local E, _, V, P, G = unpack(ElvUI)
local C, L = unpack(E.Config)
local NP = E:GetModule('NamePlates')
local ACD = E.Libs.AceConfigDialog
local ACH = E.Libs.ACH

local pairs, type, strsplit = pairs, type, strsplit
local wipe, next, tonumber = wipe, next, tonumber
local format = format

local IsShiftKeyDown = IsShiftKeyDown
local IsControlKeyDown = IsControlKeyDown
local GetCVarBool = C_CVar.GetCVarBool
local GetCVar = C_CVar.GetCVar

local carryFilterFrom, carryFilterTo

local filters = {}

local ORDER = 100
local MIN_HEIGHT = 2
local MAX_HEIGHT = 40
local MIN_WIDTH = 20
local MAX_WIDTH = 400
local TEXT_FORMAT_WIDTH = 330

local auraKeys = {
	buffs = { name = L["Buffs"], order = 1 },
	debuffs = { name = L["Debuffs"], order = 2 },
	auras = { name = L["Custom"], order = 3 },
}

local function GetTargetText(unit)
	local group = ACH:Group(L["Target Text"], nil, 30)
	group.args.displayTarget = ACH:Toggle(L["Enable"], L["Display the target of current cast."], 1)
	group.args.targetXOffset = ACH:Range(L["X-Offset"], nil, 2, { min = -200, max = 200, step = 1 })
	group.args.targetYOffset = ACH:Range(L["Y-Offset"], nil, 3, { min = -200, max = 200, step = 1 })
	group.args.targetJustifyH = ACH:Select(L["Text Justify"], L["Sets the font instance's horizontal text alignment style."], 4, { LEFT = L["Left"], CENTER = L["Center"], RIGHT = L["Right"] })
	group.args.targetStyle = ACH:Select(L["Target Style"], nil, 5, { APPEND = L["Append to Cast Name"], SEPARATE = L["Custom Anchor"] })
	group.args.targetAnchorPoint = ACH:Select(L["Anchor Point"], nil, 6, C.Values.AllPoints)
	group.args.displayTargetClass = ACH:Toggle(L["Target Class Color"], nil, 7)

	group.args.fontGroup = ACH:Group(L["Font"], nil, 8, nil, nil, nil, function() return E.db.nameplates.units[unit].castbar.targetStyle ~= 'SEPARATE' end)
	group.args.fontGroup.inline = true
	group.args.fontGroup.args.targetFont = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.fontGroup.args.targetFontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.fontGroup.args.targetFontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)

	return group
end

local function GetUnitAuras(unit, auraType)
	local key = auraKeys[auraType]
	local group = ACH:Group(key.name, nil, key.order, nil, function(info) return E.db.nameplates.units[unit][auraType][info[#info]] end, function(info, value) E.db.nameplates.units[unit][auraType][info[#info]] = value NP:ConfigureAll() end)
	group.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.stackAuras = ACH:Toggle(L["Stack Auras"], L["This will join auras together which are normally separated. Example: Bolstering and Force of Nature."], 2)
	group.args.desaturate = ACH:Toggle(L["Desaturate Icon"], L["Set auras that are not from you to desaturated."], 3)
	group.args.keepSizeRatio = ACH:Toggle(L["Keep Size Ratio"], nil, 4)
	group.args.useMidnight = ACH:Toggle(L["Use Midnight Filters"], nil, 5, nil, nil, nil, nil, nil, nil, E.Retail)

	group.args.generalGroup = ACH:Group(L["General"], nil, 10)
	group.args.generalGroup.args.size = ACH:Range(function() return E.db.nameplates.units[unit][auraType].keepSizeRatio and L["Size"] or L["Width"] end, nil, 5, { min = 6, max = 60, step = 1 })
	group.args.generalGroup.args.height = ACH:Range(L["Height"], nil, 6, { min = 6, max = 60, step = 1 }, nil, nil, nil, nil, function() return E.db.nameplates.units[unit][auraType].keepSizeRatio end)
	group.args.generalGroup.args.numAuras = ACH:Range(L["Per Row"], nil, 7, { min = 1, max = 20, step = 1 })
	group.args.generalGroup.args.numRows = ACH:Range(L["Num Rows"], nil, 8, { min = 1, max = 5, step = 1 })
	group.args.generalGroup.args.spacing = ACH:Range(L["Spacing"], nil, 9, { min = 0, max = 60, step = 1 })
	group.args.generalGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 10, { min = -100, max = 100, step = 1 })
	group.args.generalGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 11, { min = -100, max = 100, step = 1 })
	group.args.generalGroup.args.anchorPoint = ACH:Select(L["Anchor Point"], L["What point to anchor to the frame you set to attach to."], 12, C.Values.Anchors)
	group.args.generalGroup.args.attachTo = ACH:Select(L["Attach To"], L["What to attach the anchor frame to."], 13, { FRAME = L["Frame"], AURAS = auraType ~= 'auras' and L["Auras"] or nil, BUFFS = auraType ~= 'buffs' and L["Buffs"] or nil, DEBUFFS = auraType ~= 'debuffs' and L["Debuffs"] or nil, HEALTH = L["Health"], POWER = L["Power"] }, nil, nil, nil, nil, function() local position = E.db.nameplates.units[unit].smartAuraPosition return position == 'BUFFS_ON_DEBUFFS' or position == 'FLUID_BUFFS_ON_DEBUFFS' end)
	group.args.generalGroup.args.growthX = ACH:Select(L["Growth X-Direction"], nil, 14, { LEFT = L["Left"], RIGHT = L["Right"] }, nil, nil, nil, nil, function() local point = E.db.nameplates.units[unit][auraType].anchorPoint return point == 'LEFT' or point == 'RIGHT' end)
	group.args.generalGroup.args.growthY = ACH:Select(L["Growth Y-Direction"], nil, 15, { UP = L["Up"], DOWN = L["Down"] }, nil, nil, nil, nil, function() local point = E.db.nameplates.units[unit][auraType].anchorPoint return point == 'TOP' or point == 'BOTTOM' end)
	group.args.generalGroup.args.sortMethod = ACH:Select(L["Sort By"], L["Method to sort by."], 16, { TIME_REMAINING = L["Time Remaining"], DURATION = L["Duration"], NAME = L["Name"], INDEX = L["Index"], PLAYER = L["Player"] })
	group.args.generalGroup.args.sortDirection = ACH:Select(L["Sort Direction"], L["Ascending or Descending order."], 17, { ASCENDING = L["Ascending"], DESCENDING = L["Descending"] })
	group.args.generalGroup.args.filter = ACH:Select(L["Aura Filter"], nil, 18, { RAID = L["Raid"], HELPFUL = L["Buffs"], HARMFUL = L["Debuffs"], ["HELPFUL|HARMFUL"] = L["Buffs and Debuffs"] }, nil, nil, nil, nil, nil, auraType ~= 'auras')

	group.args.textGroup = ACH:Group(L["Text"], nil, 15)
	group.args.textGroup.args.stacks = ACH:Group(L["Stack Counter"], nil, 20)
	group.args.textGroup.args.stacks.inline = true
	group.args.textGroup.args.stacks.args.countFont = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.textGroup.args.stacks.args.countFontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.textGroup.args.stacks.args.countFontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)
	group.args.textGroup.args.stacks.args.countXOffset = ACH:Range(L["X-Offset"], nil, 10, { min = -100, max = 100, step = 1 })
	group.args.textGroup.args.stacks.args.countYOffset = ACH:Range(L["Y-Offset"], nil, 9, { min = -100, max = 100, step = 1 })
	group.args.textGroup.args.stacks.args.countPosition = ACH:Select(L["Position"], nil, 3, C.Values.AllPoints)

	group.args.textGroup.args.duration = ACH:Group(L["Duration"], nil, 25)
	group.args.textGroup.args.duration.inline = true
	group.args.textGroup.args.duration.args.cooldownShortcut = ACH:Execute(L["Cooldowns"], nil, 1, function() ACD:SelectGroup('ElvUI', 'cooldown', 'nameplates') end)
	group.args.textGroup.args.duration.args.durationPosition = ACH:Select(L["Position"], nil, 2, C.Values.AllPoints)

	group.args.sourceGroup = ACH:Group(L["Source Text"], nil, 20, nil, function(info) return E.db.nameplates.units[unit][auraType].sourceText[info[#info]] end, function(info, value) E.db.nameplates.units[unit][auraType].sourceText[info[#info]] = value NP:ConfigureAll() end)
	group.args.sourceGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.sourceGroup.args.class = ACH:Toggle(L["Use Class Color"], nil, 2)
	group.args.sourceGroup.args.position = ACH:Select(L["Position"], nil, 4, C.Values.AllPoints)
	group.args.sourceGroup.args.length = ACH:Range(L["Length"], nil, 5, { min = 0, max = 12, step = 1 })
	group.args.sourceGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -80, max = 80, step = 1 })
	group.args.sourceGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -80, max = 80, step = 1 })
	group.args.sourceGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 10)
	group.args.sourceGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 11, C.Values.FontSize)
	group.args.sourceGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], L["Set the font outline."], 12)

	group.args.midnightGroup = ACH:Group(E.Retail and L["Filters"] or L["Filters: Midnight"], nil, 50, nil, nil, nil, nil, function() return not E.Retail and not E.db.nameplates.units[unit][auraType].useMidnight end)
	group.args.midnightGroup.args.isAuraPlayer = ACH:Toggle(L["Player Auras"], nil, 1)
	group.args.midnightGroup.args.isAuraRaid = ACH:Toggle(L["Raid Auras"], nil, 2)
	group.args.midnightGroup.args.isAuraNameplate = ACH:Toggle(L["Nameplate Auras"], nil, 3, nil, nil, nil, nil, nil, nil, true)
	group.args.midnightGroup.args.isAuraDefensive = ACH:Toggle(L["Defensive Auras"], nil, 4, nil, nil, nil, nil, nil, nil, not E.Retail)

	group.args.legacyGroup = ACH:Group(L["Filters: Legacy"], nil, 50, nil, nil, nil, nil, function() return E.Retail or E.db.nameplates.units[unit][auraType].useMidnight end)
	group.args.legacyGroup.args.minDuration = ACH:Range(L["Minimum Duration"], L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."], 1, { min = 0, max = 10800, step = 1 })
	group.args.legacyGroup.args.maxDuration = ACH:Range(L["Maximum Duration"], L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."], 2, { min = 0, max = 10800, step = 1 })
	group.args.legacyGroup.args.jumpToFilter = ACH:Execute(L["Filters Page"], L["Shortcut to global filters."], 3, function() ACD:SelectGroup('ElvUI', 'filters') end)
	group.args.legacyGroup.args.specialFilters = ACH:Select(L["Add Special Filter"], L["These filters don't use a list of spells like the regular filters. Instead, they use the WoW API and some code logic to determine if an aura should be allowed or blocked."], 4, function() wipe(filters) local list = E.global.unitframe.specialFilters if not (list and next(list)) then return filters end for filter in pairs(list) do filters[filter] = L[filter] end return filters end, nil, nil, nil, function(_, value) C.SetFilterPriority(E.db.nameplates.units, unit, auraType, value) NP:ConfigureAll() end, nil, nil, true)
	group.args.legacyGroup.args.filter = ACH:Select(L["Add Regular Filter"], L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the Filters section of the config."], 5, function() wipe(filters) local list = E.global.unitframe.aurafilters if not (list and next(list)) then return filters end for filter in pairs(list) do filters[filter] = L[filter] end return filters end, nil, nil, nil, function(_, value) C.SetFilterPriority(E.db.nameplates.units, unit, auraType, value) NP:ConfigureAll() end)
	group.args.legacyGroup.args.resetPriority = ACH:Execute(L["Reset Priority"], L["Reset filter priority to the default state."], 7, function() E.db.nameplates.units[unit][auraType].priority = P.nameplates.units[unit][auraType].priority NP:ConfigureAll() end)

