType][info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.textGroup.args.duration.args.cooldownShortcut = ACH:Execute(L["Cooldowns"], nil, 1, function() ACD:SelectGroup('ElvUI', 'cooldown', 'unitframe') end)
	config.args.textGroup.args.duration.args.durationPosition = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)
	config.args.textGroup.args.duration.inline = true

	config.args.sourceGroup = ACH:Group(L["Source Text"], nil, 40, nil, function(info) return E.db.unitframe.units[groupName][auraType].sourceText[info[#info]] end, function(info, value) E.db.unitframe.units[groupName][auraType].sourceText[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.sourceGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.sourceGroup.args.class = ACH:Toggle(L["Use Class Color"], nil, 2)
	config.args.sourceGroup.args.position = ACH:Select(L["Position"], nil, 4, C.Values.AllPoints)
	config.args.sourceGroup.args.length = ACH:Range(L["Length"], nil, 5, { min = 0, max = 12, step = 1 })
	config.args.sourceGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -80, max = 80, step = 1 })
	config.args.sourceGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -80, max = 80, step = 1 })
	config.args.sourceGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 10)
	config.args.sourceGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 11, C.Values.FontSize)
	config.args.sourceGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 12)

	config.args.strataAndLevel = GetOptionsTable_StrataAndFrameLevel(updateFunc, groupName, numUnits, auraType)
	config.args.strataAndLevel.inline = nil
	config.args.strataAndLevel.order = 35

	config.args.midnightGroup = ACH:Group(E.Retail and L["Filters"] or L["Filters: Midnight"], nil, 50, nil, nil, nil, nil, function() return not E.Retail and not E.db.unitframe.units[groupName][auraType].useMidnight end)
	config.args.midnightGroup.args.isAuraPlayer = ACH:Toggle(L["Player Auras"], nil, 1)
	config.args.midnightGroup.args.isAuraRaid = ACH:Toggle(L["Raid Auras"], nil, 2)
	config.args.midnightGroup.args.isAuraNameplate = ACH:Toggle(L["Nameplate Auras"], nil, 3, nil, nil, nil, nil, nil, nil, true)
	config.args.midnightGroup.args.isAuraDefensive = ACH:Toggle(L["Defensive Auras"], nil, 4, nil, nil, nil, nil, nil, nil, not E.Retail)

	config.args.legacyGroup = ACH:Group(L["Filters: Legacy"], nil, 50, nil, nil, nil, nil, function() return E.Retail or E.db.unitframe.units[groupName][auraType].useMidnight end)
	config.args.legacyGroup.args.minDuration = ACH:Range(L["Minimum Duration"], L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."], 1, { min = 0, max = 10800, step = 1 })
	config.args.legacyGroup.args.maxDuration = ACH:Range(L["Maximum Duration"], L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."], 2, { min = 0, max = 10800, step = 1 })
	config.args.legacyGroup.args.jumpToFilter = ACH:Execute(L["Filters Page"], L["Shortcut to global filters."], 3, function() ACD:SelectGroup('ElvUI', 'filters') end)
	config.args.legacyGroup.args.specialFilters = ACH:Select(L["Add Special Filter"], L["These filters don't use a list of spells like the regular filters. Instead, they use the WoW API and some code logic to determine if an aura should be allowed or blocked."], 4, AddFilters, nil, nil, nil, function(_, value) C.SetFilterPriority(E.db.unitframe.units, groupName, auraType, value) updateFunc(UF, groupName, numUnits) end, nil, nil, true)
	config.args.legacyGroup.args.filter = ACH:Select(L["Add Regular Filter"], L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the Filters section of the config."], 5, AddFilters, nil, nil, nil, function(_, value) C.SetFilterPriority(E.db.unitframe.units, groupName, auraType, value) updateFunc(UF, groupName, numUnits) end)
	config.args.legacyGroup.args.resetPriority = ACH:Execute(L["Reset Priority"], L["Reset filter priority to the default state."], 7, function() E.db.unitframe.units[groupName][auraType].priority = P.unitframe.units[groupName][auraType].priority updateFunc(UF, groupName, numUnits) end)

	config.args.legacyGroup.args.filterPriority = ACH:MultiSelect(L["Filter Priority"], nil, 8, function() local str = E.db.unitframe.units[groupName][auraType].priority if str == '' then return {} end return {strsplit(',', str)} end, nil, nil, function(_, value) local str = E.db.unitframe.units[groupName][auraType].priority if str == '' then return end local tbl = {strsplit(',', str)} return tbl[value] end, function() updateFunc(UF, groupName, numUnits) end)
	config.args.legacyGroup.args.filterPriority.dragdrop = true
	config.args.legacyGroup.args.filterPriority.dragGetTitle = C.DragGetTitle
	config.args.legacyGroup.args.filterPriority.dragGetDesc = C.DragGetDesc
	config.args.legacyGroup.args.filterPriority.dragOnLeave = E.noop -- keep it here
	config.args.legacyGroup.args.filterPriority.dragOnEnter = function(info) carryFilterTo = info.obj.value end
	config.args.legacyGroup.args.filterPriority.dragOnMouseDown = function(info) carryFilterFrom, carryFilterTo = info.obj.value, nil end
	config.args.legacyGroup.args.filterPriority.dragOnMouseUp = function() C.SetFilterPriority(E.db.unitframe.units, groupName, auraType, carryFilterTo, nil, carryFilterFrom) carryFilterFrom, carryFilterTo = nil, nil end
	config.args.legacyGroup.args.filterPriority.dragOnClick = function(_, button) C.SetFilterPriority(E.db.unitframe.units, groupName, auraType, carryFilterFrom, button == 'RightButton', nil, button == 'LeftButton' and IsShiftKeyDown(), button == 'LeftButton' and IsControlKeyDown()) end
	config.args.legacyGroup.args.spacer1 = ACH:Description(L["FILTER_PRIORITY_DESC"], 9)

	if auraType == 'debuffs' then
		config.args.desaturate = ACH:Toggle(L["Desaturate Icon"], L["Set auras that are not from you to desaturated."], 3)
		config.args.generalGroup.args.attachTo.values = { FRAME = L["Frame"], BUFFS = L["Buffs"], HEALTH = L["Health"], POWER = L["Power"] }
		config.args.generalGroup.args.attachTo.disabled = function() local position = E.db.unitframe.units[groupName].smartAuraPosition return position == 'DEBUFFS_ON_BUFFS' or position == 'FLUID_DEBUFFS_ON_BUFFS' end
	end

	return config
end

local function ApplyToAll(db, info, value)
	if not db then return end
	for _, spell in pairs(db) do
		if value ~= nil then
			spell[info[#info]] = value
		else
			return spell[info[#info]]
		end
	end
end

local function BuffIndicator_ApplyToAll(info, value, profile, pet)
	if pet then
		return ApplyToAll(E.global.unitframe.aurawatch.PET, info, value)
	elseif profile then
		return ApplyToAll(E.db.unitframe.filters.aurawatch, info, value)
	else
		return ApplyToAll(E.global.unitframe.aurawatch[E.myclass], info, value)
	end
end

local function GetOptionsTable_AuraWatch(updateFunc, groupName, numGroup, subGroup)
	local config = ACH:Group(L["Aura Indicator"], nil, 5, nil, function(info) return E.db.unitframe.units[groupName].buffIndicator[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].buffIndicator[info[#info]] = value updateFunc(UF, groupName, numGroup) end, nil, E.Retail)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)

	config.args.generalGroup = ACH:Group(L["General"], nil, 2)
	config.args.generalGroup.args.configureButton = ACH:Execute(L["Configure Auras"], nil, 1, function() local configString = format('Aura Indicator (%s)', (petTypes[groupName] and E.db.unitframe.units[groupName].buffIndicator.petSpecific and 'Pet') or (E.db.unitframe.units[groupName].buffIndicator.profileSpecific and 'Profile') or 'Class') C:SetToFilterConfig(configString) end, nil, nil, nil, nil, nil, nil, E.Retail)
	config.args.generalGroup.args.size = ACH:Range(L["Size"], nil, 2, { min = 6, max = 48, step = 1 })
	config.args.generalGroup.args.profileSpecific = ACH:Toggle(L["Profile Specific"], L["Use the profile specific filter Aura Indicator (Profile) instead of the global filter Aura Indicator."], 3)
	config.args.generalGroup.args.petSpecific = ACH:Toggle(L["Pet Specific"], L["Use the profile specific filter Aura Indicator (Pet) instead of the global filter Aura Indicator."], 4, nil, nil, nil, nil, nil, nil, function() return not petTypes[groupName] end)

	config.args.generalGroup.args.countGroup = ACH:Group(L["Count Text"], nil, 15)
	config.args.generalGroup.args.countGroup.args.countFont = ACH:SharedMediaFont(L["Font"], nil, 1)
	config.args.generalGroup.args.countGroup.args.countFontSize = ACH:Range(L["Font Size"], nil, 2, { min = 4, max = 24, step = 1 })
	config.args.generalGroup.args.countGroup.args.countFontOutline = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 3)
	config.args.generalGroup.args.countGroup.inline = true

	if subGroup then
		config.get = function(info) return E.db.unitframe.units[groupName][subGroup].buffIndicator[info[#info]] end
		config.set = function(info, value) E.db.unitframe.units[groupName][subGroup].buffIndicator[info[#info]] = value updateFunc(UF, groupName, numGroup) end
	else
		config.args.applyToAll = ACH:Group(L["Apply To All"], nil, 50, nil, function(info) return BuffIndicator_ApplyToAll(info, nil, E.db.unitframe.units[groupName].buffIndicator.profileSpecific, petTypes[groupName] and E.db.unitframe.units[groupName].buffIndicator.petSpecific) end, function(info, value) BuffIndicator_ApplyToAll(info, value, E.db.unitframe.units[groupName].buffIndicator.profileSpecific, petTypes[groupName] and E.db.unitframe.units[groupName].buffIndicator.petSpecific) updateFunc(UF, groupName, numGroup) end)
		config.args.applyToAll.args.header = ACH:Description(L["|cffFF3333Warning:|r Changing options in this section will apply to all Aura Indicator auras. To change only one Aura, please click \"Configure Auras\" and change that specific Auras settings. If \"Profile Specific\" is selected it will apply to that filter set."], 1)
		config.args.applyToAll.args.style = ACH:Select(L["Style"], nil, 2, { timerOnly = L["Timer Only"], coloredIcon = L["Colored Icon"], texturedIcon = L["Textured Icon"] })
		config.args.applyToAll.args.textThreshold = ACH:Range(L["Text Threshold"], L["At what point should the text be displayed. Set to -1 to disable."], 3, { min = -1, max = 60, step = 1 })
		config.args.applyToAll.args.displayText = ACH:Toggle(L["Display Text"], nil, 4)

		config.args.applyToAll.args.countGroup = ACH:Group(L["Count Text"], nil, 20)
		config.args.applyToAll.args.countGroup.args.countAnchor = ACH:Select(L["Anchor Point"], nil, 1, C.Values.AllPoints)
		config.args.applyToAll.args.countGroup.args.countX = ACH:Range(L["X-Offset"], nil, 2, { min = -75, max = 75, step = 1 })
		config.args.applyToAll.args.countGroup.args.countY = ACH:Range(L["Y-Offset"], nil, 3, { min = -75, max = 75, step = 1 })
		config.args.applyToAll.args.countGroup.inline = true

		config.args.applyToAll.args.cooldownGroup = ACH:Group(L["Cooldown & Duration"], nil, 25)
		config.args.applyToAll.args.cooldownGroup.args.cooldownAnchor = ACH:Select(L["Anchor Point"], nil, 1, C.Values.AllPoints)
		config.args.applyToAll.args.cooldownGroup.args.cooldownX = ACH:Range(L["X-Offset"], nil, 2, { min = -75, max = 75, step = 1 })
		config.args.applyToAll.args.cooldownGroup.args.cooldownY = ACH:Range(L["Y-Offset"], nil, 3, { min = -75, max = 75, step = 1 })
		config.args.applyToAll.args.cooldownGroup.inline = true
	end

	return config
end

local function GetOptionsTable_Castbar(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Cast Bar"], nil, nil, 'tab', function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)

	-- Need a better way for Test Frames
	config.args.forceshow = ACH:Execute(L["Show"]..' / '..L["Hide"], nil, 2)
	config.args.forceshow.func = function()
		local frameName = gsub('ElvUF_'..E:StringTitle(groupName), 't(arget)', 'T%1')
		if groupName == 'party' then
			local header = UF.headers[groupName]
			local party = header.groups[1]
			for _, unitbutton in ipairs(party) do
				local castbar = unitbutton.Castbar
				if castbar then
					if castbar.oldHide then
						castbar.Hide = castbar.oldHide
						castbar.oldHide = nil
						castbar:Hide()
					else
						castbar.oldHide = castbar.Hide
						castbar.Hide = castbar.Show
						castbar:Show()
					end
				end
			end
		elseif numUnits then
			for i = 1, numUnits do
				local castbar = _G[frameName..i].Castbar
				if not castbar.oldHide then
					castbar.oldHide = castbar.Hide
					castbar.Hide = castbar.Show
					castbar:Show()
				else
					castbar.Hide = castbar.oldHide
					castbar.oldHide = nil
					castbar:Hide()
				end
			end
		else
			local castbar = _G[frameName].Castbar
			if not castbar.oldHide then
				castbar.oldHide = castbar.Hide
				castbar.Hide = castbar.Show
				castbar:Show()
			else
				castbar.Hide = castbar.oldHide
				castbar.oldHide = nil
				castbar:Hide()
			end
		end
	end

	config.args.configureButton = ACH:Execute(L["Coloring"], L["This opens the UnitFrames Color settings. These settings affect all unitframes."], 3, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup') end)

	config.args.reverse = ACH:Toggle(L["Reverse"], nil, 14)
	config.args.spark = ACH:Toggle(L["Spark"], L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."], 15)
	config.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 17)

	config.args.generalGroup = ACH:Group(L["General"], nil, 10)
	config.args.generalGroup.args.width = ACH:Range(L["Width"], nil, 8, { min = 50, max = ceil(E.screenWidth), step = 1 })
	config.args.generalGroup.args.height = ACH:Range(L["Height"], nil, 9, { min = 5, max = 85, step = 1 })
	config.args.generalGroup.args.timeToHold = ACH:Range(L["Time To Hold"], L["How many seconds the castbar should stay visible after the cast failed or was interrupted."], 10, { min = 0, max = 10, step = 0.1 })

	config.args.generalGroup.args.overlayOnFrame = ACH:Select(L["Attach To"], L["The object you want to attach to."], 11, { Health = L["Health"], Power = L["Power"], InfoPanel = L["Information Panel"], None = L["None"] })
	config.args.generalGroup.args.format = ACH:Select(L["Format"], L["Cast Time Format"], 12, { CURRENTMAX = L["Current / Max"], CURRENT = L["Current"], REMAINING = L["Remaining"], REMAININGMAX = L["Remaining / Max"] })

	config.args.textGroup = ACH:Group(L["Text"], nil, 16, nil, function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.textGroup.args.hideName = ACH:Toggle(L["Hide Name"], nil, 1)
	config.args.textGroup.args.hideTime = ACH:Toggle(L["Hide Time"], nil, 2)
	config.args.textGroup.args.textColor = ACH:Color(L["COLOR"], nil, 3, true, nil, function() local c, d = E.db.unitframe.units[groupName].castbar.textColor, P.unitframe.units[groupName].castbar.textColor return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, function(_, r, g, b, a) local c = E.db.unitframe.units[groupName].castbar.textColor c.r, c.g, c.b, c.a = r, g, b, a updateFunc(UF, groupName, numUnits) end)

	config.args.textGroup.args.textSettings = ACH:Group(L["Text"], nil, 10, nil, function(info) return E.db.unitframe.units[groupName].castbar.customTextFont[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar.customTextFont[info[#info]] = value updateFunc(UF, groupName, numUnits) end, function() return not E.db.unitframe.units[groupName].castbar.customTextFont.enable end)
	config.args.textGroup.args.textSettings.inline = true
	config.args.textGroup.args.textSettings.args.enable = ACH:Toggle(L["Custom Font"], nil, 1, nil, nil, nil, nil, nil, false)
	config.args.textGroup.args.textSettings.args.font = ACH:SharedMediaFont(L["Font"], nil, 2)
	config.args.textGroup.args.textSettings.args.fontSize = ACH:Range(L["Font Size"], nil, 3, C.Values.FontSize)
	config.args.textGroup.args.textSettings.args.fontStyle = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 4)
	config.args.textGroup.args.textSettings.args.xOffsetText = ACH:Range(L["X-Offset"], nil, 5, { min = -500, max = 500, step = 1 }, nil, function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end, false)
	config.args.textGroup.args.textSettings.args.yOffsetText = ACH:Range(L["Y-Offset"], nil, 6, { min = -500, max = 500, step = 1 }, nil, function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end, false)
	config.args.textGroup.args.textSettings.args.nameLength = ACH:Range(L["Name Length"], nil, 7, { min = 0, max = 100, step = 1 }, nil, function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end, false)

	config.args.textGroup.args.timeSettings = ACH:Group(L["Time Options"], nil, 20, nil, function(info) return E.db.unitframe.units[groupName].castbar.customTimeFont[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar.customTimeFont[info[#info]] = value updateFunc(UF, groupName, numUnits) end, function() return not E.db.unitframe.units[groupName].castbar.customTimeFont.enable end)
	config.args.textGroup.args.timeSettings.inline = true
	config.args.textGroup.args.timeSettings.args.enable = ACH:Toggle(L["Custom Font"], nil, 1, nil, nil, nil, nil, nil, false)
	config.args.textGroup.args.timeSettings.args.font = ACH:SharedMediaFont(L["Font"], nil, 2)
	config.args.textGroup.args.timeSettings.args.fontSize = ACH:Range(L["Font Size"], nil, 3, C.Values.FontSize)
	config.args.textGroup.args.timeSettings.args.fontStyle = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 4)
	config.args.textGroup.args.timeSettings.args.xOffsetTime = ACH:Range(L["X-Offset"], nil, 5, { min = -500, max = 500, step = 1 }, nil, function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end, false)
	config.args.textGroup.args.timeSettings.args.yOffsetTime = ACH:Range(L["Y-Offset"], nil, 6, { min = -500, max = 500, step = 1 }, nil, function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end, false)

	config.args.iconSettings = ACH:Group(L["Icon"], nil, 17, nil, function(info) return E.db.unitframe.units[groupName].castbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.iconSettings.args.icon = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, nil, nil, false)
	config.args.iconSettings.args.iconAttached = ACH:Toggle(L["Icon Inside Castbar"], L["Display the castbar icon inside the castbar."], 2, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.icon end)
	config.args.iconSettings.args.spacer1 = ACH:Spacer(5, 'full')
	config.args.iconSettings.args.iconAttachedTo = ACH:Select(L["Attach To"], L["The object you want to attach to."], 6, { Frame = L["Frame"], Castbar = L["Cast Bar"] })
	config.args.iconSettings.args.iconPosition = ACH:Select(L["Position"], nil, 7, C.Values.AllPoints, nil, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].castbar.iconAttached end)
	config.args.iconSettings.args.iconSize = ACH:Range(L["Icon Size"], L["This dictates the size of the icon when it is not attached to the castbar."], 11, { min = 8, max = 150, step = 1 })
	config.args.iconSettings.args.iconXOffset = ACH:Range(L["X-Offset"], nil, 12, { min = -500, max = 500, step = 1 }, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].castbar.iconAttached end)
	config.args.iconSettings.args.iconYOffset = ACH:Range(L["Y-Offset"], nil, 13, { min = -500, max = 500, step = 1 }, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].castbar.iconAttached end)

