local _, ns = ...
local oUF = ns.oUF or oUF
local AuraFiltered = oUF.AuraFiltered

local _G = _G
local addon = {}

ns.oUF_RaidDebuffs = addon
_G.oUF_RaidDebuffs = ns.oUF_RaidDebuffs
if not _G.oUF_RaidDebuffs then
	_G.oUF_RaidDebuffs = addon
end

local LibDispel = LibStub('LibDispel-1.0')
local DispelFilter = LibDispel:GetMyDispelTypes()
local DebuffColors = LibDispel:GetDebuffTypeColor()

local abs = math.abs
local type, next, pairs, wipe = type, next, pairs, wipe

local UnitCanAttack = UnitCanAttack
local UnitIsCharmed = UnitIsCharmed
local GetTime = GetTime

local debuff_data = {}
addon.DebuffData = debuff_data
addon.ShowDispellableDebuff = true
addon.FilterDispellableDebuff = true
addon.MatchBySpellName = false
addon.priority = 10

local DispelPriority = {
	Magic   = 4,
	Curse   = 3,
	Disease = 2,
	Poison  = 1,
}

local function AddSpell(spell, priority, stackThreshold)
	if addon.MatchBySpellName and type(spell) == 'number' then
		spell = oUF:GetSpellInfo(spell)
	end

	if spell then
		debuff_data[spell] = {
			priority = addon.priority + priority,
			stackThreshold = stackThreshold,
		}
	end
end

function addon:RegisterDebuffs(t)
	for spell in pairs(t) do
		local info = t[spell]
		if type(info) == 'boolean' then
			t[spell] = { enable = info, priority = 0, stackThreshold = 0 }
		elseif info.enable then
			AddSpell(spell, info.priority or 0, info.stackThreshold or 0)
		end
	end
end

function addon:ResetDebuffData()
	wipe(debuff_data)
end

local function OnUpdate(self, elapsed)
	self.elapsed = (self.elapsed or 0) + elapsed

	if self.elapsed >= 0.1 then
		local timeLeft = self.endTime - GetTime()

		if self.reverse and self.duration then
			timeLeft = abs(timeLeft - self.duration)
		end

		if timeLeft > 0 then
			self.time:SetFormattedText(oUF:GetTime(timeLeft, true))
		else
			self:SetScript('OnUpdate', nil)
			self.time:Hide()
		end

		self.elapsed = 0
	end
end

local function UpdateDebuff(element, aura, forced, stackThreshold)
	local name, icon, count, duration, timeMod, spellID, debuffType, expiration
	if forced then
		spellID, count, duration, expiration, stackThreshold, timeMod, debuffType = 5782, 5, 0, 60, 0, 1, 'Curse'
		name, _, icon = oUF:GetSpellInfo(spellID)
	elseif aura then
		name, icon, count, duration, timeMod, spellID, debuffType, expiration = aura.name, aura.icon, aura.applications, aura.duration, aura.timeMod, aura.spellId, aura.dispelName, aura.expirationTime
	end

	if name and (count >= stackThreshold) then
		element.icon:SetTexture(icon)
		element.icon:Show()

		element.modRate = timeMod
		element.endTime = expiration
		element.duration = duration
		element.reverse = element.ReverseTimer and element.ReverseTimer[spellID]

		if element.count then
			if count and (count > 1) then
				element.count:SetText(count)
				element.count:Show()
			else
				element.count:SetText('')
				element.count:Hide()
			end
		end

		if element.time then
			if duration and (duration > 0) then
				element.nextUpdate = 0
				element:SetScript('OnUpdate', OnUpdate)
				element.time:Show()
			else
				element:SetScript('OnUpdate', nil)
				element.time:Hide()
			end
		end

		if element.cd then
			if duration and (duration > 0) then
				element.cd:SetCooldown(expiration - duration, duration, timeMod)
				element.cd:Show()
			else
				element.cd:Hide()
			end
		end

		local c = DebuffColors[debuffType] or DebuffColors.None
		element:SetBackdropBorderColor(c.r, c.g, c.b)

		element:Show()
	else
		element:Hide()
	end

	if element.PostUpdate then
		element:PostUpdate(name, icon, count, debuffType, duration, expiration, spellID, stackThreshold, timeMod)
	end
end

local function CheckPriority(newPriority, oldPriority, newAura, oldAura)
	if not newPriority then
		return -- debuff_data missing priority
	elseif newPriority == oldPriority and newAura and oldAura then
		return newAura.auraInstanceID or 0 > oldAura.auraInstanceID or 0
	else -- we sort by Aura Instance ID if they match priority
		return newPriority > oldPriority
	end
end

local function Update(self, event, unit, updateInfo)
	if oUF:ShouldSkipAuraUpdate(self, event, unit, updateInfo) then return end

	local element = self.RaidDebuffs
	local _stackThreshold, _priority, _forced, _aura = 0, 0, element.forceShow

	if not _forced then
		local isCharmed = UnitIsCharmed(unit) -- store if the unit its charmed, mind controlled units (Imperial Vizier Zor'lok: Convert)
		local canAttack = UnitCanAttack('player', unit) -- store if we cand attack that unit, if its so the unit its hostile (Amber-Shaper Un'sok: Reshape Life)

		local index = 1
		local unitAuraFiltered = AuraFiltered.HARMFUL[unit]
		local auraInstanceID, aura = next(unitAuraFiltered)
		while aura do
			local debuffType = oUF:NotSecretValue(aura.dispelName) and aura.dispelName -- we coudln't dispel if the unit its charmed, or its not friendly
			if debuffType and (not isCharmed and not canAttack) and DispelFilter[debuffType] and addon.ShowDispellableDebuff and (element.showDispellableDebuff ~= false) then
				if addon.FilterDispellableDebuff then
					DispelPriority[debuffType] = (DispelPriority[debuffType] or 0) + addon.priority -- Make Dispel buffs on top of Boss Debuffs
				end

				local priority = DispelPriority[debuffType] or 0
				if CheckPriority(priority, _priority, aura, _aura) then
					_priority, _aura = priority, aura -- swap it to the new one
				end
			end

			-- handle from the list
			local data = (oUF:NotSecretValue(aura.spellId) and oUF:NotSecretValue(aura.name)) and (debuff_data[aura.spellId] or (not element.onlyMatchSpellID and debuff_data[aura.name]))
			local priority = data and data.priority
			if CheckPriority(priority, _priority, aura, _aura) then
				_priority, _aura = priority, aura -- swap it to the new one
			end

			index = index + 1
			auraInstanceID, aura = next(unitAuraFiltered, auraInstanceID)
		end
	end

	local data = _aura and debuff_data[addon.MatchBySpellName and _aura.name or _aura.spellId]
	if data and data.stackThreshold then
		_stackThreshold = data.stackThreshold
	end

	UpdateDebuff(element, _aura, _forced, _stackThreshold)

	-- Reset the DispelPriority
	DispelPriority.Magic = 4
	DispelPriority.Curse = 3
	DispelPriority.Disease = 2
	DispelPriority.Poison = 1
end

local function Enable(self)
	if self.RaidDebuffs then
		self:RegisterEvent('UNIT_AURA', Update)

		return true
	end
end

local function Disable(self)
	if self.RaidDebuffs then
		self:UnregisterEvent('UNIT_AURA', Update)

		self.RaidDebuffs:Hide()
	end
end

oUF:AddElement('RaidDebuffs', Update, Enable, Disable)