	group.args.legacyGroup.args.filterPriority = ACH:MultiSelect(L["Filter Priority"], nil, 8, function() local str = E.db.nameplates.units[unit][auraType].priority if str == '' then return {} end return {strsplit(',', str)} end, nil, nil, function(_, value) local str = E.db.nameplates.units[unit][auraType].priority if str == '' then return end local tbl = {strsplit(',', str)} return tbl[value] end, function() NP:ConfigureAll() end)
	group.args.legacyGroup.args.filterPriority.dragdrop = true
	group.args.legacyGroup.args.filterPriority.dragGetTitle = C.DragGetTitle
	group.args.legacyGroup.args.filterPriority.dragGetDesc = C.DragGetDesc
	group.args.legacyGroup.args.filterPriority.dragOnLeave = E.noop -- keep it here
	group.args.legacyGroup.args.filterPriority.dragOnEnter = function(info) carryFilterTo = info.obj.value end
	group.args.legacyGroup.args.filterPriority.dragOnMouseDown = function(info) carryFilterFrom, carryFilterTo = info.obj.value, nil end
	group.args.legacyGroup.args.filterPriority.dragOnMouseUp = function() C.SetFilterPriority(E.db.nameplates.units, unit, auraType, carryFilterTo, nil, carryFilterFrom) carryFilterFrom, carryFilterTo = nil, nil end
	group.args.legacyGroup.args.filterPriority.dragOnClick = function(_, button) C.SetFilterPriority(E.db.nameplates.units, unit, auraType, carryFilterFrom, button == 'RightButton', nil, button == 'LeftButton' and IsShiftKeyDown(), button == 'LeftButton' and IsControlKeyDown()) end
	group.args.legacyGroup.args.spacer1 = ACH:Description(L["FILTER_PRIORITY_DESC"], 9)

	return group
end

local function GetUnitSettings(unit, name)
	local copyValues = {}

	for x, y in pairs(NP.db.units) do
		if (type(y) == 'table' and x ~= unit) then
			copyValues[x] = L[x]
		end
	end

	local group = ACH:Group(name, nil, ORDER, 'tree', function(info) return E.db.nameplates.units[unit][info[#info]] end, function(info, value) E.db.nameplates.units[unit][info[#info]] = value NP:ConfigureAll() end, function() return not E.NamePlates.Initialized end, unit == 'PLAYER' and not E.Retail)
	group.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.showTestFrame = ACH:Execute(L["Show/Hide Test Frame"], nil, 2, function() if not NP.TestFrame:IsEnabled() or NP.TestFrame.frameType ~= unit then NP.TestFrame:Enable() NP.TestFrame.frameType = unit NP:NamePlateCallBack(NP.TestFrame, 'NAME_PLATE_UNIT_ADDED') NP.TestFrame:UpdateAllElements('ForceUpdate') else NP:DisablePlate(NP.TestFrame) NP.TestFrame:Disable() end end)
	group.args.defaultSettings = ACH:Execute(L["Default Settings"], L["Set Settings to Default"], 3, function() NP:ResetSettings(unit) NP:ConfigureAll() end)
	group.args.copySettings = ACH:Select(L["Copy settings from"], L["Copy settings from another unit."], 4, copyValues, nil, nil, C.Blank, function(_, value) NP:CopySettings(value, unit) NP:ConfigureAll() end)

	group.args.general = ACH:Group(L["General"], nil, 5, nil, function(info) return E.db.nameplates.units[unit][info[#info]] end, function(info, value) E.db.nameplates.units[unit][info[#info]] = value NP:SetCVars() NP:ConfigureAll() end)
	group.args.general.args.visibilityShortcut = ACH:Execute(L["Visibility"], nil, 100, function() ACD:SelectGroup('ElvUI', 'nameplates', 'generalGroup', 'general', 'plateVisibility') end)
	group.args.general.args.nameOnly = ACH:Toggle(L["Name Only"], nil, 101)
	group.args.general.args.showTitle = ACH:Toggle(L["Show Title"], L["Title will only appear if Name Only is enabled or triggered in a Style Filter."], 102)
	group.args.general.inline = true

	group.args.aurasGroup = ACH:Group(L["Auras"], nil, 5, 'tab')
	group.args.aurasGroup.args.smartAuraPosition = ACH:Select(L["Smart Aura Position"], L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."], 1, C.Values.SmartAuraPositions)
	group.args.aurasGroup.args.auras = GetUnitAuras(unit, 'auras')
	group.args.aurasGroup.args.buffs = GetUnitAuras(unit, 'buffs')
	group.args.aurasGroup.args.debuffs = GetUnitAuras(unit, 'debuffs')

	group.args.healthGroup = ACH:Group(L["Health"], nil, 10, nil, function(info) return E.db.nameplates.units[unit].health[info[#info]] end, function(info, value) E.db.nameplates.units[unit].health[info[#info]] = value NP:ConfigureAll() end)
	group.args.healthGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, nil, nil, nil, function() return unit == 'PLAYER' end)
	group.args.healthGroup.args.height = ACH:Range(L["Height"], nil, 3, { min = MIN_HEIGHT, max = MAX_HEIGHT, step = 1 })
	group.args.healthGroup.args.width = ACH:Range(L["Width"], nil, 4, { min = MIN_HEIGHT, max = MAX_WIDTH, step = 1 })
	group.args.healthGroup.args.healPrediction = ACH:Toggle(L["Heal Prediction"], nil, 5)
	group.args.healthGroup.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 6)

	group.args.healthGroup.args.textGroup = ACH:Group(L["Text"], nil, 200, nil, function(info) return E.db.nameplates.units[unit].health.text[info[#info]] end, function(info, value) E.db.nameplates.units[unit].health.text[info[#info]] = value NP:ConfigureAll() end)
	group.args.healthGroup.args.textGroup.inline = true
	group.args.healthGroup.args.textGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.healthGroup.args.textGroup.args.position = ACH:Select(L["Position"], nil, 2, { CENTER = L["CENTER"], TOPLEFT = L["TOPLEFT"], BOTTOMLEFT = L["BOTTOMLEFT"], TOPRIGHT = L["TOPRIGHT"], BOTTOMRIGHT = L["BOTTOMRIGHT"] })
	group.args.healthGroup.args.textGroup.args.parent = ACH:Select(L["Parent"], nil, 3, { Nameplate = L["Nameplate"], Health = L["Health"] })
	group.args.healthGroup.args.textGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -100, max = 100, step = 1 })
	group.args.healthGroup.args.textGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.healthGroup.args.textGroup.args.format = ACH:Input(L["Text Format"], nil, 6, nil, TEXT_FORMAT_WIDTH)
	group.args.healthGroup.args.textGroup.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 7, function() E.db.nameplates.units[unit].health.text.format = P.nameplates.units[unit].health.text.format NP:ConfigureAll() end)

	group.args.healthGroup.args.useClassificationColor = ACH:Toggle(E.NewSign..L["Use Classification Color"], nil, 10)

	group.args.healthGroup.args.textGroup.args.fontGroup = ACH:Group('', nil, 20)
	group.args.healthGroup.args.textGroup.args.fontGroup.inline = true
	group.args.healthGroup.args.textGroup.args.fontGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.healthGroup.args.textGroup.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.healthGroup.args.textGroup.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)

	group.args.powerGroup = ACH:Group(L["Power"], nil, 15, nil, function(info) return E.db.nameplates.units[unit].power[info[#info]] end, function(info, value) E.db.nameplates.units[unit].power[info[#info]] = value NP:ConfigureAll() end)
	group.args.powerGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.powerGroup.args.hideWhenEmpty = ACH:Toggle(L["Hide When Empty"], nil, 2)
	group.args.powerGroup.args.displayAltPower = ACH:Toggle(L["Swap to Alt Power"], nil, 3)
	group.args.powerGroup.args.useAtlas = ACH:Toggle(L["Use Atlas Textures"], nil, 4)
	group.args.powerGroup.args.useClassColor = ACH:Toggle(L["Use Class Color"], nil, 5)
	group.args.powerGroup.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 7)
	group.args.powerGroup.args.width = ACH:Range(L["Width"], nil, 8, { min = MIN_WIDTH, max = MAX_WIDTH, step = 1 })
	group.args.powerGroup.args.height = ACH:Range(L["Height"], nil, 9, { min = MIN_HEIGHT, max = MAX_HEIGHT, step = 1 })
	group.args.powerGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 10, { min = -100, max = 100, step = 1 })
	group.args.powerGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 11, { min = -100, max = 100, step = 1 })
	group.args.powerGroup.args.anchorPoint = ACH:Select(L["Anchor Point"], nil, 12, C.Values.AllPoints)

	group.args.powerGroup.args.textGroup = ACH:Group(L["Text"], nil, 200, nil, function(info) return E.db.nameplates.units[unit].power.text[info[#info]] end, function(info, value) E.db.nameplates.units[unit].power.text[info[#info]] = value NP:ConfigureAll() end)
	group.args.powerGroup.args.textGroup.inline = true
	group.args.powerGroup.args.textGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.powerGroup.args.textGroup.args.position = ACH:Select(L["Position"], nil, 2, { CENTER = L["CENTER"], TOPLEFT = L["TOPLEFT"], BOTTOMLEFT = L["BOTTOMLEFT"], TOPRIGHT = L["TOPRIGHT"], BOTTOMRIGHT = L["BOTTOMRIGHT"] })
	group.args.powerGroup.args.textGroup.args.parent = ACH:Select(L["Parent"], nil, 3, { Nameplate = L["Nameplate"], Health = L["Health"] })
	group.args.powerGroup.args.textGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -100, max = 100, step = 1 })
	group.args.powerGroup.args.textGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.powerGroup.args.textGroup.args.format = ACH:Input(L["Text Format"], nil, 6, nil, TEXT_FORMAT_WIDTH)
	group.args.powerGroup.args.textGroup.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 7, function() E.db.nameplates.units[unit].power.text.format = P.nameplates.units[unit].power.text.format NP:ConfigureAll() end)

	group.args.powerGroup.args.textGroup.args.fontGroup = ACH:Group('', nil, 10)
	group.args.powerGroup.args.textGroup.args.fontGroup.inline = true
	group.args.powerGroup.args.textGroup.args.fontGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.powerGroup.args.textGroup.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.powerGroup.args.textGroup.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)

	group.args.castGroup = ACH:Group(L["Cast Bar"], nil, 20, 'tab', function(info) return E.db.nameplates.units[unit].castbar[info[#info]] end, function(info, value) E.db.nameplates.units[unit].castbar[info[#info]] = value NP:ConfigureAll() end)
	group.args.castGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.castGroup.args.sourceInterrupt = ACH:Toggle(L["Display Interrupt Source"], L["Display the unit name who interrupted a spell on the castbar. You should increase the Time to Hold to show properly."], 2)
	group.args.castGroup.args.sourceInterruptClassColor = ACH:Toggle(L["Class Color Source"], nil, 3, nil, nil, nil, nil, nil, function() return not E.db.nameplates.units[unit].castbar.sourceInterrupt end)
	group.args.castGroup.args.smoothbars = ACH:Toggle(L["Smooth Bars"], L["Bars will transition smoothly."], 5)