	config.args.strataAndLevel = GetOptionsTable_StrataAndFrameLevel(updateFunc, groupName, numUnits, 'castbar')
	config.args.strataAndLevel.inline = nil

	config.args.customColor = ACH:Group(L["Custom Color"], nil, 21, nil, function(info) if info.type == 'color' then local c, d = E.db.unitframe.units[groupName].castbar.customColor[info[#info]], P.unitframe.units[groupName].castbar.customColor[info[#info]] return c.r, c.g, c.b, c.a, d.r, d.g, d.b, 1 else return E.db.unitframe.units[groupName].castbar.customColor[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... local c = E.db.unitframe.units[groupName].castbar.customColor[info[#info]] c.r, c.g, c.b, c.a = r, g, b, a else local value = ... E.db.unitframe.units[groupName].castbar.customColor[info[#info]] = value end updateFunc(UF, groupName, numUnits) end)
	config.args.customColor.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.customColor.args.transparent = ACH:Toggle(L["Transparent"], L["Make textures transparent."], 2, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.invertColors = ACH:Toggle(L["Invert Colors"], L["Invert foreground and background colors."], 3, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.spacer1 = ACH:Spacer(4, 'full')
	config.args.customColor.args.useClassColor = ACH:Toggle(L["Class Color"], L["Color castbar by the class of the unit's class."], 5, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.useReactionColor = ACH:Toggle(L["Reaction Color"], L["Color castbar by the reaction of the unit to the player."], 6, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.customColor.enable or (groupName == 'player' or groupName == 'pet') end)
	config.args.customColor.args.useCustomBackdrop = ACH:Toggle(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 7, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.spacer2 = ACH:Spacer(8, 'full', function() return not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.colorBackdrop = ACH:Color(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 9, true, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.customColor.enable or not E.db.unitframe.units[groupName].castbar.customColor.useCustomBackdrop end)
	config.args.customColor.args.color = ACH:Color(function() return (E.Retail or E.Mists) and L["Interruptible"] or L["COLOR"] end, nil, 10, true, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.colorNoInterrupt = ACH:Color(L["Non-Interruptible"], nil, 11, true, nil, nil, nil, nil, function() return E.Classic or not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.spacer3 = ACH:Spacer(11, 'full', function() return not E.db.unitframe.units[groupName].castbar.customColor.enable end)
	config.args.customColor.args.colorInterrupted = ACH:Color(L["Interrupted"], nil, 12, true, nil, nil, nil, nil, function() return E.Classic or not E.db.unitframe.units[groupName].castbar.customColor.enable end)

	if groupName == 'player' then
		config.args.displayTarget = ACH:Toggle(L["Display Target"], L["Display the target of current cast."], 17)
		config.args.displayTargetClass = ACH:Toggle(L["Target Class Color"], nil, 18)
		config.args.latency = ACH:Toggle(L["Latency"], nil, 19)

		config.args.generalGroup.args.ticks = ACH:Group(L["Ticks"], nil, 20)
		config.args.generalGroup.args.ticks.args.ticks = ACH:Toggle(L["Ticks"], L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."], 1)
		config.args.generalGroup.args.ticks.args.tickColor = ACH:Color(L["COLOR"], nil, 2, true, nil, function() local c, d = E.db.unitframe.units[groupName].castbar.tickColor, P.unitframe.units[groupName].castbar.tickColor return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, function(_, r, g, b, a) local c = E.db.unitframe.units[groupName].castbar.tickColor c.r, c.g, c.b, c.a = r, g, b, a updateFunc(UF, groupName, numUnits) end)
		config.args.generalGroup.args.ticks.args.tickWidth = ACH:Range(L["Width"], nil, 3, { min = 1, max = 20, step = 1 })
		config.args.generalGroup.args.ticks.inline = true
	elseif groupName == 'pet' or groupName == 'boss' then
		config.args.displayTarget = ACH:Toggle(L["Display Target"], L["Display the target of current cast."], 17)
		config.args.displayTargetClass = ACH:Toggle(L["Target Class Color"], nil, 18)
	end

	if groupName == 'party' or groupName == 'arena' or groupName == 'boss' then
		config.args.generalGroup.args.positionsGroup = ACH:Group(L["Position"], nil, 19, nil, function(info) return E.db.unitframe.units[groupName].castbar.positionsGroup[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].castbar.positionsGroup[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
		config.args.generalGroup.args.positionsGroup.args.anchorPoint = ACH:Select(L["Position"], nil, 3, C.Values.AllPoints)
		config.args.generalGroup.args.positionsGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -500, max = 500, step = 1 })
		config.args.generalGroup.args.positionsGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -500, max = 500, step = 1 })
		config.args.generalGroup.args.positionsGroup.inline = true
	end

	return config
end

local function GetOptionsTable_Cutaway(updateFunc, groupName, numGroup)
	local config = ACH:Group(L["Cutaway Bars"], nil, nil, nil, nil, nil, nil, E.Retail)
	config.args.health = ACH:Group(L["Health"], nil, 1, nil, function(info) return E.db.unitframe.units[groupName].cutaway.health[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].cutaway.health[info[#info]] = value updateFunc(UF, groupName, numGroup) end)
	config.args.health.inline = true
	config.args.health.args.enabled = ACH:Toggle(L["Enable"], nil, 1)
	config.args.health.args.forceBlankTexture = ACH:Toggle(L["Blank Texture"], nil, 2)
	config.args.health.args.lengthBeforeFade = ACH:Range(L["Fade Out Delay"], L["How much time before the cutaway health starts to fade."], 3, { min = 0.1, max = 1, step = 0.1 }, nil, nil, nil, function() return not E.db.unitframe.units[groupName].cutaway.health.enabled end)
	config.args.health.args.fadeOutTime = ACH:Range(L["Fade Out"], L["How long the cutaway health will take to fade out."], 4, { min = 0.1, max = 1, step = 0.1 }, nil, nil, nil, function() return not E.db.unitframe.units[groupName].cutaway.health.enabled end)

	config.args.power = ACH:Group(L["Power"], nil, 2, nil, function(info) return E.db.unitframe.units[groupName].cutaway.power[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].cutaway.power[info[#info]] = value updateFunc(UF, groupName, numGroup) end)
	config.args.power.inline = true
	config.args.power.args.enabled = ACH:Toggle(L["Enable"], nil, 1)
	config.args.power.args.forceBlankTexture = ACH:Toggle(L["Blank Texture"], nil, 2)
	config.args.power.args.lengthBeforeFade = ACH:Range(L["Fade Out Delay"], L["How much time before the cutaway power starts to fade."], 3, { min = 0.1, max = 1, step = 0.1 }, nil, nil, nil, function() return not E.db.unitframe.units[groupName].cutaway.power.enabled end)
	config.args.power.args.fadeOutTime = ACH:Range(L["Fade Out"], L["How long the cutaway power will take to fade out."], 4, { min = .1, max = 1, step = .1 }, nil, nil, nil, function() return not E.db.unitframe.units[groupName].cutaway.power.enabled end)

	return config
end

local individual = {
	player = true,
	target = true,
	targettarget = true,
	targettargettarget = true,
	focus = true,
	focustarget = true,
	pet = true,
	pettarget = true
}

local function UpdateCustomTextFrame(frame)
	if frame and frame.customTexts then
		UF:Configure_CustomTexts(frame)
		frame:UpdateTags()
	end
end

local function UpdateCustomTextGroup(unit)
	if unit == 'party' or strfind(unit, 'raid') then
		for _, child in next, { UF[unit]:GetChildren() } do
			for _, subchild in next, { child:GetChildren() } do
				UpdateCustomTextFrame(subchild)
			end
		end
	elseif unit == 'boss' or unit == 'arena' then
		for i = 1, 10 do
			UpdateCustomTextFrame(UF[unit..i])
		end
	else
		UpdateCustomTextFrame(UF[unit])
	end
end

local function CreateCustomTextGroup(unit, objectName)
	if not E.private.unitframe.enable then return end
	local group = individual[unit] and 'individualUnits' or 'groupUnits'
	if not E.Options.args.unitframe.args[group].args[unit] then
		return
	elseif E.Options.args.unitframe.args[group].args[unit].args.customTexts.args[objectName] then
		E.Options.args.unitframe.args[group].args[unit].args.customTexts.args[objectName].hidden = false -- Re-show existing custom texts which belong to current profile and were previously hidden
		tinsert(CUSTOMTEXT_CONFIGS, E.Options.args.unitframe.args[group].args[unit].args.customTexts.args[objectName]) --Register this custom text config to be hidden again on profile change
		return
	end

	local config = ACH:Group(objectName, nil, nil, nil, function(info) return E.db.unitframe.units[unit].customTexts[objectName][info[#info]] end, function(info, value) E.db.unitframe.units[unit].customTexts[objectName][info[#info]] = value UpdateCustomTextGroup(unit) end)
	config.args.delete = ACH:Execute(L["Delete"], nil, 1, function() E.Options.args.unitframe.args[group].args[unit].args.customTexts.args.tags.args[objectName] = nil E.db.unitframe.units[unit].customTexts[objectName] = nil UpdateCustomTextGroup(unit) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 2)
	config.args.font = ACH:SharedMediaFont(L["Font"], nil, 3)
	config.args.size = ACH:Range(L["Font Size"], nil, 4, { min = 8, max = 128, step = 1 }) -- custom for people that use icons
	config.args.fontOutline = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 5)
	config.args.justifyH = ACH:Select(L["JustifyH"], L["Sets the font instance's horizontal text alignment style."], 6, { CENTER = L["Center"], LEFT = L["Left"], RIGHT = L["Right"] })
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 7, { min = -400, max = 400, step = 1 })
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 8, { min = -400, max = 400, step = 1 })
	config.args.attachTextTo = ACH:Select(L["Attach Text To"], L["The object you want to attach to."], 9, attachToValues)
	config.args.text_format = ACH:Input(L["Text Format"], L["Controls the text displayed. Tags are available in the Available Tags section of the config."], 100, nil, TEXT_FORMAT_WIDTH)
	config.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 101, function() E.db.unitframe.units[unit].customTexts[objectName].text_format = P.unitframe.units[unit].customTexts[objectName].text_format UpdateCustomTextGroup(unit) end)

	if unit == 'player' then
		config.args.attachTextTo.values.AdditionalPower = UF.player.AdditionalPower and L["Additional Power"] or nil
		config.args.attachTextTo.values.EclipseBar = UF.player.EclipseBar and L["Eclipse Power"] or nil
		config.args.attachTextTo.values.Stagger = UF.player.Stagger and L["Stagger"] or nil
		config.args.attachTextTo.values.EnergyManaRegen = UF.player.EnergyManaRegen and L["Energy/Mana Regen Tick"] or nil
	end

	E.Options.args.unitframe.args[group].args[unit].args.customTexts.args.tags.args[objectName] = config

	tinsert(CUSTOMTEXT_CONFIGS, config) --Register this custom text config to be hidden on profile change
end

--Custom Texts
function C:RefreshCustomTexts()
	--Hide any custom texts that don't belong to current profile
	for _, customText in pairs(CUSTOMTEXT_CONFIGS) do
		customText.hidden = true
	end
	wipe(CUSTOMTEXT_CONFIGS)

	for unit in pairs(E.db.unitframe.units) do
		if E.db.unitframe.units[unit].customTexts then
			for objectName in pairs(E.db.unitframe.units[unit].customTexts) do
				CreateCustomTextGroup(unit, objectName)
			end
		end
	end
end

local function GetOptionsTable_CustomText(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Custom Texts"], nil, nil, 'tab')
	config.args.tags = ACH:Group(L["Texts"])
	config.args.createCustomText = ACH:Input(L["Create Custom Text"], nil, 1, nil, 'full', C.Blank)
	config.args.createCustomText.set = function(_, textName) -- Needs split into a validate
		for object in pairs(E.db.unitframe.units[groupName]) do
			if object:lower() == textName:lower() then
				E:Print(L["The name you have selected is already in use by another element."])
				return
			end
		end

		if not E.db.unitframe.units[groupName].customTexts then
			E.db.unitframe.units[groupName].customTexts = {}
		end

		local frameName = 'ElvUF_'..E:StringTitle(groupName)
		if E.db.unitframe.units[groupName].customTexts[textName] or (_G[frameName] and _G[frameName].customTexts and _G[frameName].customTexts[textName] or _G[frameName..'Group1UnitButton1'] and _G[frameName..'Group1UnitButton1'].customTexts and _G[frameName..'Group1UnitButton1'][textName]) then
			E:Print(L["The name you have selected is already in use by another element."])
			return
		end

		E.db.unitframe.units[groupName].customTexts[textName] = CopyTable(G.unitframe.newCustomText)
		E.db.unitframe.units[groupName].customTexts[textName].text_format = strmatch(textName, '^%[') and textName or ''
		E.db.unitframe.units[groupName].customTexts[textName].size = E.db.unitframe.fontSize
		E.db.unitframe.units[groupName].customTexts[textName].font = E.db.unitframe.font
		E.db.unitframe.units[groupName].customTexts[textName].fontOutline = E.db.unitframe.fontOutline

		CreateCustomTextGroup(groupName, textName)
		updateFunc(UF, groupName, numUnits)

		E.Libs.AceConfigDialog:SelectGroup('ElvUI', 'unitframe', individual[groupName] and 'individualUnits' or 'groupUnits', groupName, 'customTexts', textName)
	end

	return config
end

local function GetRangeSpell(spell)
	local spellID = tonumber(spell)
	if spellID then
		local spellName = E:GetSpellInfo(spellID)
		if spellName then
			spell = format('|cFFffff00%s|r |cFFffffff(%d)|r', spellName, spellID)
		end
	end

	local spellTexture = GetSpellTexture(spellID or spell)
	local spellDescription = spellTexture and E:TextureString(spellTexture, ':32:32:0:0:32:32:4:28:4:28')

	return spell, spellDescription
end

local function UpdateRangeList(list, db, value, add)
	local setting = list.args.spells
	if not value then -- initialized
		setting.args = {}

		if db then
			for opt in next, db do
				local spell, desc = GetRangeSpell(opt)
				if spell then
					local name = tostring(opt)
					local option = ACH:Toggle(spell or name, spell and desc or nil)
					option.textWidth = true

					setting.args[name] = option
				end
			end
		end
	elseif add then
		local spell, desc = GetRangeSpell(value)
		if spell then
			local name = tostring(value)
			local option = ACH:Toggle(spell or name, spell and desc or nil)
			option.textWidth = true

			setting.args[name] = option
		end

		UF:UpdateRangeSpells()
	else
		setting.args[value] = nil

		UF:UpdateRangeSpells()
	end

	setting.hidden = not next(setting.args)
end

local function ResetRangeList(list)
	E.global.unitframe.rangeCheck.ENEMY[E.myclass] = CopyTable(G.unitframe.rangeCheck.ENEMY[E.myclass])
	E.global.unitframe.rangeCheck.FRIENDLY[E.myclass] = CopyTable(G.unitframe.rangeCheck.FRIENDLY[E.myclass])
	E.global.unitframe.rangeCheck.RESURRECT[E.myclass] = CopyTable(G.unitframe.rangeCheck.RESURRECT[E.myclass])
	E.global.unitframe.rangeCheck.PET[E.myclass] = CopyTable(G.unitframe.rangeCheck.PET[E.myclass])

	UpdateRangeList(list.rangeEnemy, E.global.unitframe.rangeCheck.ENEMY[E.myclass], nil, true)
	UpdateRangeList(list.rangeFriendly, E.global.unitframe.rangeCheck.FRIENDLY[E.myclass], nil, true)
	UpdateRangeList(list.rangeResurrect, E.global.unitframe.rangeCheck.RESURRECT[E.myclass], nil, true)
	UpdateRangeList(list.rangePet, E.global.unitframe.rangeCheck.PET[E.myclass], nil, true)

