local L = BigWigs:NewBossLocale("Cauldron of Carnage", "itIT")
if not L then return end
if L then
	--L.custom_on_fade_out_bars = "Fade out bars"
	--L.custom_on_fade_out_bars_desc = "Fade out bars which belong to the boss that is out of range."

	--L.bomb_explosion = "Bomb Explosion"
	--L.bomb_explosion_desc = "Show a timer for the explosion off the bombs."

	--L.eruption_stomp = "Stomp" -- Short for Eruption Stomp
	--L.thunderdrum_salvo = "Salvo" -- Short for Thunderdrum Salvo

	--L.static_charge_high = "%d - You're moving too much"
end

L = BigWigs:NewBossLocale("Rik Reverb", "itIT")
if L then
	--L.amplification = "Amplifiers"
	--L.echoing_chant = "Echoes"
	--L.faulty_zap = "Zaps"
	--L.sparkblast_ignition = "Barrels"
end

L = BigWigs:NewBossLocale("Stix Bunkjunker", "itIT")
if L then
	--L.rolled_on_you = "%s rolled over YOU" -- PlayerX rolled over you
	--L.rolled_from_you = "Rolled over %s" -- (you) Rolled over PlayerX
	--L.garbage_dump_message = "YOU hit BOSS for %s"

	--L.electromagnetic_sorting = "Sorting" -- Short for Electromagnetic Sorting
	--L.muffled_doomsplosion = "Bomb Soaked"
	--L.short_fuse = "Bombshell Explosion"
	--L.incinerator = "Fire Circles"
end

L = BigWigs:NewBossLocale("Sprocketmonger Lockenstock", "itIT")
if L then
	--L.foot_blasters = "Mines"
	--L.unstable_shrapnel = "Mine Soaked"
	--L.screw_up = "Drills"
	--L.screw_up_single = "Drill" -- Singular of Drills
	--L.sonic_ba_boom = "Raid Damage"
	--L.polarization_generator = "Colors"

	--L.polarization_soon = "Color Soon: %s"
	--L.polarization_soon_change = "Color SWITCH Soon: %s"

	--L.activate_inventions = "Activate: %s"
	--L.blazing_beam = "Beams"
	--L.rocket_barrage = "Rockets"
	--L.mega_magnetize = "Magnets"
	--L.jumbo_void_beam = "Big Beams"
	--L.void_barrage = "Balls"
	--L.everything = "Everything"

	--L.under_you_comment = "Under You" -- Implies this setting is for the damage from the ground effect under you
end

L = BigWigs:NewBossLocale("The One-Armed Bandit", "itIT")
if L then
	--L.rewards = "Prizes" -- Fabulous Prizes
	--L.rewards_desc = "When two Tokens are locked in, the \"Fabulous Prize\" is dispensed.\nMessages will let you know which one has been rewarded.\nThe infobox will show which prizes are still available."
	--L.deposit_time = "Deposit Time:" -- Timer that indicates how long you have left to deposit the tokens.

	--L.pay_line = "Coins"
	--L.shock = "Shock"
	--L.flame = "Flame"
	--L.coin = "Coin"

	--L.withering_flames = "Flames" -- Short for Withering Flames

	--L.cheat = "Activate: %s" -- Cheat: Coils, Cheat: Debuffs, Cheat: Raid Damage, Cheat: Final Cast
	--L.linked_machines = "Coils"
	--L.linked_machine = "Coil" -- Singular of Coils
	--L.hot_hot_heat = "Hot Debuffs"
	--L.explosive_jackpot = "Final Cast"
end

L = BigWigs:NewBossLocale("Mug'Zee, Heads of Security", "itIT")
if L then
	--L.earthshaker_gaol = "Prisons"
	--L.frostshatter_boots = "Frost Boots" -- Short for Frostshatter Boots
	--L.frostshatter_spear = "Frost Spears" -- Short for Frostshatter Spears
	--L.stormfury_finger_gun = "Finger Gun" -- Short for Stormfury Finger Gun
	--L.molten_gold_knuckles = "Tank Frontal"
	--L.unstable_crawler_mines = "Mines"
	--L.goblin_guided_rocket = "Rocket"
	--L.double_whammy_shot = "Tank Soak"
	--L.electro_shocker = "Shocker"
end

L = BigWigs:NewBossLocale("Chrome King Gallywix", "itIT")
if L then
	--L.story_phase_trigger = "What, you think you won?" -- What, you think you won? Nah, I got somethin' else for ya.

	--L.scatterblast_canisters = "Cone Soak"
	--L.fused_canisters = "Group Soaks"
	--L.tick_tock_canisters = "Soaks"
	--L.total_destruction = "DESTRUCTION!"

	--L.duds = "Duds" -- Short for 1500-Pound "Dud"
	--L.all_duds_detontated = "All Duds Detonated!"
	--L.duds_remaining = "%d |4Dud remains:Duds remaining;" -- 1 Dud Remains | 2 Duds Remaining
	--L.duds_soak = "Soak Duds (%d left)"
end