	-- order 4 is player Display Target
	group.args.castGroup.args.generalGroup = ACH:Group(L["General"], nil, 10)
	group.args.castGroup.args.generalGroup.args.timeToHold = ACH:Range(L["Time To Hold"], L["How many seconds the castbar should stay visible after the cast failed or was interrupted."], 5, { min = 0, max = 5, step = .1 })
	group.args.castGroup.args.generalGroup.args.width = ACH:Range(L["Width"], nil, 6, { min = MIN_WIDTH, max = MAX_WIDTH, step = 1 })
	group.args.castGroup.args.generalGroup.args.height = ACH:Range(L["Height"], nil, 7, { min = MIN_HEIGHT, max = MAX_HEIGHT, step = 1 })
	group.args.castGroup.args.generalGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 8, { min = -300, softMin = -100, softMax = 100, max = 300, step = 1 })
	group.args.castGroup.args.generalGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 9, { min = -300, softMin = -100, softMax = 100, max = 300, step = 1 })
	group.args.castGroup.args.generalGroup.args.anchorPoint = ACH:Select(L["Anchor Point"], nil, 10, C.Values.AllPoints)

	group.args.castGroup.args.generalGroup.args.iconGroup = ACH:Group(L["Icon"], nil, 21)
	group.args.castGroup.args.generalGroup.args.iconGroup.args.showIcon = ACH:Toggle(L["Show Icon"], nil, 1)
	group.args.castGroup.args.generalGroup.args.iconGroup.args.iconPosition = ACH:Select(L["Position"], nil, 3, { LEFT = L["Left"], RIGHT = L["Right"] })
	group.args.castGroup.args.generalGroup.args.iconGroup.args.iconSize = ACH:Range(L["Icon Size"], nil, 3, { min = 4, max = 40, step = 1 })
	group.args.castGroup.args.generalGroup.args.iconGroup.args.iconOffsetX = ACH:Range(L["X-Offset"], nil, 8, { min = -100, max = 100, step = 1 })
	group.args.castGroup.args.generalGroup.args.iconGroup.args.iconOffsetY = ACH:Range(L["Y-Offset"], nil, 9, { min = -100, max = 100, step = 1 })
	group.args.castGroup.args.generalGroup.args.iconGroup.inline = true

	group.args.castGroup.args.textGroup = ACH:Group(L["Text"], nil, 20)
	group.args.castGroup.args.textGroup.args.hideSpellName = ACH:Toggle(L["Hide Spell Name"], nil, 1)
	group.args.castGroup.args.textGroup.args.hideTime = ACH:Toggle(L["Hide Time"], nil, 2)
	group.args.castGroup.args.textGroup.args.textPosition = ACH:Select(L["Position"], nil, 5, { ONBAR = L["Cast Bar"], ABOVE = L["Above"], BELOW = L["Below"] })
	group.args.castGroup.args.textGroup.args.castTimeFormat = ACH:Select(L["Cast Time Format"], nil, 6, { CURRENT = L["Current"], CURRENTMAX = L["Current / Max"], REMAINING = L["Remaining"], REMAININGMAX = L["Remaining / Max"] })
	group.args.castGroup.args.textGroup.args.channelTimeFormat = ACH:Select(L["Channel Time Format"], nil, 7, { CURRENT = L["Current"], CURRENTMAX = L["Current / Max"], REMAINING = L["Remaining"], REMAININGMAX = L["Remaining / Max"] })

	group.args.castGroup.args.textGroup.args.time = ACH:Group(L["Time Options"], nil, 10)
	group.args.castGroup.args.textGroup.args.time.args.timeXOffset = ACH:Range(L["X-Offset"], nil, 6, { min = -100, max = 100, step = 1 })
	group.args.castGroup.args.textGroup.args.time.args.timeYOffset = ACH:Range(L["Y-Offset"], nil, 7, { min = -100, max = 100, step = 1 })
	group.args.castGroup.args.textGroup.args.time.inline = true

	group.args.castGroup.args.textGroup.args.text = ACH:Group(L["Text Options"], nil, 11)
	group.args.castGroup.args.textGroup.args.text.args.textXOffset = ACH:Range(L["X-Offset"], nil, 8, { min = -100, max = 100, step = 1 })
	group.args.castGroup.args.textGroup.args.text.args.textYOffset = ACH:Range(L["Y-Offset"], nil, 9, { min = -100, max = 100, step = 1 })
	group.args.castGroup.args.textGroup.args.text.args.nameLength = ACH:Range(L["Name Length"], nil, 10, { min = 0, max = 100, step = 1 })
	group.args.castGroup.args.textGroup.args.text.inline = true

	group.args.castGroup.args.textGroup.args.fontGroup = ACH:Group(L["Font"], nil, 30)
	group.args.castGroup.args.textGroup.args.fontGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.castGroup.args.textGroup.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.castGroup.args.textGroup.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)
	group.args.castGroup.args.textGroup.args.fontGroup.inline = true

	group.args.privateAuras = ACH:Group(L["Private Auras"], nil, 35, nil, function(info) return E.db.nameplates.units[unit].privateAuras[info[#info]] end, function(info, value) E.db.nameplates.units[unit].privateAuras[info[#info]] = value NP:ConfigureAll() end, nil, not E.Retail)
	group.args.privateAuras.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.privateAuras.args.countdownFrame = ACH:Toggle(L["Cooldown Spiral"], nil, 3)
	group.args.privateAuras.args.countdownNumbers = ACH:Toggle(L["Cooldown Numbers"], nil, 4)
	group.args.privateAuras.args.borderScale = ACH:Range(L["Border Scale"], nil, 5, { min = -5, max = 10, step = 0.01 })

	group.args.privateAuras.args.icon = ACH:Group(L["Icon"], nil, 10, nil, function(info) return E.db.nameplates.units[unit].privateAuras.icon[info[#info]] end, function(info, value) E.db.nameplates.units[unit].privateAuras.icon[info[#info]] = value NP:ConfigureAll() end)
	group.args.privateAuras.args.icon.args.point = ACH:Select(L["Direction"], nil, 1, C.Values.EdgePositions)
	group.args.privateAuras.args.icon.args.offset = ACH:Range(L["Offset"], nil, 2, { min = -4, max = 64, step = 1 })
	group.args.privateAuras.args.icon.args.amount = ACH:Range(L["Amount"], nil, 3, { min = 1, max = 5, step = 1 })
	group.args.privateAuras.args.icon.args.size = ACH:Range(L["Size"], nil, 4, { min = 6, max = 80, step = 1 })
	group.args.privateAuras.args.icon.inline = true

	group.args.privateAuras.args.duration = ACH:Group(L["Duration"], nil, 20, nil, function(info) return E.db.nameplates.units[unit].privateAuras.duration[info[#info]] end, function(info, value) E.db.nameplates.units[unit].privateAuras.duration[info[#info]] = value NP:ConfigureAll() end)
	group.args.privateAuras.args.duration.args.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, 100)
	group.args.privateAuras.args.duration.args.point = ACH:Select(L["Point"], nil, 5, C.Values.AllPoints)
	group.args.privateAuras.args.duration.args.offsetX = ACH:Range(L["X-Offset"], nil, 6, { min = -100, max = 100, step = 1 })
	group.args.privateAuras.args.duration.args.offsetY = ACH:Range(L["Y-Offset"], nil, 7, { min = -100, max = 100, step = 1 })
	group.args.privateAuras.args.duration.inline = true

	group.args.privateAuras.args.parent = ACH:Group(L["Holder"], nil, 20, nil, function(info) return E.db.nameplates.units[unit].privateAuras.parent[info[#info]] end, function(info, value) E.db.nameplates.units[unit].privateAuras.parent[info[#info]] = value NP:ConfigureAll() end)
	group.args.privateAuras.args.parent.args.point = ACH:Select(L["Point"], nil, 5, C.Values.AllPoints)
	group.args.privateAuras.args.parent.args.offsetX = ACH:Range(L["X-Offset"], nil, 6, { min = -100, max = 100, step = 1 })
	group.args.privateAuras.args.parent.args.offsetY = ACH:Range(L["Y-Offset"], nil, 7, { min = -100, max = 100, step = 1 })
	group.args.privateAuras.args.parent.inline = true

	group.args.portraitGroup = ACH:Group(L["Portrait"], nil, 40, nil, function(info) return E.db.nameplates.units[unit].portrait[info[#info]] end, function(info, value) E.db.nameplates.units[unit].portrait[info[#info]] = value NP:ConfigureAll() end)
	group.args.portraitGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.portraitGroup.args.width = ACH:Range(L["Width"], nil, 2, { min = 12, max = 64, step = 1 })
	group.args.portraitGroup.args.height = ACH:Range(L["Height"], nil, 3, { min = 12, max = 64, step = 1 })
	group.args.portraitGroup.args.position = ACH:Select(L["Position"], nil, 4, C.Values.AllPositions)
	group.args.portraitGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.portraitGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -100, max = 100, step = 1 })

	group.args.levelGroup = ACH:Group(L["Level"], nil, 45, nil, function(info) return E.db.nameplates.units[unit].level[info[#info]] end, function(info, value) E.db.nameplates.units[unit].level[info[#info]] = value NP:ConfigureAll() end)
	group.args.levelGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.levelGroup.args.position = ACH:Select(L["Position"], nil, 2, { CENTER = L["CENTER"], TOPLEFT = L["TOPLEFT"], BOTTOMLEFT = L["BOTTOMLEFT"], TOPRIGHT = L["TOPRIGHT"], BOTTOMRIGHT = L["BOTTOMRIGHT"] })
	group.args.levelGroup.args.parent = ACH:Select(L["Parent"], nil, 3, { Nameplate = L["Nameplate"], Health = L["Health"] })
	group.args.levelGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -100, max = 100, step = 1 })
	group.args.levelGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.levelGroup.args.format = ACH:Input(L["Text Format"], nil, 6, nil, TEXT_FORMAT_WIDTH)
	group.args.levelGroup.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 7, function() E.db.nameplates.units[unit].level.format = P.nameplates.units[unit].level.format NP:ConfigureAll() end)

	group.args.levelGroup.args.fontGroup = ACH:Group('', nil, 10)
	group.args.levelGroup.args.fontGroup.inline = true
	group.args.levelGroup.args.fontGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.levelGroup.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.levelGroup.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)