	UF:UpdateRangeSpells()
end

local function GetOptionsTable_Fader(updateFunc, groupName, numUnits)
	local disabled = function() return not E.db.unitframe.units[groupName].fader.enable end
	local ranged = function() return E.db.unitframe.units[groupName].fader.range end

	local config = ACH:Group(L["Fader"], nil, nil, 'tab', function(info) return E.db.unitframe.units[groupName].fader[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].fader[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.range = ACH:Toggle(L["Range"], nil, 2, nil, nil, nil, nil, nil, disabled, groupName == 'player')
	config.args.unittarget = ACH:Toggle(L["Unit Target"], nil, 3, nil, nil, nil, nil, nil, disabled, ranged or groupName == 'player')

	config.args.rangeShortcut = ACH:Execute(L["Range"], nil, 5, function() ACD:SelectGroup('ElvUI', 'unitframe', 'rangeGroup') end, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].fader.range end)

	config.args.hover = ACH:Toggle(L["Hover"], nil, 11, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.combat = ACH:Toggle(L["Combat"], nil, 12, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.playertarget = ACH:Toggle(groupName == 'player' and L["Target"] or L["Player Target"], nil, 13, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.focus = ACH:Toggle(L["Focus"], nil, 14, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.health = ACH:Toggle(L["Health"], nil, 15, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.power = ACH:Toggle(L["Power"], nil, 16, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.vehicle = ACH:Toggle(L["Vehicle"], nil, 17, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.casting = ACH:Toggle(L["Casting"], nil, 18, nil, nil, nil, nil, nil, disabled, ranged)
	config.args.dynamicflight = ACH:Toggle(L["Dynamic Flight"], nil, 19, nil, nil, nil, nil, nil, disabled, ranged)

	config.args.spacer1 = ACH:Spacer(30, 'full')
	config.args.delay = ACH:Range(L["Fade Out Delay"], nil, 31, { min = 0, max = 3, step = 0.01 }, nil, nil, nil, disabled, ranged)
	config.args.smooth = ACH:Range(L["Smooth"], nil, 32, { min = 0, max = 1, step = 0.01 }, nil, nil, nil, disabled)
	config.args.minAlpha = ACH:Range(L["Min Alpha"], nil, 33, { min = 0, max = 1, step = 0.01 }, nil, nil, nil, disabled)
	config.args.maxAlpha = ACH:Range(L["Max Alpha"], nil, 34, { min = 0, max = 1, step = 0.01 }, nil, nil, nil, disabled)

	config.args.instanceDifficulties = ACH:Group(L["Instance Difficulties"], nil, 40, nil, function(info) return E.db.unitframe.units[groupName].fader.instanceDifficulties[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].fader.instanceDifficulties[info[#info]] = value updateFunc(UF, groupName, numUnits) end, nil, ranged)
	config.args.instanceDifficulties.args.none = ACH:Toggle(L["None"], nil, 1, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.dungeonNormal = ACH:Toggle(L["Dungeon (normal)"], nil, 2, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.dungeonHeroic = ACH:Toggle(L["Dungeon (heroic)"], nil, 3, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.dungeonMythic = ACH:Toggle(L["Dungeon (mythic)"], nil, 4, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.raidNormal = ACH:Toggle(L["Raid (normal)"], nil, 5, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.raidHeroic = ACH:Toggle(L["Raid (heroic)"], nil, 6, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.raidMythic = ACH:Toggle(L["Raid (mythic)"], nil, 7, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.dungeonMythicKeystone = ACH:Toggle(L["Mythic Keystone"], nil, 8, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.args.timewalking = ACH:Toggle(L["Timewalking"], nil, 9, nil, nil, nil, nil, nil, disabled)
	config.args.instanceDifficulties.inline = true

	return config
end

local function GetOptionsTable_HealPrediction(updateFunc, groupName, numGroup, subGroup)
	local config = ACH:Group(L["Heal Prediction"], L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."], nil, nil, function(info) return E.db.unitframe.units[groupName].healPrediction[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].healPrediction[info[#info]] = value updateFunc(UF, groupName, numGroup) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.height = ACH:Range(L["Height"], nil, 2, { min = -1, max = 500, step = 1 })
	config.args.colorsButton = ACH:Execute(L["Colors"], nil, 3, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup', 'healPrediction') end)
	config.args.anchorPoint = ACH:Select(L["Anchor Point"], nil, 4, { TOP = 'TOP', BOTTOM = 'BOTTOM', CENTER = 'CENTER' })
	config.args.absorbStyle = ACH:Select(L["Absorb Style"], nil, 5, { NONE = L["None"], NORMAL = L["Normal"], REVERSED = L["Reversed"], WRAPPED = L["Wrapped"], OVERFLOW = L["Overflow"] }, nil, nil, nil, nil, nil, not (E.Retail or E.Mists))
	config.args.overflowButton = ACH:Execute(L["Max Overflow"], nil, 7, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup', 'healPrediction') end)
	config.args.warning = ACH:Description(function()
		if E.db.unitframe.colors.healPrediction.maxOverflow == 0 then
			local text = L["Max Overflow is set to zero. Absorb Overflows will be hidden when using Overflow style.\nIf used together Max Overflow at zero and Overflow mode will act like Normal mode without the ending sliver of overflow."]
			return text .. (E.db.unitframe.units[groupName].healPrediction.absorbStyle == 'OVERFLOW' and ' |cffFF9933' .. L["You are using Overflow with Max Overflow at zero."] .. '|r ' or '')
		end
	end, 50, 'medium', nil, nil, nil, nil, 'full')

	if subGroup then
		config.get = function(info) return E.db.unitframe.units[groupName][subGroup].healPrediction[info[#info]] end
		config.set = function(info, value) E.db.unitframe.units[groupName][subGroup].healPrediction[info[#info]] = value updateFunc(UF, groupName, numGroup) end
	end

	return config
end

local function GetOptionsTable_Health(isGroupFrame, updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Health"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].health[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].health[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.reverseFill = ACH:Toggle(L["Reverse Fill"], nil, 1)
	config.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 2)
	config.args.attachTextTo = ACH:Select(L["Attach Text To"], L["The object you want to attach to."], 4, attachToValues)
	config.args.colorOverride = ACH:Select(L["Class Color Override"], L["Override the default class color setting."], 5, colorOverrideValues, nil, nil, function(info) return E.db.unitframe.units[groupName][info[#info]] end, function(info, value) E.db.unitframe.units[groupName][info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.configureButton = ACH:Execute(L["Coloring"], L["This opens the UnitFrames Color settings. These settings affect all unitframes."], 6, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup') end)

	config.args.textGroup = ACH:Group(L["Text"], nil, 10)
	config.args.textGroup.inline = true
	config.args.textGroup.args.position = ACH:Select(L["Position"], nil, 1, C.Values.AllPoints)
	config.args.textGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 2, { min = -400, max = 400, step = 1 })
	config.args.textGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 3, { min = -400, max = 400, step = 1 })
	config.args.textGroup.args.text_format = ACH:Input(L["Text Format"], L["Controls the text displayed. Tags are available in the Available Tags section of the config."], 100, nil, TEXT_FORMAT_WIDTH)
	config.args.textGroup.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 101, function() E.db.unitframe.units[groupName].health.text_format = P.unitframe.units[groupName].health.text_format updateFunc(UF, groupName, numUnits) end)

	if isGroupFrame then
		config.args.orientation = ACH:Select(L["Statusbar Fill Orientation"], L["Direction the health bar moves when gaining/losing health."], 9, { HORIZONTAL = L["Horizontal"], VERTICAL = L["Vertical"] })
	end

	if petTypes[groupName] then
		config.args.colorPetByUnitClass = ACH:Toggle(L["Color by Unit Class"], nil, 2)

		if (E.Classic or E.TBC) and (groupName == 'pet' and E.myclass == 'HUNTER') then
			config.args.colorHappiness = ACH:Toggle(L["Color by Happiness"], nil, 3)
		end
	end

	return config
end

local function GetOptionsTable_InformationPanel(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Information Panel"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].infoPanel[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].infoPanel[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.transparent = ACH:Toggle(L["Transparent"], nil, 2)
	config.args.height = ACH:Range(L["Height"], nil, 3, { min = 2, max = 30, step = 1 })

	return config
end

local function GetOptionsTable_Name(updateFunc, groupName, numUnits, subGroup)
	local config = ACH:Group(L["Name"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].name[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].name[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.position = ACH:Select(L["Position"], nil, 1, C.Values.AllPoints)
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 2, offsetShort)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 3, offsetShort)
	config.args.attachTextTo = ACH:Select(L["Attach Text To"], L["The object you want to attach to."], 4, attachToValues)
	config.args.text_format = ACH:Input(L["Text Format"], L["Controls the text displayed. Tags are available in the Available Tags section of the config."], 100, nil, TEXT_FORMAT_WIDTH)
	config.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 101, function() E.db.unitframe.units[groupName].name.text_format = P.unitframe.units[groupName].name.text_format updateFunc(UF, groupName, numUnits) end)

	if subGroup then
		config.get = function(info) return E.db.unitframe.units[groupName][subGroup].name[info[#info]] end
		config.set = function(info, value) E.db.unitframe.units[groupName][subGroup].name[info[#info]] = value updateFunc(UF, groupName, numUnits) end
	end

	return config
end

local function GetOptionsTable_PhaseIndicator(updateFunc, groupName, numGroup)
	local config = ACH:Group(L["Phase Indicator"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].phaseIndicator[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].phaseIndicator[info[#info]] = value updateFunc(UF, groupName, numGroup) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.scale = ACH:Range(L["Scale"], nil, 2, { min = 0.5, max = 2, step = 0.01, isPercent = true })
	config.args.anchorPoint = ACH:Select(L["Position"], nil, 3, C.Values.AllPoints)
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, offsetShort)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, offsetShort)

	return config
end

local function GetOptionsTable_Portrait(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Portrait"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].portrait[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].portrait[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.warning = ACH:Description(function() return (E.db.unitframe.units[groupName].orientation == 'MIDDLE' and L["Overlay mode is forced when the Frame Orientation is set to Middle."]) or '' end, 1, 'medium', nil, nil, nil, nil, 'full')
	config.args.enable = ACH:Toggle(L["Enable"], nil, 2, nil, L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."])
	config.args.style = ACH:Select(L["Style"], L["Select the display method of the portrait."], 3, { ['2D'] = L["2D"], ['3D'] = L["3D"], Class = L["CLASS"] })
	config.args.paused = ACH:Toggle(L["Pause"], nil, 4, nil, nil, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].portrait.style ~= '3D' end)
	config.args.overlay = ACH:Toggle(L["Overlay"], L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."], 5, nil, nil, nil, function(info) return (E.db.unitframe.units[groupName].orientation == 'MIDDLE') or E.db.unitframe.units[groupName].portrait[info[#info]] end, nil, function() return E.db.unitframe.units[groupName].orientation == 'MIDDLE' end)
	config.args.fullOverlay = ACH:Toggle(L["Full Overlay"], L["This option allows the overlay to span the whole health, including the background."], 6, nil, nil, nil, nil, nil, function() return not (E.db.unitframe.units[groupName].orientation == 'MIDDLE' or E.db.unitframe.units[groupName].portrait.overlay) end)
	config.args.width = ACH:Range(L["Width"], nil, 8, { min = 15, max = 150, step = 1 }, nil, nil, nil, function() return (E.db.unitframe.units[groupName].orientation == 'MIDDLE' or E.db.unitframe.units[groupName].portrait.overlay) end)
	config.args.overlayAlpha = ACH:Range(L["Overlay Alpha"], L["Set the alpha level of portrait when frame is overlayed."], 9, { min = 0.01, max = 1, step = 0.01 }, nil, nil, nil, function() return not (E.db.unitframe.units[groupName].orientation == 'MIDDLE' or E.db.unitframe.units[groupName].portrait.overlay) end)
	config.args.rotation = ACH:Range(L["Model Rotation"], nil, 10, { min = 0, max = 360, step = 1 }, nil, nil, nil, function() return E.db.unitframe.units[groupName].portrait.style ~= '3D' end)
	config.args.desaturation = ACH:Range(L["Desaturate"], nil, 11, { min = 0, max = 1, step = 0.01 }, nil, nil, nil, function() return E.db.unitframe.units[groupName].portrait.style ~= '3D' end)
	config.args.camDistanceScale = ACH:Range(L["Camera Distance Scale"], L["How far away the portrait is from the camera."], 12, { min = 0.01, max = 4, step = 0.01 }, nil, nil, nil, function() return E.db.unitframe.units[groupName].portrait.style ~= '3D' end)
	config.args.xOffset = ACH:Range(L["X-Offset"], L["Position the Model horizontally."], 13, { min = -1, max = 1, step = 0.01 }, nil, nil, nil, function() return E.db.unitframe.units[groupName].portrait.style ~= '3D' end)
	config.args.yOffset = ACH:Range(L["Y-Offset"], L["Position the Model vertically."], 14, { min = -1, max = 1, step = 0.01 }, nil, nil, nil, function() return E.db.unitframe.units[groupName].portrait.style ~= '3D' end)

	return config
end

local function GetOptionsTable_Power(hasDetatchOption, updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Power"], nil, nil, 'tab', function(info) return E.db.unitframe.units[groupName].power[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].power[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)

	config.args.generalGroup = ACH:Group(L["General"], nil, 10)
	config.args.generalGroup.args.attachTextTo = ACH:Select(L["Attach Text To"], L["The object you want to attach to."], 2, attachToValues)
	config.args.generalGroup.args.width = ACH:Select(L["Style"], nil, 6, { fill = L["Filled"], spaced = L["Spaced"], inset = L["Inset"], offset = L["Offset"] })
	config.args.generalGroup.args.height = ACH:Range(L["Height"], nil, 7, { min = 2, max = 50, step = 1 }, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].power.width == 'offset' end)
	config.args.generalGroup.args.offset = ACH:Range(L["Offset"], L["Offset of the powerbar to the healthbar, set to 0 to disable."], 8, { min = 0, max = 20, step = 1 }, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].power.width ~= 'offset' end)
	config.args.generalGroup.args.powerPrediction = ACH:Toggle(L["Power Prediction"], nil, 9)
	config.args.generalGroup.args.reverseFill = ACH:Toggle(L["Reverse Fill"], nil, 10)
	config.args.generalGroup.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 11)

	config.args.configureButton = ACH:Execute(L["Coloring"], L["This opens the UnitFrames Color settings. These settings affect all unitframes."], 20, function() ACD:SelectGroup('ElvUI', 'unitframe', 'allColorsGroup') end)

	config.args.generalGroup.args.visibilityGroup = ACH:Group(L["Visibility"], nil, 30)
	config.args.generalGroup.args.visibilityGroup.args.onlyHealer = ACH:Toggle(L["Only Healer"], nil, 1, nil, nil, nil, nil, nil, nil, E.Classic or (groupName == 'raidpet' or groupName == 'pet'))
	config.args.generalGroup.args.visibilityGroup.args.autoHide = ACH:Toggle(L["Auto-Hide"], nil, 2)
	config.args.generalGroup.args.visibilityGroup.args.notInCombat = ACH:Toggle(L["Hide Out of Combat"], nil, 3)
	config.args.generalGroup.args.visibilityGroup.inline = true

	if hasDetatchOption then
		config.args.generalGroup.args.detachGroup = ACH:Group(L["Detach From Frame"], nil, 40)
		config.args.generalGroup.args.detachGroup.args.detachFromFrame = ACH:Toggle(L["Detach From Frame"], nil, 10)
		config.args.generalGroup.args.detachGroup.args.detachedWidth = ACH:Range(L["Detached Width"], nil, 12, { min = 30, max = 1000, step = 1 }, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].power.detachFromFrame end)
		config.args.generalGroup.args.detachGroup.args.parent = ACH:Select(L["Parent"], L["Choose UIPARENT to prevent it from hiding with the unitframe."], 13, { FRAME = 'FRAME', UIPARENT = 'UIPARENT' }, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].power.detachFromFrame end)
		config.args.generalGroup.args.detachGroup.inline = true
	end

	config.args.textGroup = ACH:Group(L["Text"], nil, 50)
	config.args.textGroup.args.position = ACH:Select(L["Position"], nil, 1, C.Values.AllPoints)
	config.args.textGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 2, { min = -400, max = 400, step = 1 })
	config.args.textGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 3, { min = -400, max = 400, step = 1 })
	config.args.textGroup.args.text_format = ACH:Input(L["Text Format"], L["Controls the text displayed. Tags are available in the Available Tags section of the config."], 100, nil, TEXT_FORMAT_WIDTH)
	config.args.textGroup.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 101, function() E.db.unitframe.units[groupName].power.text_format = P.unitframe.units[groupName].power.text_format updateFunc(UF, groupName, numUnits) end)

	config.args.strataAndLevel = GetOptionsTable_StrataAndFrameLevel(updateFunc, groupName, numUnits, 'power')
	config.args.strataAndLevel.inline = nil

	if groupName == 'party' or strmatch(groupName, '^raid(%d)') then
		config.args.generalGroup.args.displayAltPower = ACH:Toggle(L["Swap to Alt Power"], nil, 20)
	end

	if (E.Classic or E.TBC or E.Wrath) and groupName == 'player' then
		config.args.generalGroup.args.EnergyManaRegen = ACH:Toggle(L["Energy/Mana Regen Tick"], L["Enables the five-second-rule ticks for Mana classes and Energy ticks for Rogues and Druids."], 21, nil, nil, nil, nil, nil, nil, E.Retail)
	end

	return config
end

local function GetOptionsTable_PVPClassificationIndicator(updateFunc, groupName, numGroup)
	local config = ACH:Group(L["PvP Classification Indicator"], L["Cart / Flag / Orb / Assassin Bounty"], nil, nil, function(info) return E.db.unitframe.units[groupName].pvpclassificationindicator[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].pvpclassificationindicator[info[#info]] = value updateFunc(UF, groupName, numGroup) end, nil, not E.Retail)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.size = ACH:Range(L["Size"], nil, 2, { min = 12, max = 64, step = 1 })
	config.args.anchorPoint = ACH:Select(L["Position"], nil, 3, C.Values.AllPoints)
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, offsetShort)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, offsetShort)

	return config
end

local function GetOptionsTable_PVPIcon(updateFunc, groupName, numGroup)
	local config = ACH:Group(L["PvP & Prestige Icon"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].pvpIcon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].pvpIcon[info[#info]] = value updateFunc(UF, groupName, numGroup) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.scale = ACH:Range(L["Scale"], nil, 2, { min = 0.5, max = 2, step = 0.01, isPercent = true })
	config.args.anchorPoint = ACH:Select(L["Position"], nil, 3, C.Values.AllPoints)
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, offsetShort)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, offsetShort)

	return config
end

local function GetOptionsTable_RaidDebuff(updateFunc, groupName)
	local config = ACH:Group(L["Raid Debuff Indicator"], nil, 6, nil, function(info) return E.db.unitframe.units[groupName].rdebuffs[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].rdebuffs[info[#info]] = value updateFunc(UF, groupName) end, nil, E.Retail)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.showDispellableDebuff = ACH:Toggle(L["Show Dispellable Debuffs"], nil, 2)
	config.args.onlyMatchSpellID = ACH:Toggle(L["Only Match SpellID"], L["When enabled it will only show spells that were added to the filter using a spell ID and not a name."], 3)
	config.args.size = ACH:Range(L["Size"], nil, 4, { min = 8, max = 100, step = 1 })
	config.args.font = ACH:SharedMediaFont(L["Font"], nil, 5)
	config.args.fontSize = ACH:Range(L["Font Size"], nil, 6, C.Values.FontSize)
	config.args.fontOutline = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 7)
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 8, offsetLong)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 9, offsetLong)

	config.args.configureButton = ACH:Execute(L["Configure Auras"], nil, 10, function() C:SetToFilterConfig('RaidDebuffs') end, nil, nil, nil, nil, nil, nil, E.Retail)

	config.args.duration = ACH:Group(L["Duration Text"], nil, 12, nil, function(info) return E.db.unitframe.units[groupName].rdebuffs.duration[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].rdebuffs.duration[info[#info]] = value updateFunc(UF, groupName) end)
	config.args.duration.inline = true
	config.args.duration.args.position = ACH:Select(L["Position"], nil, 1, C.Values.AllPoints)
	config.args.duration.args.xOffset = ACH:Range(L["X-Offset"], nil, 2, offsetShort)
	config.args.duration.args.yOffset = ACH:Range(L["Y-Offset"], nil, 3, offsetShort)
	config.args.duration.args.color = ACH:Color(L["COLOR"], nil, 4, true, nil, function() local c, d = E.db.unitframe.units[groupName].rdebuffs.duration.color, P.unitframe.units[groupName].rdebuffs.duration.color return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, function(_, r, g, b, a) local c = E.db.unitframe.units[groupName].rdebuffs.duration.color c.r, c.g, c.b, c.a = r, g, b, a updateFunc(UF, groupName) end)

	config.args.stack = ACH:Group(L["Stack Counter"], nil, 13, nil, function(info) return E.db.unitframe.units[groupName].rdebuffs.stack[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].rdebuffs.stack[info[#info]] = value updateFunc(UF, groupName) end)
	config.args.stack.inline = true
	config.args.stack.args.color = ACH:Color(L["COLOR"], nil, 4, true, nil, function() local c, d = E.db.unitframe.units[groupName].rdebuffs.stack.color, P.unitframe.units[groupName].rdebuffs.stack.color return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, function(_, r, g, b, a) local c = E.db.unitframe.units[groupName].rdebuffs.stack.color c.r, c.g, c.b, c.a = r, g, b, a updateFunc(UF, groupName) end)
	config.args.stack.args.position = ACH:Select(L["Position"], nil, 1, C.Values.AllPoints)
	config.args.stack.args.xOffset = ACH:Range(L["X-Offset"], nil, 2, offsetShort)
	config.args.stack.args.yOffset = ACH:Range(L["Y-Offset"], nil, 3, offsetShort)

	return config
end

local function GetOptionsTable_RaidIcon(updateFunc, groupName, numUnits, subGroup)
	local config = ACH:Group(L["Target Marker Icon"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].raidicon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].raidicon[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)
	config.args.attachTo = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)
	config.args.attachToObject = ACH:Select(L["Attach To"], L["The object you want to attach to."], 4, attachToValues)
	config.args.size = ACH:Range(L["Size"], nil, 5, { min = 8, max = 60, step = 1 })
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 6, offsetLong)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 7, offsetLong)

	if subGroup then
		config.get = function(info) return E.db.unitframe.units[groupName][subGroup].raidicon[info[#info]] end
		config.set = function(info, value) E.db.unitframe.units[groupName][subGroup].raidicon[info[#info]] = value updateFunc(UF, groupName, numUnits) end
	end

	return config
end

local function GetOptionsTable_RoleIcons(updateFunc, groupName, numGroup)
	local config = ACH:Group(L["Role Icon"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].roleIcon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].roleIcon[info[#info]] = value updateFunc(UF, groupName, numGroup) end, nil, not E.allowRoles)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)
	config.args.options = ACH:MultiSelect(' ', nil, 1, { tank = L["Show For Tanks"], healer = L["Show For Healers"], damager = L["Show For DPS"], combatHide = L["Hide In Combat"] }, nil, nil, function(_, key) return E.db.unitframe.units[groupName].roleIcon[key] end, function(_, key, value) E.db.unitframe.units[groupName].roleIcon[key] = value updateFunc(UF, groupName, numGroup) end)
	config.args.position = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)
	config.args.attachTo = ACH:Select(L["Attach To"], L["The object you want to attach to."], 4, attachToValues)
	config.args.size = ACH:Range(L["Size"], nil, 5, { min = 8, max = 60, step = 1 })
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 6, offsetLong)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 7, offsetLong)

	return config
end

local function GetOptionsTable_RaidRoleIcons(updateFunc, groupName, numGroup)
	local config = ACH:Group(L["Raid Role Indicator"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].raidRoleIcons[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].raidRoleIcons[info[#info]] = value updateFunc(UF, groupName, numGroup) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)
	config.args.combatHide = ACH:Toggle(L["Hide In Combat"], nil, 1)
	config.args.position = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)
	config.args.scale = ACH:Range(L["Scale"], nil, 3, { min = 0.5, max = 2, step = 0.01, isPercent = true })
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 6, offsetLong)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 7, offsetLong)

	return config
end

local function GetOptionsTable_ReadyCheckIcon(updateFunc, groupName)
	local config = ACH:Group(L["Ready Check Icon"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].readycheckIcon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].readycheckIcon[info[#info]] = value updateFunc(UF, groupName) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)
	config.args.position = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)
	config.args.attachTo = ACH:Select(L["Attach To"], L["The object you want to attach to."], 4, attachToValues)
	config.args.size = ACH:Range(L["Size"], nil, 5, { min = 8, max = 60, step = 1 })
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 6, offsetLong)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 7, offsetLong)

	return config
end

local function GetOptionsTable_ResurrectIcon(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Resurrect Icon"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].resurrectIcon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].resurrectIcon[info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)
	config.args.attachTo = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)
	config.args.attachToObject = ACH:Select(L["Attach To"], L["The object you want to attach to."], 4, attachToValues)
	config.args.size = ACH:Range(L["Size"], nil, 5, { min = 8, max = 60, step = 1 })
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 6, offsetLong)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 7, offsetLong)

	return config
end

local function GetOptionsTable_SummonIcon(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Summon Icon"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].summonIcon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].summonIcon[info[#info]] = value updateFunc(UF, groupName, numUnits) end, nil, not E.Retail)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)
	config.args.attachTo = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)
	config.args.attachToObject = ACH:Select(L["Attach To"], L["The object you want to attach to."], 4, attachToValues)
	config.args.size = ACH:Range(L["Size"], nil, 5, { min = 8, max = 60, step = 1 })
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 6, offsetLong)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 7, offsetLong)

	return config
end

local function GetOptionsTable_ClassBar(updateFunc, groupName, numUnits)
	local altPower = groupName ~= 'player'
	local config = ACH:Group(altPower and L["Alternative Power"] or L["Class Bar"], nil, nil, 'tab', function(info) return E.db.unitframe.units[groupName].classbar[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].classbar[info[#info]] = value updateFunc(UF, groupName, numUnits) end, nil, function() return altPower and not (E.Retail or E.Mists) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 0)

	config.args.generalGroup = ACH:Group(L["General"], nil, 10)
	config.args.generalGroup.args.height = ACH:Range(L["Height"], nil, 1, { min = 2, max = 30, step = 1 })
	config.args.generalGroup.args.fill = ACH:Select(L["Style"], nil, 2, { fill = L["Filled"], spaced = L["Spaced"] })
	config.args.generalGroup.inline = true

	if groupName == 'party' or strmatch(groupName, '^raid(%d)') then
		config.args.generalGroup.args.altPowerColor = ACH:Color(L["COLOR"], nil, 3, nil, nil, function(info) local t, d = E.db.unitframe.units[groupName].classbar[info[#info]], P.unitframe.units[groupName].classbar[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.units[groupName].classbar[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
		config.args.generalGroup.args.altPowerTextFormat = ACH:Input(L["Text Format"], L["Controls the text displayed. Tags are available in the Available Tags section of the config."], 6, nil, 'full')
	elseif groupName == 'player' then
		config.args.generalGroup.args.height.max = function() return E.db.unitframe.units.player.classbar.detachFromFrame and 300 or 30 end
		config.args.generalGroup.args.autoHide = ACH:Toggle(L["Auto-Hide"], nil, 5)
		config.args.generalGroup.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 6)
		config.args.generalGroup.args.sortDirection = ACH:Select(L["Sort Direction"], L["Defines the sort order of the selected sort method."], 7, { asc = L["Ascending"], desc = L["Descending"], NONE = L["None"] }, nil, nil, nil, nil, nil, function() return (E.myclass ~= 'DEATHKNIGHT') end)

		config.args.additionalGroup = ACH:Group(L["Additional Power"], nil, 20, nil, function(info) return E.db.unitframe.units[groupName].classAdditional[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].classAdditional[info[#info]] = value updateFunc(UF, groupName, numUnits) end, nil, function() return not (E.myclass == 'EVOKER' or E.myclass == 'DRUID' or (E.Mists and E.myclass == 'MONK')) end)
		config.args.additionalGroup.args.width = ACH:Range(L["Width"], nil, 1, { min = 15, max = 1000, step = 1 })
		config.args.additionalGroup.args.height = ACH:Range(L["Height"], nil, 2, { min = 5, max = 500, step = 1 })
		config.args.additionalGroup.args.orientation = ACH:Select(L["Frame Orientation"], nil, 3, { HORIZONTAL = L["Horizontal"], VERTICAL = L["Vertical"] })
		config.args.additionalGroup.args.frameStrata = ACH:Select(L["Frame Strata"], nil, 4, C.Values.Strata)
		config.args.additionalGroup.args.frameLevel = ACH:Range(L["Frame Level"], nil, 5, { min = 2, max = 128, step = 1 })
		config.args.additionalGroup.args.autoHide = ACH:Toggle(L["Auto-Hide"], nil, 6)

		config.args.additionalGroup.args.altManaGroup = ACH:Group(L["Additional Power"], nil, 10, nil, function(info) return E.db.unitframe.altManaPowers[E.myclass][info[#info]] end, function(info, value) E.db.unitframe.altManaPowers[E.myclass][info[#info]] = value updateFunc(UF, groupName, numUnits) end)
		config.args.additionalGroup.args.altManaGroup.args.info = ACH:Description(E.myclass == 'MONK' and L["Will display as additional power:"] or L["Will display mana when the main power is:"], 0)
		config.args.additionalGroup.args.altManaGroup.inline = true

		if E.myclass == 'DRUID' then
			config.args.additionalGroup.args.altManaGroup.args.Rage = ACH:Toggle(L["RAGE"], nil, 1)
			config.args.additionalGroup.args.altManaGroup.args.Energy = ACH:Toggle(L["Energy"], nil, 2)
			config.args.additionalGroup.args.altManaGroup.args.LunarPower = ACH:Toggle(L["LUNAR_POWER"], nil, 3, nil, nil, nil, nil, nil, nil, not E.Retail)
		elseif E.myclass == 'MONK' then
			config.args.additionalGroup.args.altManaGroup.args.Stagger = ACH:Toggle(L["Stagger"], nil, 1, nil, nil, nil, nil, nil, nil, E.Retail)
			config.args.additionalGroup.args.altManaGroup.args.Energy = ACH:Toggle(L["Energy"], nil, 2)
		elseif E.myclass == 'EVOKER' then
			config.args.additionalGroup.args.altManaGroup.args.EbonMight = ACH:Toggle(L["EBON_MIGHT"], nil, 1)
		end

		config.args.detachGroup = ACH:Group(L["Detach From Frame"], nil, 30, nil, function(info) return E.db.unitframe.units.player.classbar[info[#info]] end, function(info, value) E.db.unitframe.units.player.classbar[info[#info]] = value UF:CreateAndUpdateUF('player') end, nil, altPower)
		config.args.detachGroup.args.detachFromFrame = ACH:Toggle(L["Enable"], nil, 1)
		config.args.detachGroup.args.detachedWidth = ACH:Range(L["Detached Width"], nil, 2, { min = 3, max = 1000, step = 1 }, nil, nil, nil, nil, function() return not E.db.unitframe.units.player.classbar.detachFromFrame end)
		config.args.detachGroup.args.orientation = ACH:Select(L["Frame Orientation"], nil, 3, { HORIZONTAL = L["Horizontal"], VERTICAL = L["Vertical"] }, nil, nil, nil, nil, function() return not E.db.unitframe.units.player.classbar.detachFromFrame end)
		config.args.detachGroup.args.verticalOrientation = ACH:Toggle(L["Vertical Fill Direction"], nil, 4, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units.player.classbar.detachFromFrame end)
		config.args.detachGroup.args.spacing = ACH:Range(L["Spacing"], nil, 5, spacingNormal, nil, nil, nil, nil, function() return not E.db.unitframe.units.player.classbar.detachFromFrame end)
		config.args.detachGroup.args.parent = ACH:Select(L["Parent"], L["Choose UIPARENT to prevent it from hiding with the unitframe."], 6, { FRAME = 'FRAME', UIPARENT = 'UIPARENT' }, nil, nil, nil, nil, function() return not E.db.unitframe.units.player.classbar.detachFromFrame end)
		config.args.detachGroup.args.strataAndLevel = GetOptionsTable_StrataAndFrameLevel(updateFunc, groupName, numUnits, 'classbar')
	end

	return config
end

local function GetOptionsTable_GeneralGroup(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["General"], nil, 1, 'tab')
	config.args.orientation = ACH:Select(L["Frame Orientation"], L["Set the orientation of the UnitFrame."], 1, orientationValues)
	config.args.disableMouseoverGlow = ACH:Toggle(L["Block Mouseover Glow"], L["Forces Mouseover Glow to be disabled for these frames"], 3)
	config.args.disableTargetGlow = ACH:Toggle(L["Block Target Glow"], L["Forces Target Glow to be disabled for these frames"], 4)
	config.args.disableFocusGlow = ACH:Toggle(L["Block Focus Glow"], L["Forces Focus Glow to be disabled for these frames"], 5)

	if groupName ~= 'tank' and groupName ~= 'assist' then
		config.args.hideonnpc = ACH:Toggle(L["Text Toggle On NPC"], L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."], 6, nil, nil, nil, function() return E.db.unitframe.units[groupName].power.hideonnpc end, function(_, value) E.db.unitframe.units[groupName].power.hideonnpc = value updateFunc(UF, groupName, numUnits) end)
	end

	if groupName == 'arena' then
		config.args.pvpSpecIcon = ACH:Toggle(L["Spec Icon"], L["Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground."], 7, nil, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].orientation == 'MIDDLE' end)
	else
		config.args.threatGroup = ACH:Group(L["Threat"], nil, 60)
		config.args.threatGroup.args.threatStyle = ACH:Select(L["Display Mode"], nil, 1, threatValues)
		config.args.threatGroup.args.threatPrimary = ACH:Toggle(L["Primary Unit"], L["Requires the unit to be the primary target to display."], 2)
		config.args.threatGroup.inline = true

		if groupName == 'target' or groupName == 'focus' then
			config.args.threatGroup.args.threatPlayer = ACH:Toggle(L["My Threat"], L["Threat similar to Blizzard, which displays your threat from the unit."], 3)
		end
	end

	config.args.positionsGroup = ACH:Group(L["Size and Positions"], nil, 200, nil, nil, function(info, value) E.db.unitframe.units[groupName][info[#info]] = value updateFunc(UF, groupName, numUnits) end)
	config.args.positionsGroup.args.width = ACH:Range(L["Width"], nil, 1, { min = 15, max = 1000, step = 1 })
	config.args.positionsGroup.args.height = ACH:Range(L["Height"], nil, 2, { min = 5, max = 500, step = 1 })

	if groupName == 'party' or strmatch(groupName, '^raid') then
		config.args.positionsGroup.args.growthDirection = ACH:Select(L["Growth Direction"], L["Growth direction from the first unitframe."], 4, C.Values.GrowthDirection)
		config.args.positionsGroup.args.numGroups = ACH:Range(L["Number of Groups"], nil, 7, { min = 1, max = 8, step = 1 }, nil, nil, function(info, value) E.db.unitframe.units[groupName][info[#info]] = value updateFunc(UF, groupName, numUnits) if UF[groupName].isForced then UF:HeaderConfig(UF[groupName]) UF:HeaderConfig(UF[groupName], true) end end, nil, groupName == 'party')
		config.args.positionsGroup.args.groupsPerRowCol = ACH:Range(L["Groups Per Row/Column"], nil, 8, { min = 1, max = 8, step = 1 }, nil, nil, function(info, value) E.db.unitframe.units[groupName][info[#info]] = value updateFunc(UF, groupName, numUnits) if UF[groupName].isForced then UF:HeaderConfig(UF[groupName]) UF:HeaderConfig(UF[groupName], true) end end, nil, groupName == 'party')
		config.args.positionsGroup.args.horizontalSpacing = ACH:Range(L["Horizontal Spacing"], nil, 9, spacingLong)
		config.args.positionsGroup.args.verticalSpacing = ACH:Range(L["Vertical Spacing"], nil, 10, spacingLong)
		config.args.positionsGroup.args.groupSpacing = ACH:Range(L["Group Spacing"], L["Additional spacing between each individual group."], 11, spacingNormal, nil, nil, nil, nil, groupName == 'party')

		config.args.visibilityGroup = ACH:Group(L["Visibility"], nil, 100, nil, nil, function(info, value) E.db.unitframe.units[groupName][info[#info]] = value updateFunc(UF, groupName, numUnits) end)
		config.args.visibilityGroup.args.showPlayer = ACH:Toggle(L["Display Player"], L["When true, the header includes the player when not in a raid."], 0)
		config.args.visibilityGroup.args.defaults = ACH:Execute(L["Restore Defaults"], function() return P.unitframe.units[groupName].visibility end, 1, function() E.db.unitframe.units[groupName].visibility = P.unitframe.units[groupName].visibility updateFunc(UF, groupName, numUnits) end, nil, true)
		config.args.visibilityGroup.args.visibility = ACH:Input(L["Visibility"], L["VISIBILITY_DESC"], 2, nil, 'full')

		config.args.sortingGroup = ACH:Group(L["Grouping & Sorting"], nil, 300, nil, nil, function(info, value) E.db.unitframe.units[groupName][info[#info]] = value updateFunc(UF, groupName, numUnits) end)
		config.args.sortingGroup.args.raidWideSorting = ACH:Toggle(L["Raid-Wide Sorting"], L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."], 1, nil, nil, nil, nil, nil, nil, groupName == 'party')
		config.args.sortingGroup.args.invertGroupingOrder = ACH:Toggle(L["Invert Grouping Order"], L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."], 2, nil, nil, nil, nil, nil, nil, function() return not E.db.unitframe.units[groupName].raidWideSorting end)
		config.args.sortingGroup.args.startFromCenter = ACH:Toggle(L["Start Near Center"], L["The initial group will start near the center and grow out."], 3, nil, nil, nil, nil, nil, nil, function() return groupName ~= 'party' and not E.db.unitframe.units[groupName].raidWideSorting end)
		config.args.sortingGroup.args.groupBy = ACH:Select(L["Group By"], L["Set the order that the group will sort."], 4, { CLASS = L["CLASS"], ROLE = L["ROLE"], NAME = L["Name"], GROUP = L["GROUP"], INDEX = L["Index"] })
		config.args.sortingGroup.args.sortDir = ACH:Select(L["Sort Direction"], nil, 5, { ASC = L["Ascending"], DESC = L["Descending"] })
		config.args.sortingGroup.args.sortMethod = ACH:Select(L["Sort Method"], nil, 6, { NAME = L["Name"], INDEX = L["Index"] }, nil, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].groupBy == 'INDEX' or E.db.unitframe.units[groupName].groupBy == 'NAME' end)

		config.args.sortingGroup.args.roleSetup = ACH:Group(L["Role Order"], nil, 400, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].groupBy ~= 'ROLE' end)
		config.args.sortingGroup.args.roleSetup.args.ROLE1 = ACH:Select(' ', nil, 1, roles)
		config.args.sortingGroup.args.roleSetup.args.ROLE2 = ACH:Select(' ', nil, 2, roles)
		config.args.sortingGroup.args.roleSetup.args.ROLE3 = ACH:Select(' ', nil, 3, roles)
		config.args.sortingGroup.args.roleSetup.inline = true

		config.args.sortingGroup.args.classSetup = ACH:Group(L["Class Order"], nil, 500, nil, nil, nil, nil, function() return E.db.unitframe.units[groupName].groupBy ~= 'CLASS' end)
		config.args.sortingGroup.args.classSetup.inline = true

		for i = 1, C.Values.NUM_CLASSES do
			config.args.sortingGroup.args.classSetup.args['CLASS'..i] = ACH:Select(' ', nil, i, C.ClassTable)
		end
	else
		config.args.positionsGroup.inline = true -- inline for others
		config.args.positionsGroup.args.width.set = function(info, value) if E.db.unitframe.units[groupName].castbar and E.db.unitframe.units[groupName].castbar.width == E.db.unitframe.units[groupName][info[#info]] then E.db.unitframe.units[groupName].castbar.width = value end E.db.unitframe.units[groupName][info[#info]] = value updateFunc(UF, groupName, numUnits) end

		if groupName == 'boss' or groupName == 'arena' then
			config.args.positionsGroup.args.spacing = ACH:Range(L["Spacing"], nil, 3, spacingLong)
			config.args.positionsGroup.args.growthDirection = ACH:Select(L["Growth Direction"], nil, 4, { UP = L["Bottom to Top"], DOWN = L["Top to Bottom"], LEFT = L["Right to Left"], RIGHT = L["Left to Right"] })
		end