	group.args.nameGroup = ACH:Group(L["Name"], nil, 50, nil, function(info) return E.db.nameplates.units[unit].name[info[#info]] end, function(info, value) E.db.nameplates.units[unit].name[info[#info]] = value NP:ConfigureAll() end)
	group.args.nameGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.nameGroup.args.position = ACH:Select(L["Position"], nil, 2, { CENTER = L["CENTER"], TOPLEFT = L["TOPLEFT"], BOTTOMLEFT = L["BOTTOMLEFT"], TOPRIGHT = L["TOPRIGHT"], BOTTOMRIGHT = L["BOTTOMRIGHT"] })
	group.args.nameGroup.args.parent = ACH:Select(L["Parent"], nil, 3, { Nameplate = L["Nameplate"], Health = L["Health"] })
	group.args.nameGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -100, max = 100, step = 1 })
	group.args.nameGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.nameGroup.args.format = ACH:Input(L["Text Format"], nil, 6, nil, TEXT_FORMAT_WIDTH)
	group.args.nameGroup.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 7, function() E.db.nameplates.units[unit].name.format = P.nameplates.units[unit].name.format NP:ConfigureAll() end)

	group.args.nameGroup.args.fontGroup = ACH:Group('', nil, 10)
	group.args.nameGroup.args.fontGroup.inline = true
	group.args.nameGroup.args.fontGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.nameGroup.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.nameGroup.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)

	group.args.titleGroup = ACH:Group(L["UNIT_NAME_PLAYER_TITLE"], nil, 55, nil, function(info) return E.db.nameplates.units[unit].title[info[#info]] end, function(info, value) E.db.nameplates.units[unit].title[info[#info]] = value NP:ConfigureAll() end)
	group.args.titleGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.titleGroup.args.position = ACH:Select(L["Position"], nil, 2, { CENTER = L["CENTER"], TOPLEFT = L["TOPLEFT"], BOTTOMLEFT = L["BOTTOMLEFT"], TOPRIGHT = L["TOPRIGHT"], BOTTOMRIGHT = L["BOTTOMRIGHT"] })
	group.args.titleGroup.args.parent = ACH:Select(L["Parent"], nil, 3, { Nameplate = L["Nameplate"], Health = L["Health"] })
	group.args.titleGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -100, max = 100, step = 1 })
	group.args.titleGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.titleGroup.args.format = ACH:Input(L["Text Format"], nil, 6, nil, TEXT_FORMAT_WIDTH)
	group.args.titleGroup.args.text_reset = ACH:Execute(L["Reset Text"], L["Reset the Text Format to default."], 7, function() E.db.nameplates.units[unit].title.format = P.nameplates.units[unit].title.format NP:ConfigureAll() end)

	group.args.titleGroup.args.fontGroup = ACH:Group('', nil, 1
		)
	group.args.titleGroup.args.fontGroup.inline = true
	group.args.titleGroup.args.fontGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 1)
	group.args.titleGroup.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
	group.args.titleGroup.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)

	group.args.pvpindicator = ACH:Group(L["PvP Indicator"], L["Horde / Alliance / Honor Info"], 60, nil, function(info) return E.db.nameplates.units[unit].pvpindicator[info[#info]] end, function(info, value) E.db.nameplates.units[unit].pvpindicator[info[#info]] = value NP:ConfigureAll() end)
	group.args.pvpindicator.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.pvpindicator.args.showBadge = ACH:Toggle(L["Show Badge"], L["Show PvP Badge Indicator if available"], 2)
	group.args.pvpindicator.args.size = ACH:Range(L["Size"], nil, 3, { min = 12, max = 64, step = 1 })
	group.args.pvpindicator.args.position = ACH:Select(L["Position"], nil, 4, C.Values.AllPositions)
	group.args.pvpindicator.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.pvpindicator.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -100, max = 100, step = 1 })

	group.args.raidTargetIndicator = ACH:Group(L["Target Marker Icon"], nil, 65, nil, function(info) return E.db.nameplates.units[unit].raidTargetIndicator[info[#info]] end, function(info, value) E.db.nameplates.units[unit].raidTargetIndicator[info[#info]] = value NP:ConfigureAll() end)
	group.args.raidTargetIndicator.args.enable = ACH:Toggle(L["Enable"], nil, 1)
	group.args.raidTargetIndicator.args.size = ACH:Range(L["Size"], nil, 3, { min = 12, max = 64, step = 1 })
	group.args.raidTargetIndicator.args.position = ACH:Select(L["Position"], nil, 4, C.Values.AllPositions)
	group.args.raidTargetIndicator.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	group.args.raidTargetIndicator.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -100, max = 100, step = 1 })

	if unit == 'PLAYER' then
		group.args.classBarGroup = ACH:Group(L["Class Bar"], nil, 80, nil, function(info) return E.db.nameplates.units[unit].classpower[info[#info]] end, function(info, value) E.db.nameplates.units[unit].classpower[info[#info]] = value NP:ConfigureAll() end)
		group.args.classBarGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
		group.args.classBarGroup.args.classColor = ACH:Toggle(L["Use Class Color"], nil, 2, nil, nil, nil, nil, nil, nil, not E.Retail and E.myclass == 'DEATHKNIGHT')
		group.args.classBarGroup.args.width = ACH:Range(L["Width"], nil, 3, { min = MIN_WIDTH, max = MAX_WIDTH, step = 1 })
		group.args.classBarGroup.args.height = ACH:Range(L["Height"], nil, 4, { min = MIN_HEIGHT, max = MAX_HEIGHT, step = 1 })
		group.args.classBarGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
		group.args.classBarGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -100, max = 100, step = 1 })
		group.args.classBarGroup.args.sortDirection = ACH:Select(L["Sort Direction"], L["Defines the sort order of the selected sort method."], 7, { asc = L["Ascending"], desc = L["Descending"], NONE = L["None"] }, nil, nil, nil, nil, nil, function() return (E.myclass ~= 'DEATHKNIGHT') end)

		group.args.castGroup.args.targetGroup = GetTargetText(unit)

		group.args.general.args.useStaticPosition = ACH:Toggle(L["Use Static Position"], L["When enabled the nameplate will stay visible in a locked position."], 105, nil, nil, nil, nil, nil, function() return not E.db.nameplates.units[unit].enable end)
	elseif unit == 'FRIENDLY_PLAYER' or unit == 'ENEMY_PLAYER' then
		group.args.general.args.markHealers = ACH:Toggle(L["Healer Icon"], L["Display a healer icon over known healers inside battlegrounds or arenas."], 105)
		group.args.general.args.markTanks = ACH:Toggle(L["Tank Icon"], L["Display a tank icon over known tanks inside battlegrounds or arenas."], 106)
	elseif unit == 'ENEMY_NPC' or unit == 'FRIENDLY_NPC' then
		group.args.eliteIcon = ACH:Group(L["Elite Icon"], nil, 75, nil, function(info) return E.db.nameplates.units[unit].eliteIcon[info[#info]] end, function(info, value) E.db.nameplates.units[unit].eliteIcon[info[#info]] = value NP:ConfigureAll() end)
		group.args.eliteIcon.args.enable = ACH:Toggle(L["Enable"], nil, 1)
		group.args.eliteIcon.args.size = ACH:Range(L["Size"], nil, 3, { min = 12, max = 64, step = 1 })
		group.args.eliteIcon.args.position = ACH:Select(L["Position"], nil, 4, C.Values.AllPositions)
		group.args.eliteIcon.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
		group.args.eliteIcon.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -100, max = 100, step = 1 })

		group.args.castGroup.args.targetGroup = GetTargetText(unit)

		group.args.questIcon = ACH:Group(L["Quest Icon"], nil, 70, nil, function(info) return E.db.nameplates.units[unit].questIcon[info[#info]] end, function(info, value) E.db.nameplates.units[unit].questIcon[info[#info]] = value NP:ConfigureAll() end, nil, E.Classic)
		group.args.questIcon.args.enable = ACH:Toggle(L["Enable"], nil, 1)
		group.args.questIcon.args.hideIcon = ACH:Toggle(L["Hide Icon"], nil, 2)
		group.args.questIcon.args.position = ACH:Select(L["Position"], nil, 3, C.Values.AllPositions)
		group.args.questIcon.args.spacer1 = ACH:Spacer(5, 'full')
		group.args.questIcon.args.size = ACH:Range(L["Size"], nil, 6, { min = 12, max = 64, step = 1 })
		group.args.questIcon.args.spacing = ACH:Range(L["Spacing"], nil, 7, { min = -20, max = 20, step = 1 })
		group.args.questIcon.args.xOffset = ACH:Range(L["X-Offset"], nil, 8, { min = -80, max = 80, step = 1 })
		group.args.questIcon.args.yOffset = ACH:Range(L["Y-Offset"], nil, 9, { min = -80, max = 80, step = 1 })

		group.args.questIcon.args.fontGroup = ACH:Group('', nil, 20)
		group.args.questIcon.args.fontGroup.inline = true
		group.args.questIcon.args.fontGroup.args.font = ACH:SharedMediaFont(L["Font"], nil, 1)
		group.args.questIcon.args.fontGroup.args.fontSize = ACH:Range(L["Font Size"], nil, 2, C.Values.FontSize)
		group.args.questIcon.args.fontGroup.args.fontOutline = ACH:FontFlags(L["Font Outline"], nil, 3)
		group.args.questIcon.args.fontGroup.args.spacer1 = ACH:Spacer(5, 'full')
		group.args.questIcon.args.fontGroup.args.textPosition = ACH:Select(L["Text Position"], nil, 6, C.Values.AllPoints)
		group.args.questIcon.args.fontGroup.args.textXOffset = ACH:Range(L["X-Offset"], nil, 7, { min = -20, max = 20, step = 1 })
		group.args.questIcon.args.fontGroup.args.textYOffset = ACH:Range(L["Y-Offset"], nil, 8, { min = -20, max = 20, step = 1 })
	end

	if unit == 'PLAYER' or unit == 'FRIENDLY_PLAYER' or unit == 'ENEMY_PLAYER' then
		group.args.healthGroup.args.useClassColor = ACH:Toggle(L["Use Class Color"], nil, 10)

		group.args.portraitGroup.args.classicon = ACH:Toggle(L["Class Icon"], nil, 20)
		group.args.portraitGroup.args.specicon = ACH:Toggle(L["Spec Icon"], nil, 21, nil, 21, nil, nil, nil, nil, nil, nil, not E.Retail)

		group.args.pvpclassificationindicator = ACH:Group(L["PvP Classification Indicator"], L["Cart / Flag / Orb / Assassin Bounty"], 70, nil, function(info) return E.db.nameplates.units[unit].pvpclassificationindicator[info[#info]] end, function(info, value) E.db.nameplates.units[unit].pvpclassificationindicator[info[#info]] = value NP:ConfigureAll() end)
		group.args.pvpclassificationindicator.args.enable = ACH:Toggle(L["Enable"], nil, 1)
		group.args.pvpclassificationindicator.args.size = ACH:Range(L["Size"], nil, 2, { min = 12, max = 64, step = 1 })
		group.args.pvpclassificationindicator.args.position = ACH:Select(L["Position"], nil, 3, C.Values.AllPositions)
		group.args.pvpclassificationindicator.args.xOffset = ACH:Range(L["X-Offset"], nil, 4, { min = -100, max = 100, step = 1 })
		group.args.pvpclassificationindicator.args.yOffset = ACH:Range(L["Y-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
	end

	ORDER = ORDER + 2
	return group
end

E.Options.args.nameplates = ACH:Group(L["Nameplates"], nil, 2, 'tab', function(info) return E.db.nameplates[info[#info]] end, function(info, value) E.db.nameplates[info[#info]] = value; NP:ConfigureAll() end)
local NamePlates = E.Options.args.nameplates.args