		if groupName == 'tank' or groupName == 'assist' then
			config.args.positionsGroup.args.verticalSpacing = ACH:Range(L["Vertical Spacing"], nil, 3, spacingLong)
		end
	end

	if groupName == 'target' or groupName == 'boss' or groupName == 'tank' or groupName == 'arena' or groupName == 'assist' then
		config.args.middleClickFocus = ACH:Toggle(L["Middle Click - Set Focus"], L["Middle clicking the unit frame will cause your focus to match the unit.\n\n|cffff3333Note:|r If Clique is enabled, this option only effects ElvUI frames if they are not blacklisted in Clique."], 16)
	end

	return config
end

local function GetOptionsTable_CombatIconGroup(updateFunc, groupName, numUnits)
	local config = ACH:Group(L["Combat Icon"], nil, nil, nil, function(info) return E.db.unitframe.units[groupName].CombatIcon[info[#info]] end, function(info, value) E.db.unitframe.units[groupName].CombatIcon[info[#info]] = value updateFunc(UF, groupName, numUnits) UF:TestingDisplay_CombatIndicator(UF[groupName]) end)
	config.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	config.args.size = ACH:Range(L["Size"], nil, 2, { min = 12, max = 64, step = 1 })
	config.args.anchorPoint = ACH:Select(L["Position"], nil, 3, C.Values.AllPoints)
	config.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, offsetShort)
	config.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, offsetShort)
	config.args.defaultColor = ACH:Toggle(L["Default Color"], nil, 6)
	config.args.color = ACH:Color(L["COLOR"], nil, 7, true, nil, function() local c, d = E.db.unitframe.units[groupName].CombatIcon.color, P.unitframe.units[groupName].CombatIcon.color return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, function(_, r, g, b, a) local c = E.db.unitframe.units[groupName].CombatIcon.color c.r, c.g, c.b, c.a = r, g, b, a updateFunc(UF, groupName, numUnits) UF:TestingDisplay_CombatIndicator(UF[groupName]) end, nil, function() return E.db.unitframe.units[groupName].CombatIcon.defaultColor end)
	config.args.texture = ACH:Select(L["Texture"], nil, 8, function() local list = { CUSTOM = L["CUSTOM"], DEFAULT = L["DEFAULT"] } for key, path in next, E.Media.CombatIcons do if key ~= 'DEFAULT' then list[key] = E:TextureString(path, ':14') end end return list end, nil, nil, nil, nil, nil, nil, true)
	config.args.customTexture = ACH:Input(L["Custom Texture"], nil, 9, nil, 250, nil, function(_, value) E.db.unitframe.units[groupName].CombatIcon.customTexture = (value and (not value:match('^%s-$')) and value) or nil updateFunc(UF, groupName, numUnits) UF:TestingDisplay_CombatIndicator(UF[groupName]) end)

	return config
end

local filterList = {}
local function ModifierList()
	wipe(filterList)

	filterList.NONE = L["None"]
	filterList.Blacklist = L["Blacklist"]
	filterList.Whitelist = L["Whitelist"]

	local list = E.global.unitframe.aurafilters
	if list then
		for filter in pairs(list) do
			if not G.unitframe.aurafilters[filter] then
				filterList[filter] = filter
			end
		end
	end

	return filterList
end

E.Options.args.unitframe = ACH:Group(L["UnitFrames"], nil, 2, 'tab', function(info) return E.db.unitframe[info[#info]] end, function(info, value) E.db.unitframe[info[#info]] = value end)
local UnitFrame = E.Options.args.unitframe.args

UnitFrame.intro = ACH:Description(L["UNITFRAME_DESC"], 0)
UnitFrame.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, function() return E.private.unitframe.enable end, function(_, value) E.private.unitframe.enable = value E.ShowPopup = true end)
UnitFrame.statusbar = ACH:SharedMediaStatusbar(L["StatusBar Texture"], L["Main statusbar texture."], 2, nil, nil, function(info, value) E.db.unitframe[info[#info]] = value UF:Update_StatusBars() end)
UnitFrame.resetFilters = ACH:Execute(L["Reset Aura Filters"], nil, 3, function() E:StaticPopup_Show('RESET_UF_AF') end)
UnitFrame.borderOptions = ACH:Execute(L["Border Options"], nil, 4, function() ACD:SelectGroup('ElvUI', 'general', 'media') end)

UnitFrame.generalOptionsGroup = ACH:Group(L["General"], nil, 5, 'tree')
UnitFrame.generalOptionsGroup.args.multiplier = ACH:Range(E.NewSign..L["Multiplier"], L["Backdrop Multiplier. Also used for the Transparent multiplier."], 1, { softMin = 0.2, min = 0, softMax = 0.8, max = 1, step = 0.01 }, nil, function(info) return E.db.unitframe[info[#info]] end, function(info, value) E.db.unitframe[info[#info]] = value UF:Update_AllFrames() end)
UnitFrame.generalOptionsGroup.args.targetOnMouseDown = ACH:Toggle(L["Target On Mouse-Down"], L["Target units on mouse down rather than mouse up.\n\n|cffff3333Note:|r If Clique is enabled, this option only effects ElvUI frames if they are not blacklisted in Clique."], 2)
UnitFrame.generalOptionsGroup.args.targetSound = ACH:Toggle(L["Targeting Sound"], L["Enable a sound if you select a unit."], 3)
UnitFrame.generalOptionsGroup.args.maxAllowedGroups = ACH:Toggle(L["Max Allowed Groups"], L["Groups will be maxed as Mythic to 4, Other Raids to 6, and PVP / World to 8."], 4, nil, nil, nil, nil, function(info, value) E.db.unitframe[info[#info]] = value UF:ZONE_CHANGED_NEW_AREA() end, nil, not E.Retail)

UnitFrame.generalOptionsGroup.args.fontGroup = ACH:Group(L["Fonts"], nil, 10, nil, nil, function(info, value) E.db.unitframe[info[#info]] = value UF:Update_FontStrings() end)
UnitFrame.generalOptionsGroup.args.fontGroup.inline = true
UnitFrame.generalOptionsGroup.args.fontGroup.args.font = ACH:SharedMediaFont(L["Default Font"], L["The font that the unitframes will use."], 1)
UnitFrame.generalOptionsGroup.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
UnitFrame.generalOptionsGroup.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 5)

UnitFrame.generalOptionsGroup.args.modifiers = ACH:Group(L["Filter Modifiers"], nil, 20, nil, function(info) return E.db.unitframe.modifiers[info[#info]] end, function(info, value) E.db.unitframe.modifiers[info[#info]] = value end, nil, E.Retail)
UnitFrame.generalOptionsGroup.args.modifiers.inline = true
UnitFrame.generalOptionsGroup.args.modifiers.args.SHIFT = ACH:Select(L["SHIFT"], nil, 1, ModifierList)
UnitFrame.generalOptionsGroup.args.modifiers.args.ALT = ACH:Select(L["ALT"], nil, 2, ModifierList)
UnitFrame.generalOptionsGroup.args.modifiers.args.CTRL = ACH:Select(L["CTRL"], nil, 3, ModifierList)

UnitFrame.generalOptionsGroup.args.raidDebuffIndicator = ACH:Group(L["Raid Debuff Indicator"], nil, 30, nil, function(info) return E.global.unitframe.raidDebuffIndicator[info[#info]] end, function(info, value) E.global.unitframe.raidDebuffIndicator[info[#info]] = value UF:UpdateAllHeaders() end, nil, E.Retail)
UnitFrame.generalOptionsGroup.args.raidDebuffIndicator.inline = true
UnitFrame.generalOptionsGroup.args.raidDebuffIndicator.args.instanceFilter = ACH:Select(L["Dungeon & Raid Filter"], nil, 1, function() wipe(filters) local list = E.global.unitframe.aurafilters if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end)
UnitFrame.generalOptionsGroup.args.raidDebuffIndicator.args.otherFilter = ACH:Select(L["Other Filter"], nil, 2, function() wipe(filters) local list = E.global.unitframe.aurafilters if not list then return end for filter in pairs(list) do filters[filter] = filter end return filters end)

UnitFrame.generalOptionsGroup.args.disabledBlizzardFrames = ACH:Group(L["Disabled Blizzard Frames"], nil, 40, nil, function(_, key) return E.private.unitframe.disabledBlizzardFrames[key] end, function(_, key, value) E.private.unitframe.disabledBlizzardFrames[key] = value E.ShowPopup = true end)
UnitFrame.generalOptionsGroup.args.disabledBlizzardFrames.inline = true

UnitFrame.generalOptionsGroup.args.disabledBlizzardFrames.args.individual = ACH:MultiSelect(L["Individual Units"], nil, 1, { castbar = L["Cast Bar"], player = L["Player"], target = L["Target"], focus = not E.Classic and L["Focus"] or nil })
UnitFrame.generalOptionsGroup.args.disabledBlizzardFrames.args.group = ACH:MultiSelect(L["Group Units"], nil, 2, { party = L["Party"], raid = L["Raid"], boss = (E.Retail or E.Mists) and L["Boss"] or nil, arena = not E.Classic and L["Arena"] or nil })

UnitFrame.allColorsGroup = ACH:Group(L["Colors"], nil, 40, 'tree', function(info) return E.db.unitframe.colors[info[#info]] end, function(info, value) E.db.unitframe.colors[info[#info]] = value UF:Update_AllFrames() end, function() return not E.UnitFrames.Initialized end)
local Colors = UnitFrame.allColorsGroup.args

Colors.healthGroup = ACH:Group(L["Health"], nil, nil, nil, function(info) if info.type == 'color' then local t, d = E.db.unitframe.colors[info[#info]], P.unitframe.colors[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b else return E.db.unitframe.colors[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... local t = E.db.unitframe.colors[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a or 1 else local value = ... E.db.unitframe.colors[info[#info]] = value end UF:Update_AllFrames() end)
Colors.healthGroup.args.healthMultiplier = ACH:Range(L["Backdrop Multiplier"], L["Zero will inherit the unitframe general Multiplier. Disabling this override."], 1, { min = 0, softMax = 0.75, max = 1, step = 0.01 })
Colors.healthGroup.args.transparentHealth = ACH:Toggle(L["Transparent"], L["Make textures transparent."], 2)
Colors.healthGroup.args.invertHealth = ACH:Toggle(E.NewSign..L["Invert Colors"], L["Invert foreground and background colors."], 3)
Colors.healthGroup.args.colorhealthbyvalue = ACH:Toggle(L["Health By Value"], L["Color health by amount remaining."], 4)
Colors.healthGroup.args.healthselection = ACH:Toggle(L["Selection Health"], L["Color health by color selection."], 5, nil, nil, nil, nil, nil, nil, not E.Retail)
Colors.healthGroup.args.healthclass = ACH:Toggle(L["Class Health"], L["Color health by classcolor or reaction."], 6, nil, nil, nil, nil, nil, function() return E.Retail and E.db.unitframe.colors.healthselection end)
Colors.healthGroup.args.forcehealthreaction = ACH:Toggle(L["Force Reaction Color"], L["Forces reaction color instead of class color on units controlled by players."], 7, nil, nil, nil, nil, nil, function() return E.db.unitframe.colors.healthselection or not E.db.unitframe.colors.healthclass end)
Colors.healthGroup.args.tapped = ACH:Color(L["Tapped"], nil, 10)
Colors.healthGroup.args.health = ACH:Color(L["Health"], nil, 11)
Colors.healthGroup.args.disconnected = ACH:Color(L["Disconnected"], nil, 12)

Colors.healthGroup.args.healthBackdrop = ACH:Group(L["Health Backdrop"])
Colors.healthGroup.args.healthBackdrop.inline = true
Colors.healthGroup.args.healthBackdrop.args.healthbackdropbyvalue = ACH:Toggle(L["Backdrop By Value"], L["Color health by amount remaining."], 1)
Colors.healthGroup.args.healthBackdrop.args.customhealthbackdrop = ACH:Toggle(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 2)
Colors.healthGroup.args.healthBackdrop.args.health_backdrop = ACH:Color(L["Custom Backdrop"], nil, 3, nil, nil, nil, nil, function() return not E.db.unitframe.colors.customhealthbackdrop end)
Colors.healthGroup.args.healthBackdrop.args.classbackdrop = ACH:Toggle(L["Class Backdrop"], L["Color the health backdrop by class or reaction."], 4, nil, nil, nil, nil, nil, function() return E.db.unitframe.colors.customhealthbackdrop end)
Colors.healthGroup.args.healthBackdrop.args.useDeadBackdrop = ACH:Toggle(L["Use Dead Backdrop"], nil, 5)
Colors.healthGroup.args.healthBackdrop.args.health_backdrop_dead = ACH:Color(L["Dead Backdrop"], L["Use this backdrop color for units that are dead or ghosts."], 6, nil, 250)

Colors.healthBreak = ACH:Group(L["Health Breakpoint"], nil, nil, nil, function(info) if info.type == 'color' then local t, d = E.db.unitframe.colors.healthBreak[info[#info]], P.unitframe.colors.healthBreak[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b else return E.db.unitframe.colors.healthBreak[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... local t = E.db.unitframe.colors.healthBreak[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a or 1 else local value = ... E.db.unitframe.colors.healthBreak[info[#info]] = value end UF:Update_AllFrames() end)
Colors.healthBreak.args.enabled = ACH:Toggle(L["Enable"], nil, 1)
Colors.healthBreak.args.onlyFriendly = ACH:Toggle(L["Only Friendly"], nil, 2)
Colors.healthBreak.args.colorBackdrop = ACH:Toggle(L["Color Backdrop"], nil, 3)
Colors.healthBreak.args.bad = ACH:Color(L["Bad"], nil, 4)
Colors.healthBreak.args.good = ACH:Color(L["Good"], nil, 5)
Colors.healthBreak.args.neutral = ACH:Color(L["Neutral"], nil, 6)
Colors.healthBreak.args.low = ACH:Range(L["Low"], L["Bad"], 11, { min = 0, max = 0.5, step = 0.01, isPercent = true })
Colors.healthBreak.args.high = ACH:Range(L["High"], L["Good"], 12, { min = 0.5, max = 1, step = 0.01, isPercent = true })
Colors.healthBreak.args.threshold = ACH:MultiSelect(L["Threshold"], nil, 20, { bad = L["Bad"], good = L["Good"], neutral = L["Neutral"] }, nil, nil, function(_, key) return E.db.unitframe.colors.healthBreak.threshold[key] end, function(_, key, value) E.db.unitframe.colors.healthBreak.threshold[key] = value UF:Update_AllFrames() end)

Colors.healPrediction = ACH:Group(L["Heal Prediction"], nil, nil, nil, function(info) if info.type == 'color' then local t, d = E.db.unitframe.colors.healPrediction[info[#info]], P.unitframe.colors.healPrediction[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return E.db.unitframe.colors.healPrediction[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... local t = E.db.unitframe.colors.healPrediction[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a else local value = ... E.db.unitframe.colors.healPrediction[info[#info]] = value end UF:Update_AllFrames() end)
Colors.healPrediction.args.maxOverflow = ACH:Range(L["Max Overflow"], L["Max amount of overflow allowed to extend past the end of the health bar."], 1, { min = 0, max = 1, step = 0.01, isPercent = true })
Colors.healPrediction.args.spacer1 = ACH:Spacer(2, 'full')
Colors.healPrediction.args.personal = ACH:Color(L["Personal"], nil, 3, true)
Colors.healPrediction.args.others = ACH:Color(L["Others"], nil, 4, true)
Colors.healPrediction.args.absorbs = ACH:Color(L["Absorbs"], nil, 5, true, nil, nil, nil, nil, E.Classic)
Colors.healPrediction.args.healAbsorbs = ACH:Color(L["Heal Absorbs"], nil, 6, true, nil, nil, nil, nil, E.Classic)
Colors.healPrediction.args.overabsorbs = ACH:Color(L["Over Absorbs"], nil, 7, true, nil, nil, nil, nil, E.Classic)
Colors.healPrediction.args.overhealabsorbs = ACH:Color(L["Over Heal Absorbs"], nil, 8, true, nil, nil, nil, nil, E.Classic)

Colors.powerGroup = ACH:Group(L["Power"], nil, nil, nil, function(info) return E.db.unitframe.colors[info[#info]] end, function(info, value) E.db.unitframe.colors[info[#info]] = value UF:Update_AllFrames() end)
Colors.powerGroup.args.transparentPower = ACH:Toggle(L["Transparent"], L["Make textures transparent."], 1)
Colors.powerGroup.args.invertPower = ACH:Toggle(L["Invert Colors"], L["Invert foreground and background colors."], 2)
Colors.powerGroup.args.powerselection = ACH:Toggle(L["Selection Power"], L["Color power by color selection."], 3, nil, nil, nil, nil, nil, nil, not E.Retail)
Colors.powerGroup.args.powerclass = ACH:Toggle(L["Class Power"], L["Color power by classcolor or reaction."], 4, nil, nil, nil, nil, nil, function() return E.db.unitframe.colors.powerselection end)
Colors.powerGroup.args.custompowerbackdrop = ACH:Toggle(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 5)
Colors.powerGroup.args.power_backdrop = ACH:Color(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 6, nil, nil, function(info) local t, d = E.db.unitframe.colors[info[#info]], P.unitframe.colors[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, function() return not E.db.unitframe.colors.custompowerbackdrop end)

Colors.powerGroup.args.powerPrediction = ACH:Group(L["Power Prediction"], nil, nil, nil, function(info) if info.type == 'color' then local t, d = E.db.unitframe.colors.powerPrediction[info[#info]], P.unitframe.colors.powerPrediction[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return E.db.unitframe.colors.powerPrediction[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... local t = E.db.unitframe.colors.powerPrediction[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a else local value = ... E.db.unitframe.colors.powerPrediction[info[#info]] = value end UF:Update_AllFrames() end)
Colors.powerGroup.args.powerPrediction.inline = true
Colors.powerGroup.args.powerPrediction.args.enable = ACH:Toggle(L["Custom Power Prediction Color"], nil, 1, nil, nil, 250)
Colors.powerGroup.args.powerPrediction.args.spacer2 = ACH:Spacer(2)
Colors.powerGroup.args.powerPrediction.args.color = ACH:Color(L["Power Prediction Color"], nil, 3, true, 200)
Colors.powerGroup.args.powerPrediction.args.additional = ACH:Color(L["Additional Power Prediction Color"], nil, 4, true, 250)

Colors.castBars = ACH:Group(L["Cast Bar"], nil, nil, nil, function(info) if info.type == 'color' then local t, d = E.db.unitframe.colors[info[#info]], P.unitframe.colors[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return E.db.unitframe.colors[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... local t = E.db.unitframe.colors[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a or 1 else local value = ... E.db.unitframe.colors[info[#info]] = value end UF:Update_AllFrames() end)
Colors.castBars.args.transparentCastbar = ACH:Toggle(L["Transparent"], L["Make textures transparent."], 1)
Colors.castBars.args.invertCastbar = ACH:Toggle(L["Invert Colors"], L["Invert foreground and background colors."], 2)
Colors.castBars.args.castClassColor = ACH:Toggle(L["Class Castbars"], L["Color castbars by the class of player units."], 3)
Colors.castBars.args.castReactionColor = ACH:Toggle(L["Reaction Castbars"], L["Color castbars by the reaction type of non-player units."], 4)
Colors.castBars.args.spacer1 = ACH:Spacer(5, 'full')
Colors.castBars.args.customcastbarbackdrop = ACH:Toggle(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 6)
Colors.castBars.args.castbar_backdrop = ACH:Color(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 7, true, nil, nil, nil, function() return not E.db.unitframe.colors.customcastbarbackdrop end)
Colors.castBars.args.spacer2 = ACH:Spacer(8, 'full')
Colors.castBars.args.castColor = ACH:Color(function() return (E.Retail or E.Mists) and L["Interruptible"] or L["COLOR"] end, nil, 9, true)
Colors.castBars.args.castNoInterrupt = ACH:Color(L["Non-Interruptible"], nil, 10, true, nil, nil, nil, nil, E.Classic)
Colors.castBars.args.castInterruptedColor = ACH:Color(L["Interrupted"], nil, 11, true, nil, nil, nil, nil, E.Classic)

Colors.castBars.args.empowerStage = ACH:Group(L["Empower Stages"], nil, 20, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.empoweredCast[i], P.unitframe.colors.empoweredCast[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.unitframe.colors.empoweredCast[tonumber(info[#info])] t.r, t.g, t.b, t.a = r, g, b, a UF:Update_AllFrames() end, nil, not E.Retail)
Colors.castBars.args.empowerStage.inline = true

for i in next, P.unitframe.colors.empoweredCast do
	Colors.castBars.args.empowerStage.args[''..i] = ACH:Color(C.Values.Roman[i], nil, nil, true)
end

Colors.auras = ACH:Group(L["Auras"])
Colors.auras.args.auraByDispels = ACH:Toggle(L["Borders By Dispel"], nil, 1)
Colors.auras.args.auraByType = ACH:Toggle(L["Borders By Type"], nil, 2)

Colors.auraBars = ACH:Group(L["Aura Bars"], nil, nil, nil, function(info) if info.type == 'color' then local t, d = E.db.unitframe.colors[info[#info]], P.unitframe.colors[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return E.db.unitframe.colors[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... if E:CheckClassColor(r, g, b) then local classColor = E.myClassColor r, g, b = classColor.r, classColor.g, classColor.b end local t = E.db.unitframe.colors[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a else local value = ... E.db.unitframe.colors[info[#info]] = value end UF:Update_AllFrames() end)
Colors.auraBars.args.transparentAurabars = ACH:Toggle(L["Transparent"], L["Make textures transparent."], 1)
Colors.auraBars.args.invertAurabars = ACH:Toggle(L["Invert Colors"], L["Invert foreground and background colors."], 2)
Colors.auraBars.args.auraBarByType = ACH:Toggle(L["By Type"], L["Color aurabar debuffs by type."], 3)
Colors.auraBars.args.auraBarTurtle = ACH:Toggle(L["Color Turtle Buffs"], L["Color all buffs that reduce the unit's incoming damage."], 4)
Colors.auraBars.args.spacer1 = ACH:Spacer(5, 'full')
Colors.auraBars.args.customaurabarbackdrop = ACH:Toggle(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 6)
Colors.auraBars.args.aurabar_backdrop = ACH:Color(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 7, nil, nil, nil, nil, function() return not E.db.unitframe.colors.customaurabarbackdrop end)
Colors.auraBars.args.spacer2 = ACH:Spacer(8, 'full')
Colors.auraBars.args.auraBarBuff = ACH:Color(L["Buffs"], nil, 10)
Colors.auraBars.args.auraBarDebuff = ACH:Color(L["Debuffs"], nil, 11)
Colors.auraBars.args.auraBarTurtleColor = ACH:Color(L["Turtle Color"], nil, 12)

do
	local names = {
		L["FACTION_STANDING_LABEL1"],
		L["FACTION_STANDING_LABEL2"],
		L["FACTION_STANDING_LABEL3"],
		L["FACTION_STANDING_LABEL4"],
		L["FACTION_STANDING_LABEL5"],
		L["FACTION_STANDING_LABEL6"],
		L["FACTION_STANDING_LABEL7"],
		L["FACTION_STANDING_LABEL8"]
	}

	Colors.reactionGroup = ACH:Group(E.NewSign..L["Reactions"], nil, nil, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.reaction[i], P.unitframe.colors.reaction[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local i = tonumber(info[#info]); local t = E.db.unitframe.colors.reaction[i] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)

	for i = 1, 8 do
		Colors.reactionGroup.args[''..i] = ACH:Color(names[i], nil, i)
	end
end

Colors.happiness = ACH:Group(L["Pet Happiness"], nil, nil, nil, function(info) local n = tonumber(info[#info]) local t, d = E.db.unitframe.colors.happiness[n], P.unitframe.colors.happiness[n] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local n = tonumber(info[#info]) local t = E.db.unitframe.colors.happiness[n] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not (E.Classic or E.TBC))
Colors.happiness.args['1'] = ACH:Color(L["Unhappy"], nil, 1)
Colors.happiness.args['2'] = ACH:Color(L["Content"], nil, 2)
Colors.happiness.args['3'] = ACH:Color(L["Happy"], nil, 3)

Colors.selectionGroup = ACH:Group(L["Selection"], nil, nil, nil, function(info) local n = tonumber(info[#info]) local t, d = E.db.unitframe.colors.selection[n], P.unitframe.colors.selection[n] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local n = tonumber(info[#info]) local t = E.db.unitframe.colors.selection[n] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Retail)
Colors.selectionGroup.args['0'] = ACH:Color(L["Hostile"], nil, 1)
Colors.selectionGroup.args['1'] = ACH:Color(L["Unfriendly"], nil, 2)
Colors.selectionGroup.args['2'] = ACH:Color(L["Neutral"], nil, 3)
Colors.selectionGroup.args['3'] = ACH:Color(L["Friendly"], nil, 4)
Colors.selectionGroup.args['5'] = ACH:Color(L["Player"], nil, 5) -- Player Extended
Colors.selectionGroup.args['6'] = ACH:Color(L["Party"], nil, 6)
Colors.selectionGroup.args['7'] = ACH:Color(L["Party PVP"], nil, 7)
Colors.selectionGroup.args['8'] = ACH:Color(L["Friend"], nil, 8)
Colors.selectionGroup.args['9'] = ACH:Color(L["Dead"], nil, 9)
Colors.selectionGroup.args['13'] = ACH:Color(L["Battleground Friendly"], nil, 13)

Colors.debuffHighlight = ACH:Group(L["Aura Highlight"], nil, nil, nil, function(info) if info.type == 'color' then local t, d = E.db.unitframe.colors.debuffHighlight[info[#info]], P.unitframe.colors.debuffHighlight[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return E.db.unitframe.colors.debuffHighlight[info[#info]] end end, function(info, ...) if info.type == 'color' then local r, g, b, a = ... local t = E.db.unitframe.colors.debuffHighlight[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a else local value = ... E.db.unitframe.colors.debuffHighlight[info[#info]] = value end UF:Update_AllFrames() end)
Colors.debuffHighlight.args.debuffHighlighting = ACH:Select(L["Highlight Color Style"], L["Color the unit healthbar if there is a debuff that can be dispelled by you."], 1, { NONE = L["None"], GLOW = L["Glow"], FILL = L["Fill"] }, nil, nil, function(info) return E.db.unitframe[info[#info]] end, function(info, value) E.db.unitframe[info[#info]] = value end)
Colors.debuffHighlight.args.blendMode = ACH:Select(L["Blend Mode"], nil, 2, blendModeValues)
Colors.debuffHighlight.args.spacer1 = ACH:Spacer(3, 'full')
Colors.debuffHighlight.args.Magic = ACH:Color(L["Magic Effect"], nil, 4, true)
Colors.debuffHighlight.args.Curse = ACH:Color(L["Curse Effect"], nil, 5, true)
Colors.debuffHighlight.args.Disease = ACH:Color(L["Disease Effect"], nil, 6, true)
Colors.debuffHighlight.args.Poison = ACH:Color(L["Poison Effect"], nil, 7, true)
Colors.debuffHighlight.args.Bleed = ACH:Color(L["Bleed Effect"], nil, 8, true)

Colors.threatGroup = ACH:Group(L["Threat"], nil, nil, nil, function(info) local n = tonumber(info[#info]) local t, d = E.db.unitframe.colors.threat[n], P.unitframe.colors.threat[n] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b) local n = tonumber(info[#info]) local t = E.db.unitframe.colors.threat[n] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
Colors.threatGroup.args['0'] = ACH:Color(L["Low Threat"], nil, 1)
Colors.threatGroup.args['1'] = ACH:Color(L["Gaining Threat"], nil, 2)
Colors.threatGroup.args['2'] = ACH:Color(L["Losing Threat"], nil, 3)
Colors.threatGroup.args['3'] = ACH:Color(L["Securely Tanking"], nil, 4)

Colors.classResourceGroup = ACH:Group(L["Class Resources"], nil, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources[info[#info]], P.unitframe.colors.classResources[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
-- Colors.classResourceGroup.args.transparentClasspower = ACH:Toggle(L["Transparent"], L["Make textures transparent."], 1, nil, nil, nil, function(info) return E.db.unitframe.colors[info[#info]] end, function(info, value) E.db.unitframe.colors[info[#info]] = value UF:Update_AllFrames() end)
-- Colors.classResourceGroup.args.invertClasspower = ACH:Toggle(L["Invert Colors"], L["Invert foreground and background colors."], 2, nil, nil, nil, function(info) return E.db.unitframe.colors[info[#info]] end, function(info, value) E.db.unitframe.colors[info[#info]] = value UF:Update_AllFrames() end)

Colors.classResourceGroup.args.customclasspowerbackdrop = ACH:Toggle(L["Custom Backdrop"], L["Use the custom backdrop color instead of a multiple of the main color."], 1, nil, nil, nil, function(info) return E.db.unitframe.colors[info[#info]] end, function(info, value) E.db.unitframe.colors[info[#info]] = value UF:Update_AllFrames() end)
Colors.classResourceGroup.args.classpower_backdrop = ACH:Color(L["Custom Backdrop"], nil, 2, nil, nil, function(info) local t, d = E.db.unitframe.colors[info[#info]], P.unitframe.colors[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, function() return not E.db.unitframe.colors.customclasspowerbackdrop end)

Colors.classResourceGroup.args.powerGroup = ACH:Group(L["Power"], nil, 10, nil, function(info) local t, d = E.db.unitframe.colors.power[info[#info]], P.unitframe.colors.power[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.power[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
Colors.classResourceGroup.args.powerGroup.inline = true
Colors.classResourceGroup.args.powerGroup.args.MANA = ACH:Color(L["MANA"], nil, 1)
Colors.classResourceGroup.args.powerGroup.args.RAGE = ACH:Color(L["RAGE"], nil, 2)
Colors.classResourceGroup.args.powerGroup.args.FOCUS = ACH:Color(L["FOCUS"], nil, 3)
Colors.classResourceGroup.args.powerGroup.args.ENERGY = ACH:Color(L["ENERGY"], nil, 4)
Colors.classResourceGroup.args.powerGroup.args.RUNIC_POWER = ACH:Color(L["RUNIC_POWER"], nil, 5)
Colors.classResourceGroup.args.powerGroup.args.PAIN = ACH:Color(L["PAIN"], nil, 6, nil, nil, nil, nil, nil, not E.Retail)
Colors.classResourceGroup.args.powerGroup.args.FURY = ACH:Color(L["FURY"], nil, 7, nil, nil, nil, nil, nil, not E.Retail)
Colors.classResourceGroup.args.powerGroup.args.LUNAR_POWER = ACH:Color(L["LUNAR_POWER"], nil, 8, nil, nil, nil, nil, nil, not E.Retail)
Colors.classResourceGroup.args.powerGroup.args.INSANITY = ACH:Color(L["INSANITY"], nil, 9, nil, nil, nil, nil, nil, not E.Retail)
Colors.classResourceGroup.args.powerGroup.args.MAELSTROM = ACH:Color(L["MAELSTROM"], nil, 11, nil, nil, nil, nil, nil, not E.Retail)
Colors.classResourceGroup.args.powerGroup.args.ALT_POWER = ACH:Color(L["Swapped Alt Power"], nil, 12, nil, nil, nil, nil, nil, not E.Retail)

Colors.classResourceGroup.args.class = ACH:Group(L["Class Resources"], nil, 15, nil, nil, nil, nil, E.Classic)
Colors.classResourceGroup.args.class.args.PALADIN = ACH:Color(L["HOLY_POWER"], nil, 1, nil, nil, nil, nil, nil, E.Classic)
Colors.classResourceGroup.args.class.args.PRIEST = ACH:Color(L["SHADOW_ORBS"], nil, 10, nil, nil, nil, nil, nil, not E.Mists)
Colors.classResourceGroup.args.class.inline = true

Colors.classResourceGroup.args.class.args.ARCANE_CHARGES = ACH:Color(L["POWER_TYPE_ARCANE_CHARGES"], nil, 11, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources.MAGE[info[#info]], P.unitframe.colors.classResources.MAGE[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.MAGE[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
Colors.classResourceGroup.args.class.args.FROST_ICICLES = ACH:Color(L["FROST_ICICLES"], nil, 12, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources.MAGE[info[#info]], P.unitframe.colors.classResources.MAGE[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.MAGE[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Retail)
Colors.classResourceGroup.args.class.args.MAELSTROM = ACH:Color(L["MAELSTROM_WEAPON"], nil, 11, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources.SHAMAN[info[#info]], P.unitframe.colors.classResources.SHAMAN[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.SHAMAN[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Retail)
Colors.classResourceGroup.args.class.args.SOUL_SHARDS = ACH:Color(L["SOUL_SHARDS"], nil, 13, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources.WARLOCK[info[#info]], P.unitframe.colors.classResources.WARLOCK[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.WARLOCK[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, E.Classic)
Colors.classResourceGroup.args.class.args.DEMONIC_FURY = ACH:Color(L["DEMONIC_FURY"], nil, 14, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources.WARLOCK[info[#info]], P.unitframe.colors.classResources.WARLOCK[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.WARLOCK[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Mists)
Colors.classResourceGroup.args.class.args.SOUL_FRAGMENTS = ACH:Color(L["SOUL_FRAGMENTS"], nil, 14, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources.DEMONHUNTER[info[#info]], P.unitframe.colors.classResources.DEMONHUNTER[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.DEMONHUNTER[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Retail)
Colors.classResourceGroup.args.class.args.EBON_MIGHT = ACH:Color(L["EBON_MIGHT"], nil, 14, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources.EVOKER[info[#info]], P.unitframe.colors.classResources.EVOKER[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.EVOKER[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Retail)

Colors.classResourceGroup.args.BURNING_EMBERS = ACH:Group(L["BURNING_EMBERS"], nil, 25, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.WARLOCK.BURNING_EMBERS[i], P.unitframe.colors.classResources.WARLOCK.BURNING_EMBERS[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.WARLOCK.BURNING_EMBERS[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Mists)
Colors.classResourceGroup.args.BURNING_EMBERS.inline = true

for i = 1, 4 do
	Colors.classResourceGroup.args.BURNING_EMBERS.args[''..i] = ACH:Color(C.Values.Roman[i])
end

Colors.classResourceGroup.args.COMBO_POINTS = ACH:Group(L["COMBO_POINTS"], nil, 20, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.comboPoints[i], P.unitframe.colors.classResources.comboPoints[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.comboPoints[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
Colors.classResourceGroup.args.COMBO_POINTS.args.chargedComboPoint = ACH:Color(L["Charged Combo Point"], nil, 20, nil, nil, function(info) local t, d = E.db.unitframe.colors.classResources[info[#info]], P.unitframe.colors.classResources[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources[info[#info]] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Retail)
Colors.classResourceGroup.args.COMBO_POINTS.inline = true

Colors.classResourceGroup.args.CHI_POWER = ACH:Group(L["CHI_POWER"], nil, 25, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.MONK[i], P.unitframe.colors.classResources.MONK[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.MONK[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, E.Classic)
Colors.classResourceGroup.args.CHI_POWER.inline = true

Colors.classResourceGroup.args.ESSENCE = ACH:Group(L["POWER_TYPE_ESSENCE"], nil, 30, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.EVOKER.ESSENCE[i], P.unitframe.colors.classResources.EVOKER.ESSENCE[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.EVOKER.ESSENCE[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not E.Retail)
Colors.classResourceGroup.args.ESSENCE.inline = true

for i = 1, 7 do
	if i ~= 7 then
		Colors.classResourceGroup.args.CHI_POWER.args[''..i] = ACH:Color(C.Values.Roman[i])
		Colors.classResourceGroup.args.ESSENCE.args[''..i] = ACH:Color(C.Values.Roman[i])
	end

	Colors.classResourceGroup.args.COMBO_POINTS.args[''..i] = ACH:Color(C.Values.Roman[i])
end

Colors.classResourceGroup.args.RUNES = ACH:Group(L["RUNES"], nil, 35, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.DEATHKNIGHT[i], P.unitframe.colors.classResources.DEATHKNIGHT[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.DEATHKNIGHT[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, E.Classic)
Colors.classResourceGroup.args.RUNES.inline = true

do
	local runeText = { [-1] = L["RUNE_CHARGE"], [0] = L["RUNES"], L["RUNE_BLOOD"], L["RUNE_FROST"], L["RUNE_UNHOLY"], L["RUNE_DEATH"] }
	for i = -1, 4 do
		Colors.classResourceGroup.args.RUNES.args[''..i] = ACH:Color(runeText[i], nil, i == -1 and 10 or i, nil, nil, nil, nil, function() return i == -1 and not E.db.unitframe.colors.chargingRunes end, function() return (E.Mists and i < 1) or (not E.Mists and i == 4) or (E.Retail and E.db.unitframe.colors.runeBySpec and i == 0) or (E.Retail and not E.db.unitframe.colors.runeBySpec and i > 0) end)
	end
end

Colors.classResourceGroup.args.DRUID = ACH:Group(L["Eclipse Power"], nil, 40, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.DRUID[i], P.unitframe.colors.classResources.DRUID[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.DRUID[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, not (E.Mists and E.myclass == 'DRUID'))
Colors.classResourceGroup.args.DRUID.inline = true

do
	local name = { L["BALANCE_ENERGY_LUNAR"], L["BALANCE_ENERGY_SOLAR"] }
	for i = 1, 2 do
		Colors.classResourceGroup.args.DRUID.args[''..i] = ACH:Color(name[i], nil, i, nil, nil, function(info) local x = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.DRUID[x], P.unitframe.colors.classResources.DRUID[x] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.DRUID[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
		Colors.classResourceGroup.args.DRUID.args[''..i] = ACH:Color(name[i], nil, i, nil, nil, function(info) local x = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.DRUID[x], P.unitframe.colors.classResources.DRUID[x] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.DRUID[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end)
	end
end