NamePlates.intro = ACH:Description(L["NAMEPLATE_DESC"], 0)
NamePlates.enable = ACH:Toggle(L["Enable"], nil, 1, nil, nil, nil, function(info) return E.private.nameplates[info[#info]] end, function(info, value) E.private.nameplates[info[#info]] = value E.ShowPopup = true end)
NamePlates.statusbar = ACH:SharedMediaStatusbar(L["StatusBar Texture"], nil, 2)
NamePlates.resetFilters = ACH:Execute(L["Reset Aura Filters"], nil, 3, function() E:StaticPopup_Show('RESET_NP_AF') end)
NamePlates.resetcvars = ACH:Execute(L["Reset CVars"], L["Reset Nameplate CVars to the ElvUI recommended defaults."], 4, function() NP:CVarReset() end, nil, true)
NamePlates.persistentFriendlyNP = ACH:Toggle(E.NewSign..L["Lock Friendly NPC Plates"], L["Prevent Friendly NPC nameplates from being reset to enabled on login."], 5, nil, nil, nil, nil, nil, nil, not E.Retail)

NamePlates.generalGroup = ACH:Group(L["General"], nil, 5, nil, nil, function(info, value) E.db.nameplates[info[#info]] = value NP:SetCVars() NP:ConfigureAll() end, function() return not E.NamePlates.Initialized end)
NamePlates.generalGroup.args.motionType = ACH:Select(L["UNIT_NAMEPLATES_TYPES"], L["Set to either stack nameplates vertically or allow them to overlap."], 1, { STACKED = L["UNIT_NAMEPLATES_TYPE_2"], OVERLAP = L["UNIT_NAMEPLATES_TYPE_1"] }, nil, nil, nil, nil, nil, E.Retail)
NamePlates.generalGroup.args.showEnemyCombat = ACH:Select(L["Enemy Combat Toggle"], L["Control enemy nameplates toggling on or off when in combat."], 2, { DISABLED = L["Disable"], TOGGLE_ON = L["Toggle On While In Combat"], TOGGLE_OFF = L["Toggle Off While In Combat"] }, nil, nil, nil, function(info, value) E.db.nameplates[info[#info]] = value NP:PLAYER_REGEN_ENABLED() end)
NamePlates.generalGroup.args.showFriendlyCombat = ACH:Select(L["Friendly Combat Toggle"], L["Control friendly nameplates toggling on or off when in combat."], 3, { DISABLED = L["Disable"], TOGGLE_ON = L["Toggle On While In Combat"], TOGGLE_OFF = L["Toggle Off While In Combat"] }, nil, nil, nil, function(info, value) E.db.nameplates[info[#info]] = value NP:PLAYER_REGEN_ENABLED() end)
NamePlates.generalGroup.args.clampToScreen = ACH:Toggle(L["Clamp Nameplates"], L["Clamp nameplates to the top of the screen when outside of view."], 4, nil, nil, 140)
NamePlates.generalGroup.args.highlight = ACH:Toggle(L["Hover Highlight"], nil, 5, nil, nil, 125)
NamePlates.generalGroup.args.fadeIn = ACH:Toggle(L["Alpha Fading"], nil, 6, nil, nil, 125)
NamePlates.generalGroup.args.spacer1 = ACH:Spacer(10, 'full')
NamePlates.generalGroup.args.multiplier = ACH:Range(E.NewSign..L["Multiplier"], L["Backdrop Multiplier"], 11, { softMin = 0.2, min = 0, softMax = 0.8, max = 1, step = 0.01 })
NamePlates.generalGroup.args.overlapV = ACH:Range(L["Overlap Vertical"], L["Percentage amount for vertical overlap of Nameplates."], 12, { min = 0, max = 3, step = .1 })
NamePlates.generalGroup.args.overlapH = ACH:Range(L["Overlap Horizontal"], L["Percentage amount for horizontal overlap of Nameplates."], 13, { min = 0, max = 3, step = .1 })
NamePlates.generalGroup.args.lowHealthThreshold = ACH:Range(L["Low Health Threshold"], L["Make the unitframe glow when it is below this percent of health."], 14, { min = 0, softMax = .5, max = .8, step = .01, isPercent = true })
NamePlates.generalGroup.args.loadDistance = ACH:Range(L["Load Distance"], L["Only load nameplates for units within this range."], 15, { min = 0, max = 41, step = 1 }, nil, nil, nil, nil, not (E.TBC or E.Wrath or E.Mists))

NamePlates.generalGroup.args.spacer2 = ACH:Spacer(20, 'full')
NamePlates.generalGroup.args.plateVisibility = ACH:Group(L["Visibility"], nil, 50)
NamePlates.generalGroup.args.plateVisibility.args.showAll = ACH:Toggle(L["UNIT_NAMEPLATES_AUTOMODE"], L["This option controls the Blizzard setting for whether or not the Nameplates should be shown."], 0, nil, nil, 250, function(info) return E.db.nameplates.visibility[info[#info]] end, function(info, value) E.db.nameplates.visibility[info[#info]] = value NP:SetCVars() NP:ConfigureAll() end)
NamePlates.generalGroup.args.plateVisibility.args.showAlways = ACH:Toggle(L["Always Show Player"], nil, 1, nil, nil, nil, function(info) return E.db.nameplates.units.PLAYER.visibility[info[#info]] end, function(info, value) E.db.nameplates.units.PLAYER.visibility[info[#info]] = value NP:SetCVars() NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.generalGroup.args.plateVisibility.args.playerVisibility = ACH:Group(L["Player"], nil, 5, nil, function(info) return E.db.nameplates.units.PLAYER.visibility[info[#info]] end, function(info, value) E.db.nameplates.units.PLAYER.visibility[info[#info]] = value NP:SetCVars() NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.generalGroup.args.plateVisibility.args.playerVisibility.inline = true
NamePlates.generalGroup.args.plateVisibility.args.playerVisibility.args.showInCombat = ACH:Toggle(L["Show In Combat"], nil, 1, nil, nil, nil, nil, nil, function() return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways end)
NamePlates.generalGroup.args.plateVisibility.args.playerVisibility.args.showWithTarget = ACH:Toggle(L["Show With Target"], L["When using Static Position, this option also requires the target to be attackable."], 2, nil, nil, nil, nil, nil, function() return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways end)
NamePlates.generalGroup.args.plateVisibility.args.playerVisibility.args.spacer1 = ACH:Spacer(3, 'full')
NamePlates.generalGroup.args.plateVisibility.args.playerVisibility.args.hideDelay = ACH:Range(L["Hide Delay"], nil, 4, { min = 0, max = 20, step = .01, bigStep = 1 }, nil, nil, nil, function() return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways end)
NamePlates.generalGroup.args.plateVisibility.args.playerVisibility.args.alphaDelay = ACH:Range(L["Delay Alpha"], nil, 5, { min = 0, max = 1, step = .01, bigStep = .1 }, nil, nil, nil, function() return not E.db.nameplates.units.PLAYER.enable or E.db.nameplates.units.PLAYER.visibility.showAlways end)
NamePlates.generalGroup.args.plateVisibility.args.enemyVisibility = ACH:MultiSelect(L["Enemy"], nil, 6, { guardians = L["Guardians"], minions = L["Minions"], minus = L["Minus"], pets = L["Pets"], totems = L["Totems"] }, nil, nil, function(_, key) return E.db.nameplates.visibility.enemy[key] end, function(_, key, value) E.db.nameplates.visibility.enemy[key] = value NP:SetCVars() NP:ConfigureAll() end, function() return not E.db.nameplates.visibility.showAll end)
NamePlates.generalGroup.args.plateVisibility.args.friendlyVisibility = ACH:MultiSelect(L["Friendly"], nil, 7, { guardians = L["Guardians"], minions = L["Minions"], npcs = L["NPC"], pets = L["Pets"], totems = L["Totems"] }, nil, nil, function(_, key) return E.db.nameplates.visibility.friendly[key] end, function(_, key, value) E.db.nameplates.visibility.friendly[key] = value NP:SetCVars() NP:ConfigureAll() end, function() return not E.db.nameplates.visibility.showAll end)

NamePlates.generalGroup.args.blizzardCVars = ACH:Group(E.NewSign..L["Blizzard CVars"], nil, 55)

do
	local cvarRanges = {
		nameplateLargerScale = { name = L["Larger Scale"], default = '1.2', max = 3, order = 20 },
		nameplateMinScale = { name = L["Min Scale"], default = '0.8', max = 3, order = 21 },
		nameplateMaxScale = { name = L["Max Scale"], default = '1.0', max = 3, order = 22 },
		nameplateSelectedScale = { name = L["Selected Scale"], default = (E.Retail and '1.2' or '1.0'), max = 4, order = 23 },

		nameplateMinAlpha = { name = L["Min Alpha"], default = '0.6', max = 1, order = 25 },
		nameplateMaxAlpha = { name = L["Max Alpha"], default = '1.0', max = 1, order = 26 },
		nameplateSelectedAlpha = { name = L["Selected Alpha"], default = '1.0', max = 1, order = 27 }
	}

	local cvarToggles = {
		nameplateOtherAtBase = L["Nameplate At Base"],
	}

	if E.Retail then
		cvarRanges.nameplatePlayerLargerScale = { name = L["Player Larger Scale"], default = '1.8', max = 3, order = 24 }
		cvarToggles.nameplateShowOnlyNameForFriendlyPlayerUnits  = L["Show Only Names"]
	else
		cvarRanges.nameplateNotSelectedAlpha = { name = L["Non Selected Alpha"], default = '0.5', max = 1, order = 28 }
		cvarToggles.nameplateShowOnlyNames = L["Show Only Names"]
	end

	local function ApplyCVar(key, value)
		if cvarToggles[key] then
			E:SetCVar(key, value and (key == 'nameplateOtherAtBase' and 2 or 1) or 0)

			if key == 'nameplateShowOnlyNames' or key == 'nameplateShowOnlyNameForFriendlyPlayerUnits' then
				E.db.nameplates.visibility.showOnlyNames = value
			end
		else
			E:SetCVar(key, value)
		end
	end

	local function CheckCVar(key)
		if key == 'nameplateShowOnlyNames' or key == 'nameplateShowOnlyNameForFriendlyPlayerUnits' then
			return E.db.nameplates.visibility.showOnlyNames
		elseif cvarRanges[key] then
			return tonumber(GetCVar(key)) or 0
		else
			return GetCVarBool(key)
		end
	end

	NamePlates.generalGroup.args.blizzardCVars.args.rangeSliders = ACH:Group(' ', nil, 20)
	NamePlates.generalGroup.args.blizzardCVars.args.rangeSliders.inline = true

	for cvar, data in next, cvarRanges do
		NamePlates.generalGroup.args.blizzardCVars.args.rangeSliders.args[cvar] = ACH:Range(data.name, data.desc or (data.default and format('%s %s', L["Default:"], data.default)) or '', data.order, { min = 0, max = data.max, step = 0.01, bigStep = 0.1 }, nil, function(info) return CheckCVar(info[#info]) end, function(info, value) ApplyCVar(info[#info], value) end)
	end