Colors.classResourceGroup.args.RUNES.args.runeBySpec = ACH:Toggle(L["Color By Spec"], nil, 11, nil, nil, nil, function(info) return E.db.unitframe.colors[info[#info]] end, function(info, value) E.db.unitframe.colors[info[#info]] = value UF:Update_AllFrames() end, nil, not E.Retail)
Colors.classResourceGroup.args.RUNES.args.chargingRunes = ACH:Toggle(E.Retail and L["Charging Rune Color"] or L["Faded Charging Rune"], nil, 11, nil, nil, nil, function(info) return E.db.unitframe.colors[info[#info]] end, function(info, value) E.db.unitframe.colors[info[#info]] = value UF:Update_AllFrames() end)

Colors.classResourceGroup.args.TOTEMS = ACH:Group(L["Totems"], nil, 40, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.unitframe.colors.classResources.SHAMAN.TOTEMS[i], P.unitframe.colors.classResources.SHAMAN.TOTEMS[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.unitframe.colors.classResources.SHAMAN.TOTEMS[tonumber(info[#info])] t.r, t.g, t.b = r, g, b UF:Update_AllFrames() end, nil, E.Retail)
Colors.classResourceGroup.args.TOTEMS.inline = true

do
	local totemText = { L["TOTEM_EARTH"], L["TOTEM_FIRE"], L["TOTEM_WATER"], L["TOTEM_AIR"] }
	for i = 1, 4 do
		Colors.classResourceGroup.args.TOTEMS.args[''..i] = ACH:Color(totemText[i], nil, i)
	end
end

UnitFrame.frameGlowGroup = ACH:Group(L["Frame Glow"], nil, 30, 'tree', nil, nil, function() return not E.UnitFrames.Initialized end)
UnitFrame.frameGlowGroup.args.mainGlow = ACH:Group(L["Mouseover Glow"], nil, 1, nil, function(info) local t = E.db.unitframe.colors.frameGlow.mainGlow[info[#info]] if info.type == 'color' then local d = P.unitframe.colors.frameGlow.mainGlow[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return t end end, function(info, ...) if info.type == 'color' then local t = E.db.unitframe.colors.frameGlow.mainGlow[info[#info]] t.r, t.g, t.b, t.a = ... else E.db.unitframe.colors.frameGlow.mainGlow[info[#info]] = ... end UF:FrameGlow_UpdateFrames() end, function() return not E.db.unitframe.colors.frameGlow.mainGlow.enable end)
UnitFrame.frameGlowGroup.args.mainGlow.inline = true
UnitFrame.frameGlowGroup.args.mainGlow.args.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, nil, nil, false)
UnitFrame.frameGlowGroup.args.mainGlow.args.spacer = ACH:Spacer(2)
UnitFrame.frameGlowGroup.args.mainGlow.args.class = ACH:Toggle(L["Use Class Color"], L["Alpha channel is taken from the color option."], 3)
UnitFrame.frameGlowGroup.args.mainGlow.args.color = ACH:Color(L["COLOR"], nil, 4, true)

UnitFrame.frameGlowGroup.args.targetGlow = ACH:Group(L["Targeted Glow"], nil, 2, nil, function(info) local t = E.db.unitframe.colors.frameGlow.targetGlow[info[#info]] if info.type == 'color' then local d = P.unitframe.colors.frameGlow.targetGlow[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return t end end, function(info, ...) if info.type == 'color' then local t = E.db.unitframe.colors.frameGlow.targetGlow[info[#info]] t.r, t.g, t.b, t.a = ... else E.db.unitframe.colors.frameGlow.targetGlow[info[#info]] = ... end UF:FrameGlow_UpdateFrames() end, function() return not E.db.unitframe.colors.frameGlow.targetGlow.enable end)
UnitFrame.frameGlowGroup.args.targetGlow.inline = true
UnitFrame.frameGlowGroup.args.targetGlow.args.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, nil, nil, false)
UnitFrame.frameGlowGroup.args.targetGlow.args.spacer = ACH:Spacer(2)
UnitFrame.frameGlowGroup.args.targetGlow.args.class = ACH:Toggle(L["Use Class Color"], L["Alpha channel is taken from the color option."], 3)
UnitFrame.frameGlowGroup.args.targetGlow.args.color = ACH:Color(L["COLOR"], nil, 4, true)

UnitFrame.frameGlowGroup.args.focusGlow = ACH:Group(L["Focused Glow"], nil, 2, nil, function(info) local t = E.db.unitframe.colors.frameGlow.focusGlow[info[#info]] if info.type == 'color' then local d = P.unitframe.colors.frameGlow.focusGlow[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return t end end, function(info, ...) if info.type == 'color' then local t = E.db.unitframe.colors.frameGlow.focusGlow[info[#info]] t.r, t.g, t.b, t.a = ... else E.db.unitframe.colors.frameGlow.focusGlow[info[#info]] = ... end UF:FrameGlow_UpdateFrames() end, function() return not E.db.unitframe.colors.frameGlow.focusGlow.enable end, E.Classic)
UnitFrame.frameGlowGroup.args.focusGlow.inline = true
UnitFrame.frameGlowGroup.args.focusGlow.args.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, nil, nil, false)
UnitFrame.frameGlowGroup.args.focusGlow.args.spacer = ACH:Spacer(2)
UnitFrame.frameGlowGroup.args.focusGlow.args.class = ACH:Toggle(L["Use Class Color"], L["Alpha channel is taken from the color option."], 3)
UnitFrame.frameGlowGroup.args.focusGlow.args.color = ACH:Color(L["COLOR"], nil, 4, true)

UnitFrame.frameGlowGroup.args.mouseoverGlow = ACH:Group(L["Mouseover Highlight"], nil, 2, nil, function(info) local t = E.db.unitframe.colors.frameGlow.mouseoverGlow[info[#info]] if info.type == 'color' then local d = P.unitframe.colors.frameGlow.mouseoverGlow[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a else return t end end, function(info, ...) if info.type == 'color' then local t = E.db.unitframe.colors.frameGlow.mouseoverGlow[info[#info]] t.r, t.g, t.b, t.a = ... else E.db.unitframe.colors.frameGlow.mouseoverGlow[info[#info]] = ... end UF:FrameGlow_UpdateFrames() end, function() return not E.db.unitframe.colors.frameGlow.mouseoverGlow.enable end)
UnitFrame.frameGlowGroup.args.mouseoverGlow.inline = true
UnitFrame.frameGlowGroup.args.mouseoverGlow.args.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, nil, nil, false)
UnitFrame.frameGlowGroup.args.mouseoverGlow.args.texture = ACH:SharedMediaStatusbar(L["Texture"], nil, 2)
UnitFrame.frameGlowGroup.args.mouseoverGlow.args.spacer = ACH:Spacer(3)
UnitFrame.frameGlowGroup.args.mouseoverGlow.args.class = ACH:Toggle(L["Use Class Color"], L["Alpha channel is taken from the color option."], 4)
UnitFrame.frameGlowGroup.args.mouseoverGlow.args.color = ACH:Color(L["COLOR"], nil, 5, true)

UnitFrame.rangeGroup = ACH:Group(L["Range"], nil, 50)
UnitFrame.rangeGroup.args.rangeReset = ACH:Execute(L["Reset Spells"], nil, 4, function() ResetRangeList(UnitFrame.rangeGroup.args) end, nil, true)

UnitFrame.rangeGroup.args.rangeEnemy = ACH:Group(L["Enemy Spells"], nil, 10)
UnitFrame.rangeGroup.args.rangeEnemy.args.addSpell = ACH:Input(L["Add Spell ID or Name"], nil, 2, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.ENEMY[E.myclass] list[value] = true UpdateRangeList(UnitFrame.rangeGroup.args.rangeEnemy, list, value, true) end)
UnitFrame.rangeGroup.args.rangeEnemy.args.removeSpell = ACH:Select(L["Remove Spell ID or Name"], L["If the aura is listed with a number then you need to use that to remove it from the list."], 3, function() local values, list = {}, E.global.unitframe.rangeCheck.ENEMY[E.myclass] for spell in next, list do values[spell] = spell end return values end, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.ENEMY[E.myclass] list[value] = nil UpdateRangeList(UnitFrame.rangeGroup.args.rangeEnemy, list, value) end)
UnitFrame.rangeGroup.args.rangeEnemy.args.addSpell.preferSpellID = true

UnitFrame.rangeGroup.args.rangeEnemy.args.spells = ACH:Group('', nil, 11, nil, function(info) local list = E.global.unitframe.rangeCheck.ENEMY[E.myclass] local value = info[#info] return list[value] end, function(info, value) local list = E.global.unitframe.rangeCheck.ENEMY[E.myclass] list[info[#info]] = value UF:UpdateRangeSpells() end, nil, true)
UnitFrame.rangeGroup.args.rangeEnemy.args.spells.inline = true

UnitFrame.rangeGroup.args.rangeFriendly = ACH:Group(L["Friendly Spells"], nil, 20)
UnitFrame.rangeGroup.args.rangeFriendly.args.addSpell = ACH:Input(L["Add Spell ID or Name"], nil, 2, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.FRIENDLY[E.myclass] list[value] = true UpdateRangeList(UnitFrame.rangeGroup.args.rangeFriendly, list, value, true) end)
UnitFrame.rangeGroup.args.rangeFriendly.args.removeSpell = ACH:Select(L["Remove Spell ID or Name"], L["If the aura is listed with a number then you need to use that to remove it from the list."], 3, function() local values, list = {}, E.global.unitframe.rangeCheck.FRIENDLY[E.myclass] for spell in next, list do values[spell] = spell end return values end, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.FRIENDLY[E.myclass] list[value] = nil UpdateRangeList(UnitFrame.rangeGroup.args.rangeFriendly, list, value) end)
UnitFrame.rangeGroup.args.rangeFriendly.args.addSpell.preferSpellID = true

UnitFrame.rangeGroup.args.rangeFriendly.args.spells = ACH:Group('', nil, 11, nil, function(info) local list = E.global.unitframe.rangeCheck.FRIENDLY[E.myclass] local value = info[#info] return list[value] end, function(info, value) local list = E.global.unitframe.rangeCheck.FRIENDLY[E.myclass] list[info[#info]] = value UF:UpdateRangeSpells() end, nil, true)
UnitFrame.rangeGroup.args.rangeFriendly.args.spells.inline = true

UnitFrame.rangeGroup.args.rangeResurrect = ACH:Group(L["Resurrect Spells"], nil, 30)
UnitFrame.rangeGroup.args.rangeResurrect.args.addSpell = ACH:Input(L["Add Spell ID or Name"], nil, 2, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.RESURRECT[E.myclass] list[value] = true UpdateRangeList(UnitFrame.rangeGroup.args.rangeResurrect, list, value, true) end)
UnitFrame.rangeGroup.args.rangeResurrect.args.removeSpell = ACH:Select(L["Remove Spell ID or Name"], L["If the aura is listed with a number then you need to use that to remove it from the list."], 3, function() local values, list = {}, E.global.unitframe.rangeCheck.RESURRECT[E.myclass] for spell in next, list do values[spell] = spell end return values end, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.RESURRECT[E.myclass] list[value] = nil UpdateRangeList(UnitFrame.rangeGroup.args.rangeResurrect, list, value) end)
UnitFrame.rangeGroup.args.rangeResurrect.args.addSpell.preferSpellID = true

UnitFrame.rangeGroup.args.rangeResurrect.args.spells = ACH:Group('', nil, 11, nil, function(info) local list = E.global.unitframe.rangeCheck.RESURRECT[E.myclass] local value = info[#info] return list[value] end, function(info, value) local list = E.global.unitframe.rangeCheck.RESURRECT[E.myclass] list[info[#info]] = value UF:UpdateRangeSpells() end, nil, true)
UnitFrame.rangeGroup.args.rangeResurrect.args.spells.inline = true

UnitFrame.rangeGroup.args.rangePet = ACH:Group(L["Pet Spells"], nil, 40)
UnitFrame.rangeGroup.args.rangePet.args.addSpell = ACH:Input(L["Add Spell ID or Name"], nil, 2, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.PET[E.myclass] list[value] = true UpdateRangeList(UnitFrame.rangeGroup.args.rangePet, list, value, true) end)
UnitFrame.rangeGroup.args.rangePet.args.removeSpell = ACH:Select(L["Remove Spell ID or Name"], L["If the aura is listed with a number then you need to use that to remove it from the list."], 3, function() local values, list = {}, E.global.unitframe.rangeCheck.PET[E.myclass] for spell in next, list do values[spell] = spell end return values end, nil, nil, nil, function(_, value) local list = E.global.unitframe.rangeCheck.PET[E.myclass] list[value] = nil UpdateRangeList(UnitFrame.rangeGroup.args.rangePet, list, value) end)
UnitFrame.rangeGroup.args.rangePet.args.addSpell.preferSpellID = true

UnitFrame.rangeGroup.args.rangePet.args.spells = ACH:Group('', nil, 11, nil, function(info) local list = E.global.unitframe.rangeCheck.PET[E.myclass] local value = info[#info] return list[value] end, function(info, value) local list = E.global.unitframe.rangeCheck.PET[E.myclass] list[info[#info]] = value UF:UpdateRangeSpells() end, nil, true)
UnitFrame.rangeGroup.args.rangePet.args.spells.inline = true

UpdateRangeList(UnitFrame.rangeGroup.args.rangeEnemy, E.global.unitframe.rangeCheck.ENEMY[E.myclass], nil, true)
UpdateRangeList(UnitFrame.rangeGroup.args.rangeFriendly, E.global.unitframe.rangeCheck.FRIENDLY[E.myclass], nil, true)
UpdateRangeList(UnitFrame.rangeGroup.args.rangeResurrect, E.global.unitframe.rangeCheck.RESURRECT[E.myclass], nil, true)
UpdateRangeList(UnitFrame.rangeGroup.args.rangePet, E.global.unitframe.rangeCheck.PET[E.myclass], nil, true)

UnitFrame.individualUnits = ACH:Group(L["Individual Units"], nil, 10, 'tab', nil, nil, function() return not E.UnitFrames.Initialized end)
local IndividualUnits = UnitFrame.individualUnits.args

local SingleCopyFrom = {}
for unit in pairs(UF.units) do
	SingleCopyFrom[unit] = gsub(E:StringTitle(unit), 't(arget)', 'T%1')
end

local HeaderCopyFrom = { party = L["Party Frames"], raidpet = L["Raid Pet"] }
for i = 1, 3 do
	HeaderCopyFrom['raid'..i] = L[format("Raid %s Frames", i)]
end

local function CopyFromFunc(info)
	local tbl = {}

	for name, locale in pairs(individual[info[#info - 1]] and SingleCopyFrom or HeaderCopyFrom) do
		if name ~= info[#info - 1] then
			tbl[name] = locale
		end
	end

	return tbl
end

local unitSettingsFunc = {
	aurabar = GetOptionsTable_AuraBars,
	buffIndicator = GetOptionsTable_AuraWatch,
	castbar = GetOptionsTable_Castbar,
	classbar = GetOptionsTable_ClassBar,
	CombatIcon = GetOptionsTable_CombatIconGroup,
	cutaway = GetOptionsTable_Cutaway,
	customTexts = GetOptionsTable_CustomText,
	fader = GetOptionsTable_Fader,
	healPrediction = GetOptionsTable_HealPrediction,
	infoPanel = GetOptionsTable_InformationPanel,
	name = GetOptionsTable_Name,
	phaseIndicator = GetOptionsTable_PhaseIndicator,
	portrait = GetOptionsTable_Portrait,
	pvpclassificationindicator = GetOptionsTable_PVPClassificationIndicator,
	pvpIcon = GetOptionsTable_PVPIcon,
	raidicon = GetOptionsTable_RaidIcon,
	raidRoleIcons = GetOptionsTable_RaidRoleIcons,
	rdebuffs = GetOptionsTable_RaidDebuff,
	readycheckIcon = GetOptionsTable_ReadyCheckIcon,
	resurrectIcon = GetOptionsTable_ResurrectIcon,
	roleIcon = GetOptionsTable_RoleIcons,
	strataAndLevel = GetOptionsTable_StrataAndFrameLevel,
	summonIcon = GetOptionsTable_SummonIcon,
	privateAuras = GetOptionsTable_PrivateAuras
}

local function GetUnitSettings(unitType, updateFunc, numUnits)
	local config = {
		enable = ACH:Toggle(L["Enable"], nil, 1),
		auraGroup = ACH:Group(L["Auras"], nil, 10, 'tab')
	}

	if unitType ~= 'party' and unitType ~= 'assist' and unitType ~= 'tank' and not strmatch(unitType, '^raid') then
		config.auraGroup.args.smartAuraPosition = ACH:Select(L["Smart Aura Position"], L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], 1, C.Values.SmartAuraPositions)
	end

	if P.unitframe.units[unitType].debuffHighlight then
		config.auraGroup.args.debuffHighlightEnable = ACH:Toggle(L["Aura Highlight"], nil, 2, nil, nil, nil, function() return E.db.unitframe.units[unitType].debuffHighlight.enable end, function(_, value) E.db.unitframe.units[unitType].debuffHighlight.enable = value updateFunc(UF, unitType, numUnits) end)
	end

	local defaults = P.unitframe.units[unitType]
	for element in pairs(defaults) do
		local isIndividual = individual[unitType]
		if element == 'health' then
			config[element] = GetOptionsTable_Health(not isIndividual, updateFunc, unitType, numUnits)
		elseif element == 'power' then
			config[element] = GetOptionsTable_Power(isIndividual, updateFunc, unitType, numUnits)
		elseif element == 'buffs' or element == 'debuffs' or element == 'auras' then
			config.auraGroup.args[element] = GetOptionsTable_Auras(element, updateFunc, unitType, numUnits)
		elseif element == 'petsGroup' or element == 'targetsGroup' then
			local group = ACH:Group(element == 'targetsGroup' and L["Target Group"] or L["Pet Group"], nil, -1, 'tab', function(info) return E.db.unitframe.units[unitType][element][info[#info]] end, function(info, value) E.db.unitframe.units[unitType][element][info[#info]] = value updateFunc(UF, unitType, numUnits) end)
			group.args.enable = ACH:Toggle(L["Enable"], nil, 1)
			group.args.width = ACH:Range(L["Width"], nil, 3, { min = 50, max = 1000, step = 1 })
			group.args.height = ACH:Range(L["Height"], nil, 4, { min = 5, max = 500, step = 1 })
			group.args.anchorPoint = ACH:Select(L["Position"], nil, 5, C.Values.AllPoints)
			group.args.xOffset = ACH:Range(L["X-Offset"], nil, 6, { min = -500, max = 500, step = 1 })
			group.args.yOffset = ACH:Range(L["Y-Offset"], nil, 7, { min = -500, max = 500, step = 1 })
			group.args.disableMouseoverGlow = ACH:Toggle(L["Block Mouseover Glow"], L["Forces Mouseover Glow to be disabled for these frames"], 8)
			group.args.disableTargetGlow = ACH:Toggle(L["Block Target Glow"], L["Forces Target Glow to be disabled for these frames"], 9)
			group.args.disableFocusGlow = ACH:Toggle(L["Block Focus Glow"], L["Forces Focus Glow to be disabled for these frames"], 10)

			group.args.threatGroup = ACH:Group(L["Threat"], nil, 20)
			group.args.threatGroup.args.threatStyle = ACH:Select(L["Display Mode"], nil, 1, threatValues)
			group.args.threatGroup.args.threatPrimary = ACH:Toggle(L["Primary Unit"], L["Requires the unit to be the primary target to display."], 2)

			for subElement in pairs(defaults[element]) do
				if subElement == 'colorPetByUnitClass' then
					group.args.colorPetByUnitClass = ACH:Toggle(L["Color by Unit Class"], nil, 2)
				else
					local func = unitSettingsFunc[subElement]
					if func then
						group.args[subElement] = func(updateFunc, unitType, numUnits, element)
					end
				end
			end

			config[element] = group
		else
			local func = unitSettingsFunc[element]
			if func then
				if element == 'aurabar' or element == 'privateAuras' or element == 'buffIndicator' or element == 'rdebuffs' then
					config.auraGroup.args[element] = func(updateFunc, unitType, numUnits)
				else
					config[element] = func(updateFunc, unitType, numUnits)
				end
			end
		end
	end

	return config
end

IndividualUnits.player = ACH:Group(L["Player"], nil, 1, nil, function(info) return E.db.unitframe.units.player[info[#info]] end, function(info, value) E.db.unitframe.units.player[info[#info]] = value UF:CreateAndUpdateUF('player') end)
IndividualUnits.player.args = GetUnitSettings('player', UF.CreateAndUpdateUF)
local Player = IndividualUnits.player.args