	NamePlates.generalGroup.args.blizzardCVars.args.cvars = ACH:MultiSelect(C.Blank, nil, 10, cvarToggles, nil, nil, function(_, key) return CheckCVar(key) end, function(_, key, value) ApplyCVar(key, value) end)
end

local envConditions = { party = L["Dungeons"], raid = L["Raids"], scenario = L["Scenario"], arena = L["Arena"], pvp = L["Battleground"], resting = L["Resting"], world = L["World"] }
NamePlates.generalGroup.args.enviromentConditions = ACH:Group(L["Environment Conditions"], nil, 60, nil, function(info) return E.db.nameplates.enviromentConditions[info[#info]] end, function(info, value) E.db.nameplates.enviromentConditions[info[#info]] = value NP:EnviromentConditionals() end)
NamePlates.generalGroup.args.enviromentConditions.args.enemyEnabled = ACH:Toggle(L["Enemy Enabled"], L["This option controls whether nameplates will follow the visibility settings below.\n\n|cffff3333Note:|r This will be overridden by the Enemy Combat Toggle."], 10, nil, nil, 250)
NamePlates.generalGroup.args.enviromentConditions.args.enemy = ACH:MultiSelect(L["Enemy"], nil, 11, envConditions, nil, nil, function(_, key) return E.db.nameplates.enviromentConditions.enemy[key] end, function(_, key, value) E.db.nameplates.enviromentConditions.enemy[key] = value NP:EnviromentConditionals() end, nil, function() return not E.db.nameplates.enviromentConditions.enemyEnabled end)
NamePlates.generalGroup.args.enviromentConditions.args.friendlyEnabled = ACH:Toggle(L["Friendly Enabled"], L["This option controls whether nameplates will follow the visibility settings below.\n\n|cffff3333Note:|r This will be overridden by the Friendly Combat Toggle."], 20, nil, nil, 250)
NamePlates.generalGroup.args.enviromentConditions.args.friendly = ACH:MultiSelect(L["Friendly"], nil, 21, envConditions, nil, nil, function(_, key) return E.db.nameplates.enviromentConditions.friendly[key] end, function(_, key, value) E.db.nameplates.enviromentConditions.friendly[key] = value NP:EnviromentConditionals() end, nil, function() return not E.db.nameplates.enviromentConditions.friendlyEnabled end)
NamePlates.generalGroup.args.enviromentConditions.args.stackingEnabled = ACH:Toggle(L["Stacking Enabled"], L["This option controls whether nameplates will follow the settings below.\n\n|cffff3333Note:|r This is an override to the Motion Type setting."], 30, nil, nil, 250)
NamePlates.generalGroup.args.enviromentConditions.args.stacking = ACH:MultiSelect(L["Stacking Plates"], nil, 31, envConditions, nil, nil, function(_, key) return E.db.nameplates.enviromentConditions.stackingNameplates[key] end, function(_, key, value) E.db.nameplates.enviromentConditions.stackingNameplates[key] = value NP:EnviromentConditionals() end, nil, function() return not E.db.nameplates.enviromentConditions.stackingEnabled end)

NamePlates.generalGroup.args.clickThrough = ACH:Group(L["Click Through"], nil, 65, nil, function(info) return E.db.nameplates.clickThrough[info[#info]] end)
NamePlates.generalGroup.args.clickThrough.args.personal = ACH:Toggle(L["Personal"], nil, 1, nil, nil, nil, nil, function(info, value) E.db.nameplates.clickThrough[info[#info]] = value NP:SetNamePlateSelfClickThrough() end)
NamePlates.generalGroup.args.clickThrough.args.friendly = ACH:Toggle(L["Friendly"], nil, 2, nil, nil, nil, nil, function(info, value) E.db.nameplates.clickThrough[info[#info]] = value NP:SetNamePlateFriendlyClickThrough() end)
NamePlates.generalGroup.args.clickThrough.args.enemy = ACH:Toggle(L["Enemy"], nil, 3, nil, nil, nil, nil, function(info, value) E.db.nameplates.clickThrough[info[#info]] = value NP:SetNamePlateEnemyClickThrough() end)

NamePlates.generalGroup.args.clickableRange = ACH:Group(L["Clickable Size"], nil, 70, nil, function(info) return E.db.nameplates.clickSize[info[#info]] end, function(info, value) E.db.nameplates.clickSize[info[#info]] = value NP:ConfigureAll() end)
NamePlates.generalGroup.args.clickableRange.args.width = ACH:Range(L["Clickable Width"], L["Change the width and controls how big of an area on the screen will accept clicks to target unit."], 1, { min = 1, max = MAX_WIDTH, step = 1 }, nil, nil, nil, nil, not E.Retail)
NamePlates.generalGroup.args.clickableRange.args.height = ACH:Range(L["Clickable Height"], L["Controls how big of an area on the screen will accept clicks to target unit."], 2, { min = 1, max = MAX_HEIGHT, step = 1 }, nil, nil, nil, nil, not E.Retail)

NamePlates.generalGroup.args.clickableRange.args.personal = ACH:Group(L["Personal"], nil, 1, nil, nil, nil, nil, E.Retail)
NamePlates.generalGroup.args.clickableRange.args.personal.inline = true
NamePlates.generalGroup.args.clickableRange.args.personal.args.personalWidth = ACH:Range(L["Clickable Width"], L["Change the width and controls how big of an area on the screen will accept clicks to target unit."], 1, { min = 1, max = MAX_WIDTH, step = 1 })
NamePlates.generalGroup.args.clickableRange.args.personal.args.personalHeight = ACH:Range(L["Clickable Height"], L["Controls how big of an area on the screen will accept clicks to target unit."], 2, { min = 1, max = MAX_HEIGHT, step = 1 })

NamePlates.generalGroup.args.clickableRange.args.friendly = ACH:Group(L["Friendly"], nil, 2, nil, nil, nil, nil, E.Retail)
NamePlates.generalGroup.args.clickableRange.args.friendly.inline = true
NamePlates.generalGroup.args.clickableRange.args.friendly.args.friendlyWidth = ACH:Range(L["Clickable Width"], L["Change the width and controls how big of an area on the screen will accept clicks to target unit."], 1, { min = 1, max = MAX_WIDTH, step = 1 })
NamePlates.generalGroup.args.clickableRange.args.friendly.args.friendlyHeight = ACH:Range(L["Clickable Height"], L["Controls how big of an area on the screen will accept clicks to target unit."], 2, { min = 1, max = MAX_HEIGHT, step = 1 })

NamePlates.generalGroup.args.clickableRange.args.enemy = ACH:Group(L["Enemy"], nil, 3, nil, nil, nil, nil, E.Retail)
NamePlates.generalGroup.args.clickableRange.args.enemy.inline = true
NamePlates.generalGroup.args.clickableRange.args.enemy.args.enemyWidth = ACH:Range(L["Clickable Width"], L["Change the width and controls how big of an area on the screen will accept clicks to target unit."], 1, { min = 1, max = MAX_WIDTH, step = 1 })
NamePlates.generalGroup.args.clickableRange.args.enemy.args.enemyHeight = ACH:Range(L["Clickable Height"], L["Controls how big of an area on the screen will accept clicks to target unit."], 2, { min = 1, max = MAX_HEIGHT, step = 1 })

NamePlates.generalGroup.args.cutaway = ACH:Group(L["Cutaway Bars"], nil, 75, nil, nil, nil, nil, E.Retail)
NamePlates.generalGroup.args.cutaway.args.health = ACH:Group(L["Health"], nil, 1, nil, function(info) return E.db.nameplates.cutaway.health[info[#info]] end, function(info, value) E.db.nameplates.cutaway.health[info[#info]] = value NP:ConfigureAll() end)
NamePlates.generalGroup.args.cutaway.args.health.inline = true
NamePlates.generalGroup.args.cutaway.args.health.args.enabled = ACH:Toggle(L["Enable"], nil, 1)
NamePlates.generalGroup.args.cutaway.args.health.args.forceBlankTexture = ACH:Toggle(L["Blank Texture"], nil, 2)
NamePlates.generalGroup.args.cutaway.args.health.args.lengthBeforeFade = ACH:Range(L["Fade Out Delay"], L["How much time before the cutaway health starts to fade."], 3, { min = .1, max = 1, step = .1 }, nil, nil, nil, function() return not E.db.nameplates.cutaway.health.enabled end)
NamePlates.generalGroup.args.cutaway.args.health.args.fadeOutTime = ACH:Range(L["Fade Out"], L["How long the cutaway health will take to fade out."], 4, { min = .1, max = 1, step = .1 }, nil, nil, nil, function() return not E.db.nameplates.cutaway.health.enabled end)

NamePlates.generalGroup.args.cutaway.args.power = ACH:Group(L["Power"], nil, 2, nil, function(info) return E.db.nameplates.cutaway.power[info[#info]] end, function(info, value) E.db.nameplates.cutaway.power[info[#info]] = value NP:ConfigureAll() end)
NamePlates.generalGroup.args.cutaway.args.power.inline = true
NamePlates.generalGroup.args.cutaway.args.power.args.enabled = ACH:Toggle(L["Enable"], nil, 1)
NamePlates.generalGroup.args.cutaway.args.power.args.forceBlankTexture = ACH:Toggle(L["Blank Texture"], nil, 2)
NamePlates.generalGroup.args.cutaway.args.power.args.lengthBeforeFade = ACH:Range(L["Fade Out Delay"], L["How much time before the cutaway power starts to fade."], 3, { min = .1, max = 1, step = .1 }, nil, nil, nil, function() return not E.db.nameplates.cutaway.power.enabled end)
NamePlates.generalGroup.args.cutaway.args.power.args.fadeOutTime = ACH:Range(L["Fade Out"], L["How long the cutaway power will take to fade out."], 4, { min = .1, max = 1, step = .1 }, nil, nil, nil, function() return not E.db.nameplates.cutaway.power.enabled end)

NamePlates.generalGroup.args.threatGroup = ACH:Group(L["Threat"], nil, 80, nil, function(info) return E.db.nameplates.threat[info[#info]] end, function(info, value) E.db.nameplates.threat[info[#info]] = value NP:ConfigureAll() end)
NamePlates.generalGroup.args.threatGroup.args.enable = ACH:Toggle(L["Enable"], nil, 0)
NamePlates.generalGroup.args.threatGroup.args.goodScale = ACH:Range(L["Good Scale"], nil, 1, { min = .5, max = 1.5, step = .01, isPercent = true }, nil, nil, nil, function() return not E.db.nameplates.threat.enable end)
NamePlates.generalGroup.args.threatGroup.args.badScale = ACH:Range(L["Bad Scale"], nil, 2, { min = .5, max = 1.5, step = .01, isPercent = true }, nil, nil, nil, function() return not E.db.nameplates.threat.enable end)
NamePlates.generalGroup.args.threatGroup.args.useThreatColor = ACH:Toggle(L["Use Threat Color"], nil, 3)
NamePlates.generalGroup.args.threatGroup.args.useSoloColor = ACH:Toggle(L["Use Solo Color"], L["Use solo threat color when not in a group."], 4, nil, nil, nil, nil, nil, function() return not E.db.nameplates.threat.useThreatColor end)
NamePlates.generalGroup.args.threatGroup.args.beingTankedByTank = ACH:Toggle(L["Off Tank"], L["Use Off Tank Color when another Tank has threat."], 5, nil, nil, nil, nil, nil, function() return not E.db.nameplates.threat.useThreatColor end)
NamePlates.generalGroup.args.threatGroup.args.beingTankedByPet = ACH:Toggle(L["Off Tank (Pets)"], nil, 6, nil, nil, nil, nil, nil, function() return not E.db.nameplates.threat.useThreatColor end)
NamePlates.generalGroup.args.threatGroup.args.indicator = ACH:Toggle(L["Show Icon"], nil, 7, nil, nil, nil, nil, nil, function() return not E.db.nameplates.threat.enable end)

NamePlates.generalGroup.args.widgetGroup = ACH:Group(L["Widget"], nil, 90, nil, function(info) return E.db.nameplates.widgets[info[#info]] end, function(info, value) E.db.nameplates.widgets[info[#info]] = value NP:ConfigureAll() end)
NamePlates.generalGroup.args.widgetGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 1, { min = -100, max = 100, step = 1 })
NamePlates.generalGroup.args.widgetGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 2, { min = -100, max = 100, step = 1 })
NamePlates.generalGroup.args.widgetGroup.args.below = ACH:Toggle(L["Below"], nil, 3)

NamePlates.colorsGroup = ACH:Group(L["Colors"], nil, 15, nil, nil, nil, function() return not E.NamePlates.Initialized end)
NamePlates.colorsGroup.args.general = ACH:Group(L["General"], nil, 1, nil, function(info) local t, d = E.db.nameplates.colors[info[#info]], P.nameplates.colors[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end)
NamePlates.colorsGroup.args.general.inline = true

do
	local function GetToggle(info) return E.db.nameplates.colors[info[#info]] end
	local function SetToggle(info, value) E.db.nameplates.colors[info[#info]] = value NP:ConfigureAll() end
	NamePlates.colorsGroup.args.general.args.preferGlowColor = ACH:Toggle(L["Prefer Target Color"], L["When this is enabled, Low Health Threshold colors will not be displayed while targeted."], 1, nil, nil, nil, GetToggle, SetToggle)
	NamePlates.colorsGroup.args.general.args.auraByDispels = ACH:Toggle(L["Borders By Dispel"], nil, 2, nil, nil, nil, GetToggle, SetToggle)
	NamePlates.colorsGroup.args.general.args.auraByType = ACH:Toggle(L["Borders By Type"], nil, 3, nil, nil, nil, GetToggle, SetToggle)
end

NamePlates.colorsGroup.args.general.args.spacer1 = ACH:Spacer(5, 'full')
NamePlates.colorsGroup.args.general.args.glowColor = ACH:Color(L["Target Indicator Color"], nil, 6, true)
NamePlates.colorsGroup.args.general.args.lowHealthColor = ACH:Color(L["Low Health Color"], L["Color when at Low Health Threshold"], 7, true)
NamePlates.colorsGroup.args.general.args.lowHealthHalf = ACH:Color(L["Low Health Half"], L["Color when at half of the Low Health Threshold"], 8, true)
NamePlates.colorsGroup.args.general.args.tapped = ACH:Color(L["Tagged NPC"], nil, 9, true)

NamePlates.colorsGroup.args.threat = ACH:Group(L["Threat"], nil, 2, nil, function(info) local t, d = E.db.nameplates.colors.threat[info[#info]], P.nameplates.colors.threat[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.threat[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end, function() return not E.db.nameplates.threat.useThreatColor end)
NamePlates.colorsGroup.args.threat.inline = true
NamePlates.colorsGroup.args.threat.args.badColor = ACH:Color(L["Bad Color"], nil, 1)
NamePlates.colorsGroup.args.threat.args.badTransition = ACH:Color(L["Bad Transition Color"], nil, 2)
NamePlates.colorsGroup.args.threat.args.goodTransition = ACH:Color(L["Good Transition Color"], nil, 3)
NamePlates.colorsGroup.args.threat.args.goodColor = ACH:Color(L["Good Color"], nil, 4)
NamePlates.colorsGroup.args.threat.args.offTankColor = ACH:Color(L["Off Tank"], nil, 5)
NamePlates.colorsGroup.args.threat.args.offTankColorBadTransition = ACH:Color(L["Off Tank Bad Transition"], nil, 6)
NamePlates.colorsGroup.args.threat.args.offTankColorGoodTransition = ACH:Color(L["Off Tank Good Transition"], nil, 7)
NamePlates.colorsGroup.args.threat.args.soloColor = ACH:Color(L["Solo Color"], nil, 8)

NamePlates.colorsGroup.args.castGroup = ACH:Group(L["Cast Bar"], nil, 3, nil, function(info) local t, d = E.db.nameplates.colors[info[#info]], P.nameplates.colors[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end)
NamePlates.colorsGroup.args.castGroup.inline = true
NamePlates.colorsGroup.args.castGroup.args.castColor = ACH:Color(L["Interruptible"], nil, 1, true)
NamePlates.colorsGroup.args.castGroup.args.castNoInterruptColor = ACH:Color(L["Non-Interruptible"], nil, 2, true)
NamePlates.colorsGroup.args.castGroup.args.castInterruptedColor = ACH:Color(L["Interrupted"], nil, 3, true)
NamePlates.colorsGroup.args.castGroup.args.castbarDesaturate = ACH:Toggle(L["Desaturated Icon"], L["Show the castbar icon desaturated if a spell is not interruptible."], 4, nil, nil, nil, function(info) return E.db.nameplates.colors[info[#info]] end, function(info, value) E.db.nameplates.colors[info[#info]] = value NP:ConfigureAll() end)

NamePlates.colorsGroup.args.castGroup.args.empowerStage = ACH:Group(L["Empower Stages"], nil, 20, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.nameplates.colors.empoweredCast[i], P.nameplates.colors.empoweredCast[i] return t.r, t.g, t.b, 1, d.r, d.g, d.b, 1 end, function(info, r, g, b) local t = E.db.nameplates.colors.empoweredCast[tonumber(info[#info])] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.colorsGroup.args.castGroup.args.empowerStage.inline = true

for i in next, P.nameplates.colors.empoweredCast do
	NamePlates.colorsGroup.args.castGroup.args.empowerStage.args[''..i] = ACH:Color(C.Values.Roman[i])
end

NamePlates.colorsGroup.args.selectionGroup = ACH:Group(L["Selection"], nil, 4, nil, function(info) local n = tonumber(info[#info]) local t, d = E.db.nameplates.colors.selection[n], P.nameplates.colors.selection[n] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.nameplates.colors.selection[tonumber(info[#info])] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end)
NamePlates.colorsGroup.args.selectionGroup.inline = true
NamePlates.colorsGroup.args.selectionGroup.args['0'] = ACH:Color(L["Hostile"], nil, 0)
NamePlates.colorsGroup.args.selectionGroup.args['1'] = ACH:Color(L["Unfriendly"], nil, 1)
NamePlates.colorsGroup.args.selectionGroup.args['2'] = ACH:Color(L["Neutral"], nil, 2)
NamePlates.colorsGroup.args.selectionGroup.args['3'] = ACH:Color(L["Friendly"], nil, 3)
NamePlates.colorsGroup.args.selectionGroup.args['5'] = ACH:Color(L["Player"], nil, 5)
NamePlates.colorsGroup.args.selectionGroup.args['6'] = ACH:Color(L["Party"], nil, 6)
NamePlates.colorsGroup.args.selectionGroup.args['7'] = ACH:Color(L["Party PVP"], nil, 7)
NamePlates.colorsGroup.args.selectionGroup.args['8'] = ACH:Color(L["Friend"], nil, 8)
NamePlates.colorsGroup.args.selectionGroup.args['9'] = ACH:Color(L["Dead"], nil, 9)
NamePlates.colorsGroup.args.selectionGroup.args['13'] = ACH:Color(L["Battleground Friendly"], nil, 13)

NamePlates.colorsGroup.args.classification = ACH:Group(L["Classification Colors"], nil, 5, nil, function(info) local t, d = E.db.nameplates.colors.classification[info[#info]], P.nameplates.colors.classification[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.nameplates.colors.classification[info[#info]] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end)
NamePlates.colorsGroup.args.classification.inline = true

do
	local data = {
		worldboss = { order = 1, name = L["Worldboss"] },
		eliteBoss = { order = 2, name = L["Elite Boss"] },
		eliteMini = { order = 3, name = L["Elite Mini"] },
		rareelite = { order = 4, name = L["Rare Elite"] },
		rare = { order = 5, name = L["Rare"] },
		caster = { order = 6, name = L["Caster"] },
		melee = { order = 7, name = L["Melee"] }
	}

	for key in next, NP.db.colors.classification do
		local info = data[key]
		NamePlates.colorsGroup.args.classification.args[key] = ACH:Color(info.name, nil, info.order)
	end
end

do
	local names = {
		L["FACTION_STANDING_LABEL1"],
		L["FACTION_STANDING_LABEL2"],
		L["FACTION_STANDING_LABEL3"],
		L["FACTION_STANDING_LABEL4"],
		L["FACTION_STANDING_LABEL5"],
		L["FACTION_STANDING_LABEL6"],
		L["FACTION_STANDING_LABEL7"],
		L["FACTION_STANDING_LABEL8"]
	}

	NamePlates.colorsGroup.args.reactions = ACH:Group(E.NewSign..L["Reaction Colors"], nil, 6, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.nameplates.colors.reactions[i], P.nameplates.colors.reactions[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local i = tonumber(info[#info]); local t = E.db.nameplates.colors.reactions[i] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end)
	NamePlates.colorsGroup.args.reactions.inline = true

	for i = 1, 8 do
		NamePlates.colorsGroup.args.reactions.args[''..i] = ACH:Color(names[i], nil, i)
	end
end

NamePlates.colorsGroup.args.healPrediction = ACH:Group(L["Heal Prediction"], nil, 7, nil, function(info) local t, d = E.db.nameplates.colors.healPrediction[info[#info]], P.nameplates.colors.healPrediction[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.healPrediction[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end)
NamePlates.colorsGroup.args.healPrediction.inline = true

NamePlates.colorsGroup.args.healPrediction.args.personal = ACH:Color(L["Personal"], nil, 1, true)
NamePlates.colorsGroup.args.healPrediction.args.others = ACH:Color(L["Others"], nil, 2, true)
NamePlates.colorsGroup.args.healPrediction.args.absorbs = ACH:Color(L["Absorbs"], nil, 3, true, nil, nil, nil, nil, not E.Retail)
NamePlates.colorsGroup.args.healPrediction.args.healAbsorbs = ACH:Color(L["Heal Absorbs"], nil, 4, true, nil, nil, nil, nil, E.Classic)

NamePlates.colorsGroup.args.power = ACH:Group(L["Power Color"], nil, 8, nil, function(info) local t, d = E.db.nameplates.colors.power[info[#info]], P.nameplates.colors.power[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.power[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end)
NamePlates.colorsGroup.args.power.inline = true
NamePlates.colorsGroup.args.power.args.MANA = ACH:Color(L["MANA"], nil, 1)
NamePlates.colorsGroup.args.power.args.RAGE = ACH:Color(L["RAGE"], nil, 2)
NamePlates.colorsGroup.args.power.args.FOCUS = ACH:Color(L["FOCUS"], nil, 3)
NamePlates.colorsGroup.args.power.args.ENERGY = ACH:Color(L["ENERGY"], nil, 4)
NamePlates.colorsGroup.args.power.args.RUNIC_POWER = ACH:Color(L["RUNIC_POWER"], nil, 5)
NamePlates.colorsGroup.args.power.args.PAIN = ACH:Color(L["PAIN"], nil, 6, nil, nil, nil, nil, nil, not E.Retail)
NamePlates.colorsGroup.args.power.args.FURY = ACH:Color(L["FURY"], nil, 7, nil, nil, nil, nil, nil, not E.Retail)
NamePlates.colorsGroup.args.power.args.LUNAR_POWER = ACH:Color(L["LUNAR_POWER"], nil, 8, nil, nil, nil, nil, nil, not E.Retail)
NamePlates.colorsGroup.args.power.args.INSANITY = ACH:Color(L["INSANITY"], nil, 9, nil, nil, nil, nil, nil, not E.Retail)
NamePlates.colorsGroup.args.power.args.MAELSTROM = ACH:Color(L["MAELSTROM"], nil, 10, nil, nil, nil, nil, nil, not E.Retail)
NamePlates.colorsGroup.args.power.args.ALT_POWER = ACH:Color(L["Swapped Alt Power"], nil, 11)