Player.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.player.forceShowAuras = not UF.player.forceShowAuras UF:CreateAndUpdateUF('player') end)
Player.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Player"], nil, { unit = 'player', mover = 'Player Frame' }) end)
Player.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'player') E:RefreshGUI() end)
Player.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'player')

Player.RestIcon = ACH:Group(L["Rest Icon"], nil, nil, nil, function(info) return E.db.unitframe.units.player.RestIcon[info[#info]] end, function(info, value) E.db.unitframe.units.player.RestIcon[info[#info]] = value UF:CreateAndUpdateUF('player') UF:TestingDisplay_RestingIndicator(UF.player) end)
Player.RestIcon.args.enable = ACH:Toggle(L["Enable"], nil, 1)
Player.RestIcon.args.hideAtMaxLevel = ACH:Toggle(L["Hide At Max Level"], nil, 2)
Player.RestIcon.args.size = ACH:Range(L["Size"], nil, 3, { min = 12, max = 64, step = 1 })
Player.RestIcon.args.anchorPoint = ACH:Select(L["Position"], nil, 4, C.Values.AllPoints)
Player.RestIcon.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, offsetShort)
Player.RestIcon.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, offsetShort)
Player.RestIcon.args.defaultColor = ACH:Toggle(L["Default Color"], nil, 7)
Player.RestIcon.args.color = ACH:Color(L["COLOR"], nil, 8, true, nil, function() local c, d = E.db.unitframe.units.player.RestIcon.color, P.unitframe.units.player.RestIcon.color return c.r, c.g, c.b, c.a, d.r, d.g, d.b, d.a end, function(_, r, g, b, a) local c = E.db.unitframe.units.player.RestIcon.color c.r, c.g, c.b, c.a = r, g, b, a UF:CreateAndUpdateUF('player') UF:TestingDisplay_RestingIndicator(UF.player) end, nil, function() return E.db.unitframe.units.player.RestIcon.defaultColor end)
Player.RestIcon.args.texture = ACH:Select(L["Texture"], nil, 9, { CUSTOM = L["CUSTOM"], DEFAULT = L["DEFAULT"] }, nil, nil, nil, nil, nil, nil, true)
Player.RestIcon.args.customTexture = ACH:Input(L["Custom Texture"], nil, 10, nil, 250, nil, function(_, value) E.db.unitframe.units.player.RestIcon.customTexture = (value and (not value:match('^%s-$')) and value) or nil UF:CreateAndUpdateUF('player') UF:TestingDisplay_RestingIndicator(UF.player) end, nil, function() return E.db.unitframe.units.player.RestIcon.texture ~= 'CUSTOM' end)

for key, icon in pairs(E.Media.RestIcons) do
	Player.RestIcon.args.texture.values[key] = E:TextureString(icon, ':14:14')
end

Player.PartyIndicator = ACH:Group(L["Party Indicator"], nil, nil, nil, function(info) return E.db.unitframe.units.player.partyIndicator[info[#info]] end, function(info, value) E.db.unitframe.units.player.partyIndicator[info[#info]] = value UF:CreateAndUpdateUF('player') end)
Player.PartyIndicator.args.enable = ACH:Toggle(L["Enable"], nil, 1)
Player.PartyIndicator.args.scale = ACH:Range(L["Scale"], nil, 2, { min = 0.5, max = 2, step = 0.01, isPercent = true })
Player.PartyIndicator.args.anchorPoint = ACH:Select(L["Position"], nil, 3, C.Values.AllPoints)
Player.PartyIndicator.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, offsetShort)
Player.PartyIndicator.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, offsetShort)

Player.pvpText = ACH:Group(L["PvP Text"], nil, nil, nil, function(info) return E.db.unitframe.units.player.pvp[info[#info]] end, function(info, value) E.db.unitframe.units.player.pvp[info[#info]] = value UF:CreateAndUpdateUF('player') end)
Player.pvpText.args.position = ACH:Select(L["Position"], nil, 1, C.Values.AllPoints)
Player.pvpText.args.text_format = ACH:Input(L["Text Format"], L["Controls the text displayed. Tags are available in the Available Tags section of the config."], 100, nil, TEXT_FORMAT_WIDTH)
Player.pvpText.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 101, function() E.db.unitframe.units.player.pvp.text_format = P.unitframe.units.player.pvp.text_format UF:CreateAndUpdateUF('player') end)

IndividualUnits.pet = ACH:Group(L["Pet"], nil, 2, nil, function(info) return E.db.unitframe.units.pet[info[#info]] end, function(info, value) E.db.unitframe.units.pet[info[#info]] = value UF:CreateAndUpdateUF('pet') end)
IndividualUnits.pet.args = GetUnitSettings('pet', UF.CreateAndUpdateUF)
local Pet = IndividualUnits.pet.args

Pet.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.pet.forceShowAuras = not UF.pet.forceShowAuras UF:CreateAndUpdateUF('pet') end)
Pet.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Pet Frame"], nil, { unit = 'pet', mover = 'Pet Frame' }) end)
Pet.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'pet') E:RefreshGUI() end)
Pet.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'pet')

IndividualUnits.target = ACH:Group(L["Target"], nil, 3, nil, function(info) return E.db.unitframe.units.target[info[#info]] end, function(info, value) E.db.unitframe.units.target[info[#info]] = value UF:CreateAndUpdateUF('target') end)
IndividualUnits.target.args = GetUnitSettings('target', UF.CreateAndUpdateUF)
local Target = IndividualUnits.target.args

Target.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.target.forceShowAuras = not UF.target.forceShowAuras UF:CreateAndUpdateUF('target') end)
Target.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Target Frame"], nil, { unit = 'target', mover = 'Target Frame' }) end)
Target.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'target') E:RefreshGUI() end)
Target.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'target')

IndividualUnits.targettarget = ACH:Group(L["TargetTarget"], nil, 4, nil, function(info) return E.db.unitframe.units.targettarget[info[#info]] end, function(info, value) E.db.unitframe.units.targettarget[info[#info]] = value UF:CreateAndUpdateUF('targettarget') end)
IndividualUnits.targettarget.args = GetUnitSettings('targettarget', UF.CreateAndUpdateUF)
local TargetTarget = IndividualUnits.targettarget.args

TargetTarget.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.targettarget.forceShowAuras = not UF.targettarget.forceShowAuras UF:CreateAndUpdateUF('targettarget') end)
TargetTarget.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["TargetTarget Frame"], nil, { unit = 'targettarget', mover = 'TargetTarget Frame' }) end)
TargetTarget.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'targettarget') E:RefreshGUI() end)
TargetTarget.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'targettarget')

IndividualUnits.targettargettarget = ACH:Group(L["TargetTargetTarget"], nil, 5, nil, function(info) return E.db.unitframe.units.targettargettarget[info[#info]] end, function(info, value) E.db.unitframe.units.targettargettarget[info[#info]] = value UF:CreateAndUpdateUF('targettargettarget') end)
IndividualUnits.targettargettarget.args = GetUnitSettings('targettargettarget', UF.CreateAndUpdateUF)
local TargetTargetTarget = IndividualUnits.targettargettarget.args

TargetTargetTarget.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.targettargettarget.forceShowAuras = not UF.targettargettarget.forceShowAuras UF:CreateAndUpdateUF('targettargettarget') end)
TargetTargetTarget.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["TargetTargetTarget Frame"], nil, { unit = 'targettargettarget', mover = 'TargetTargetTarget Frame' }) end)
TargetTargetTarget.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'targettargettarget') E:RefreshGUI() end)
TargetTargetTarget.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'targettargettarget')

IndividualUnits.focus = ACH:Group(L["Focus"], nil, 6, nil, function(info) return E.db.unitframe.units.focus[info[#info]] end, function(info, value) E.db.unitframe.units.focus[info[#info]] = value UF:CreateAndUpdateUF('focus') end, nil, function() return E.Classic end)
IndividualUnits.focus.args = GetUnitSettings('focus', UF.CreateAndUpdateUF)
local Focus = IndividualUnits.focus.args

Focus.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.focus.forceShowAuras = not UF.focus.forceShowAuras UF:CreateAndUpdateUF('focus') end)
Focus.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Focus Frame"], nil, { unit = 'focus', mover = 'Focus Frame' }) end)
Focus.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'focus') E:RefreshGUI() end)
Focus.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'focus')

IndividualUnits.focustarget = ACH:Group(L["FocusTarget"], nil, 8, nil, function(info) return E.db.unitframe.units.focustarget[info[#info]] end, function(info, value) E.db.unitframe.units.focustarget[info[#info]] = value UF:CreateAndUpdateUF('focustarget') end, nil, E.Classic)
IndividualUnits.focustarget.args = GetUnitSettings('focustarget', UF.CreateAndUpdateUF)
local FocusTarget = IndividualUnits.focustarget.args

FocusTarget.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.focustarget.forceShowAuras = not UF.focustarget.forceShowAuras UF:CreateAndUpdateUF('focustarget') end)
FocusTarget.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["FocusTarget Frame"], nil, { unit = 'focustarget', mover = 'FocusTarget Frame' }) end)
FocusTarget.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'focustarget') E:RefreshGUI() end)
FocusTarget.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'focustarget')

IndividualUnits.pettarget = ACH:Group(L["PetTarget"], nil, 10, nil, function(info) return E.db.unitframe.units.pettarget[info[#info]] end, function(info, value) E.db.unitframe.units.pettarget[info[#info]] = value UF:CreateAndUpdateUF('pettarget') end)
IndividualUnits.pettarget.args = GetUnitSettings('pettarget', UF.CreateAndUpdateUF)
local PetTarget = IndividualUnits.pettarget.args

PetTarget.showAuras = ACH:Execute(L["Show Auras"], nil, 2, function() UF.pettarget.forceShowAuras = not UF.pettarget.forceShowAuras UF:CreateAndUpdateUF('pettarget') end)
PetTarget.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["PetTarget Frame"], nil, { unit = 'pettarget', mover = 'PetTarget Frame' }) end)
PetTarget.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'pettarget') E:RefreshGUI() end)
PetTarget.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUF, 'pettarget')

-- Group
UnitFrame.groupUnits = ACH:Group(L["Group Units"], nil, 20, 'tab', nil, nil, function() return not E.UnitFrames.Initialized end)
local GroupUnits = UnitFrame.groupUnits.args

GroupUnits.boss = ACH:Group(L["Boss"], nil, nil, nil, function(info) return E.db.unitframe.units.boss[info[#info]] end, function(info, value) E.db.unitframe.units.boss[info[#info]] = value UF:CreateAndUpdateUFGroup('boss', C.Values.MAX_BOSS_FRAMES) end, nil, E.Classic)
GroupUnits.boss.args = GetUnitSettings('boss', UF.CreateAndUpdateUFGroup, C.Values.MAX_BOSS_FRAMES)
local Boss = GroupUnits.boss.args

Boss.displayFrames = ACH:Execute(L["Display Frames"], L["Force the frames to show, they will act as if they are the player frame."], 2, function() UF:ToggleForceShowGroupFrames('boss', C.Values.MAX_BOSS_FRAMES) end)
Boss.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Boss Frames"], nil, {unit='boss', mover='Boss Frames'}) end)
Boss.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, { arena = L["Arena"] }, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'boss') E:RefreshGUI() end)
Boss.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUFGroup, 'boss', C.Values.MAX_BOSS_FRAMES)

GroupUnits.arena = ACH:Group(L["Arena"], nil, nil, nil, function(info) return E.db.unitframe.units.arena[info[#info]] end, function(info, value) E.db.unitframe.units.arena[info[#info]] = value UF:CreateAndUpdateUFGroup('arena', 5) end, nil, E.Classic)
GroupUnits.arena.args = GetUnitSettings('arena', UF.CreateAndUpdateUFGroup, 5)
local Arena = GroupUnits.arena.args

Arena.displayFrames = ACH:Execute(L["Display Frames"], L["Force the frames to show, they will act as if they are the player frame."], 2, function() UF:ToggleForceShowGroupFrames('arena', 5) end)
Arena.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Arena Frames"], nil, { unit = 'arena', mover = 'Arena Frames' }) end)
Arena.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, { boss = L["Boss"] }, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'arena') E:RefreshGUI() end, nil, not E.Retail)
Arena.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateUFGroup, 'arena', 5)

Arena.pvpTrinket = ACH:Group(L["PVP Trinket"], nil, nil, nil, function(info) return E.db.unitframe.units.arena.pvpTrinket[info[#info]] end, function(info, value) E.db.unitframe.units.arena.pvpTrinket[info[#info]] = value UF:CreateAndUpdateUFGroup('arena', 5) end)
Arena.pvpTrinket.args.enable = ACH:Toggle(L["Enable"], nil, 1)
Arena.pvpTrinket.args.size = ACH:Range(L["Size"], nil, 2, { min = 12, max = 64, step = 1 })
Arena.pvpTrinket.args.position = ACH:Select(L["Position"], nil, 3, C.Values.SidePositions)
Arena.pvpTrinket.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, offsetShort)
Arena.pvpTrinket.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, offsetShort)

--Party Frames
GroupUnits.party = ACH:Group(L["Party"], nil, nil, nil, function(info) return E.db.unitframe.units.party[info[#info]] end, function(info, value) E.db.unitframe.units.party[info[#info]] = value UF:CreateAndUpdateHeaderGroup('party') end)
GroupUnits.party.args = GetUnitSettings('party', UF.CreateAndUpdateHeaderGroup)
local Party = GroupUnits.party.args

Party.configureToggle = ACH:Execute(L["Display Frames"], nil, 2, function() UF:HeaderConfig(UF.party, UF.party.forceShow ~= true or nil) end)
Party.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Party Frames"], nil, { unit = 'party', mover = 'Party Frames' }) end)
Party.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'party') E:RefreshGUI() end)
Party.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateHeaderGroup, 'party')

for i = 1, 3 do
	GroupUnits['raid'..i] = ACH:Group(function() local raid, name = L["Raid"].." "..i, E.db.unitframe.units['raid'..i].customName return name and name ~= '' and format('%s - %s', raid, name) or raid end, nil, nil, nil, function(info) return E.db.unitframe.units['raid'..i][info[#info]] end, function(info, value) E.db.unitframe.units['raid'..i][info[#info]] = value UF:CreateAndUpdateHeaderGroup('raid'..i) end)
	GroupUnits['raid'..i].args = GetUnitSettings('raid'..i, UF.CreateAndUpdateHeaderGroup)
	local Raid = GroupUnits['raid'..i].args

	Raid.configureToggle = ACH:Execute(L["Display Frames"], nil, 2, function() UF:HeaderConfig(UF['raid'..i], UF['raid'..i].forceShow ~= true or nil) end)
	Raid.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L[format("Raid %s Frames", i)], nil, {unit = format('raid%s', i), mover=format('Raid %s Frames', i)}) end)
	Raid.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'raid'..i) E:RefreshGUI() end)

	Raid.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateHeaderGroup, 'raid'..i)
	Raid.generalGroup.args.customName = ACH:Input(L["Custom Name"], nil, 0, nil, 'full')
end

GroupUnits.raidpet = ACH:Group(L["Raid Pet"], nil, nil, nil, function(info) return E.db.unitframe.units.raidpet[info[#info]] end, function(info, value) E.db.unitframe.units.raidpet[info[#info]] = value UF:CreateAndUpdateHeaderGroup('raidpet') end)
GroupUnits.raidpet.args = GetUnitSettings('raidpet', UF.CreateAndUpdateHeaderGroup)
local RaidPet = GroupUnits.raidpet.args

RaidPet.configureToggle = ACH:Execute(L["Display Frames"], nil, 2, function() UF:HeaderConfig(UF.raidpet, UF.raidpet.forceShow ~= true or nil) end)
RaidPet.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Raid Pet Frames"], nil, {unit = 'raidpet', mover='Raid Pet Frames'}) end)
RaidPet.copyFrom = ACH:Select(L["Copy From"], L["Select a unit to copy settings from."], 4, CopyFromFunc, true, nil, nil, function(_, value) UF:MergeUnitSettings(value, 'raidpet') E:RefreshGUI() end)
RaidPet.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateHeaderGroup, 'raidpet')

for unit, locale in next, { tank = 'Tank', assist = 'Assist' } do
	local group = ACH:Group(L[locale], nil, nil, nil, function(info) return E.db.unitframe.units[unit][info[#info]] end, function(info, value) E.db.unitframe.units[unit][info[#info]] = value UF:CreateAndUpdateHeaderGroup(unit) end)
	group.args = GetUnitSettings(unit, UF.CreateAndUpdateHeaderGroup)
	group.args.generalGroup = GetOptionsTable_GeneralGroup(UF.CreateAndUpdateHeaderGroup, unit)
	group.args.displayFrames = ACH:Execute(L["Display Frames"], L["Force the frames to show, they will act as if they are the player frame."], 2, function() UF:HeaderConfig(UF[unit], UF[unit].forceShow ~= true or nil) end)

	group.args.name.args.attachTextTo.values = { Health = L["Health"], Frame = L["Frame"] }
	group.args.targetsGroup.args.name.args.attachTextTo.values = { Health = L["Health"], Frame = L["Frame"] }
	GroupUnits[unit] = group
end

GroupUnits.tank.args.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Tank Frames"], nil, { unit = 'tank' }) end)
GroupUnits.assist.args.resetSettings = ACH:Execute(L["Restore Defaults"], nil, 3, function() E:StaticPopup_Show('RESET_UF_UNIT', L["Assist Frames"], nil, { unit = 'assist' }) end)

C:RefreshCustomTexts() -- Fire the current profile for custom texts