NamePlates.colorsGroup.args.classResources = ACH:Group(L["Class Resources"], nil, 9, nil, function(info) local t, d = E.db.nameplates.colors.classResources[info[#info]], P.nameplates.colors.classResources[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.classResources[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end)
NamePlates.colorsGroup.args.classResources.args.PALADIN = ACH:Color(L["HOLY_POWER"], nil, 1, nil, nil, nil, nil, nil, E.Classic)
NamePlates.colorsGroup.args.classResources.args.ARCANE_CHARGES = ACH:Color(L["POWER_TYPE_ARCANE_CHARGES"], nil, 2, nil, nil, function(info) local t, d = E.db.nameplates.colors.classResources.MAGE[info[#info]], P.nameplates.colors.classResources.MAGE[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.classResources.MAGE[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end)
NamePlates.colorsGroup.args.classResources.args.SOUL_SHARDS = ACH:Color(L["SOUL_SHARDS"], nil, 3, nil, nil, function(info) local t, d = E.db.nameplates.colors.classResources.WARLOCK[info[#info]], P.nameplates.colors.classResources.WARLOCK[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.classResources.WARLOCK[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end, nil, E.Classic)
NamePlates.colorsGroup.args.classResources.args.SOUL_FRAGMENTS = ACH:Color(L["SOUL_FRAGMENTS"], nil, 3, nil, nil, function(info) local t, d = E.db.nameplates.colors.classResources.DEMONHUNTER[info[#info]], P.nameplates.colors.classResources.DEMONHUNTER[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.classResources.DEMONHUNTER[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.colorsGroup.args.classResources.args.EBON_MIGHT = ACH:Color(L["EBON_MIGHT"], nil, 3, nil, nil, function(info) local t, d = E.db.nameplates.colors.classResources.EVOKER[info[#info]], P.nameplates.colors.classResources.EVOKER[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b, d.a end, function(info, r, g, b, a) local t = E.db.nameplates.colors.classResources.EVOKER[info[#info]] t.r, t.g, t.b, t.a = r, g, b, a NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.colorsGroup.args.classResources.inline = true

NamePlates.colorsGroup.args.COMBO_POINTS = ACH:Group(L["COMBO_POINTS"], nil, 10, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.nameplates.colors.classResources.comboPoints[i], P.nameplates.colors.classResources.comboPoints[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.nameplates.colors.classResources.comboPoints[tonumber(info[#info])] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end)
NamePlates.colorsGroup.args.COMBO_POINTS.args.chargedComboPoint = ACH:Color(L["Charged Combo Point"], nil, 13, nil, nil, function(info) local t, d = E.db.nameplates.colors.classResources[info[#info]], P.nameplates.colors.classResources[info[#info]] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.nameplates.colors.classResources[info[#info]] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.colorsGroup.args.COMBO_POINTS.inline = true

NamePlates.colorsGroup.args.CHI_POWER = ACH:Group(L["CHI_POWER"], nil, 11, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.nameplates.colors.classResources.MONK[i], P.nameplates.colors.classResources.MONK[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.nameplates.colors.classResources.MONK[tonumber(info[#info])] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end, nil, E.Classic)
NamePlates.colorsGroup.args.CHI_POWER.inline = true

NamePlates.colorsGroup.args.ESSENCE = ACH:Group(L["POWER_TYPE_ESSENCE"], nil, 12, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.nameplates.colors.classResources.EVOKER.ESSENCE[i], P.nameplates.colors.classResources.EVOKER.ESSENCE[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.nameplates.colors.classResources.EVOKER.ESSENCE[tonumber(info[#info])] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.colorsGroup.args.ESSENCE.inline = true

for i = 1, 7 do
	if i ~= 7 then
		NamePlates.colorsGroup.args.CHI_POWER.args[''..i] = ACH:Color(C.Values.Roman[i])
		NamePlates.colorsGroup.args.ESSENCE.args[''..i] = ACH:Color(C.Values.Roman[i])
	end

	NamePlates.colorsGroup.args.COMBO_POINTS.args[''..i] = ACH:Color(C.Values.Roman[i])
end

NamePlates.colorsGroup.args.RUNES = ACH:Group(L["RUNES"], nil, 4, nil, function(info) local i = tonumber(info[#info]); local t, d = E.db.nameplates.colors.classResources.DEATHKNIGHT[i], P.nameplates.colors.classResources.DEATHKNIGHT[i] return t.r, t.g, t.b, t.a, d.r, d.g, d.b end, function(info, r, g, b) local t = E.db.nameplates.colors.classResources.DEATHKNIGHT[tonumber(info[#info])] t.r, t.g, t.b = r, g, b NP:ConfigureAll() end, nil, E.Classic)
NamePlates.colorsGroup.args.RUNES.inline = true

do
	local runeText = { [-1] = L["RUNE_CHARGE"], [0] = L["RUNES"], L["RUNE_BLOOD"], L["RUNE_FROST"], L["RUNE_UNHOLY"], L["RUNE_DEATH"] }
	for i = -1, 4 do
		NamePlates.colorsGroup.args.RUNES.args[''..i] = ACH:Color(runeText[i], nil, i == -1 and 10 or i, nil, nil, nil, nil, function() return i == -1 and not E.db.nameplates.colors.chargingRunes end, function() return (E.Mists and i < 1) or (not E.Mists and i == 4) or (E.Retail and E.db.unitframe.colors.runeBySpec and i == 0) or (E.Retail and not E.db.unitframe.colors.runeBySpec and i > 0) end)
	end
end

NamePlates.colorsGroup.args.RUNES.args.runeBySpec = ACH:Toggle(L["Color By Spec"], nil, 11, nil, nil, nil, function(info) return E.db.nameplates.colors[info[#info]] end, function(info, value) E.db.nameplates.colors[info[#info]] = value NP:ConfigureAll() end, nil, not E.Retail)
NamePlates.colorsGroup.args.RUNES.args.chargingRunes = ACH:Toggle(E.Retail and L["Charging Rune Color"] or L["Faded Charging Rune"], nil, 11, nil, nil, nil, function(info) return E.db.nameplates.colors[info[#info]] end, function(info, value) E.db.nameplates.colors[info[#info]] = value NP:ConfigureAll() end)

NamePlates.playerGroup = GetUnitSettings('PLAYER', L["Player"])
NamePlates.friendlyPlayerGroup = GetUnitSettings('FRIENDLY_PLAYER', L["FRIENDLY_PLAYER"])
NamePlates.enemyPlayerGroup = GetUnitSettings('ENEMY_PLAYER', L["ENEMY_PLAYER"])
NamePlates.friendlyNPCGroup = GetUnitSettings('FRIENDLY_NPC', L["FRIENDLY_NPC"])
NamePlates.enemyNPCGroup = GetUnitSettings('ENEMY_NPC', L["ENEMY_NPC"])

NamePlates.targetGroup = ACH:Group(L["Target"], nil, 90, nil, function(info) return E.db.nameplates.units.TARGET[info[#info]] end, function(info, value) E.db.nameplates.units.TARGET[info[#info]] = value NP:SetCVars() NP:ConfigureAll() end, function() return not E.NamePlates.Initialized end)
NamePlates.targetGroup.args.spacer1 = ACH:Spacer(3, 'full')
NamePlates.targetGroup.args.glowStyle = ACH:Select(L["Target/Low Health Indicator"], nil, 4, { none = L["None"], style1 = L["Border Glow"], style2 = L["Background Glow"], style3 = L["Top Arrow"], style4 = L["Side Arrows"], style5 = L["Border Glow"]..' + '..L["Top Arrow"], style6 = L["Background Glow"]..' + '..L["Top Arrow"], style7 = L["Border Glow"]..' + '..L["Side Arrows"], style8 = L["Background Glow"]..' + '..L["Side Arrows"] }, nil, 225)
NamePlates.targetGroup.args.arrowScale = ACH:Range(L["Arrow Scale"], nil, 5, { min = .2, max = 2, step = .01, isPercent = true })
NamePlates.targetGroup.args.arrowSpacing = ACH:Range(L["Arrow Spacing"], nil, 6, { min = -60, softMin = 0, max = 60, step = 1 })
NamePlates.targetGroup.args.arrows = ACH:MultiSelect(L["Arrow Texture"], nil, 30, nil, nil, 80, function(_, key) return E.db.nameplates.units.TARGET.arrow == key end, function(_, key) E.db.nameplates.units.TARGET.arrow = key NP:SetCVars() NP:ConfigureAll() end)

for key, arrow in pairs(E.Media.Arrows) do
	NamePlates.targetGroup.args.arrows.values[key] = E:TextureString(arrow, ':32:32')
end

NamePlates.targetGroup.args.classBarGroup = ACH:Group(L["Class Bar"], nil, 13, nil, function(info) return E.db.nameplates.units.TARGET.classpower[info[#info]] end, function(info, value) E.db.nameplates.units.TARGET.classpower[info[#info]] = value NP:ConfigureAll() end)
NamePlates.targetGroup.args.classBarGroup.inline = true
NamePlates.targetGroup.args.classBarGroup.args.enable = ACH:Toggle(L["Enable"], nil, 1)
NamePlates.targetGroup.args.classBarGroup.args.classColor = ACH:Toggle(L["Use Class Color"], nil, 2, nil, nil, nil, nil, nil, nil, not E.Retail and E.myclass == 'DEATHKNIGHT')
NamePlates.targetGroup.args.classBarGroup.args.width = ACH:Range(L["Width"], nil, 3, { min = MIN_WIDTH, max = MAX_WIDTH, step = 1 })
NamePlates.targetGroup.args.classBarGroup.args.height = ACH:Range(L["Height"], nil, 4, { min = MIN_HEIGHT, max = MAX_HEIGHT, step = 1 })
NamePlates.targetGroup.args.classBarGroup.args.xOffset = ACH:Range(L["X-Offset"], nil, 5, { min = -100, max = 100, step = 1 })
NamePlates.targetGroup.args.classBarGroup.args.yOffset = ACH:Range(L["Y-Offset"], nil, 6, { min = -100, max = 100, step = 1 })
NamePlates.targetGroup.args.classBarGroup.args.sortDirection = ACH:Select(L["Sort Direction"], L["Defines the sort order of the selected sort method."], 7, { asc = L["Ascending"], desc = L["Descending"], NONE = L["None"] }, nil, nil, nil, nil, nil, function() return (E.myclass ~= 'DEATHKNIGHT') end)
